Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add arjun988/blender-skills --skill compositinggit clone --depth 1 https://github.com/arjun988/blender-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/arjun988/blender-skills/compositing)<a href="https://agentmods.dev/skills/arjun988/blender-skills/compositing"><img src="https://agentmods.dev/badge/skills/arjun988/blender-skills/compositing.svg" alt="Measured on agentmods" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00026 | $0.00583 |
| Opus 5 | $0.00013 | $0.00292 |
| Sonnet 5 | $0.00005 | $0.00117 |
| Haiku 4.5 | $0.00003 | $0.00058 |
Grade A, and why
compositing scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Compositing
Pass-aware beauty stack. Subtle grade. Delivery-ready outputs.
When to Use
- Final beauty composites from Cycles/Eevee
- Grade, glare, vignette, chromatic subtlety
- Pass recombination (diffuse, glossy, volume, cryptomatte)
- Shot delivery plates
Workflow
Enable passes → Render multilayer EXR (or needed passes)
→ Compositor graph → Grade → FX (glare/fog glow)
→ Output viewer + File Output → Validate exposure
Recommended Passes
| Pass | Use |
|---|---|
| Beauty / Combined | Base |
| DiffCol / DiffDir / DiffInd | Relight flexibility |
| GlossDir / GlossCol | Spec control |
| Volume | Smoke/fire isolation |
| Cryptomatte Object/Material | Isolations |
| Mist | Depth grade / fog |
Beauty Stack (Default)
Combined
→ Exposure / Color Balance (AgX-aware)
→ Glare (fog glow / streaks sparingly)
→ Lens distortion (subtle)
→ Vignette (subtle)
→ Output
Grade Rules
- Fix exposure before creative grade
- Prefer lift/gamma/gain or color balance over crushed curves
- Keep skin/product hues plausible
- Match reference stills with side-by-side
Outputs
OUT_Beauty_[Shot]- Optional:
OUT_Alpha,OUT_CryptoID - Prefer EXR for archival; PNG/JPEG for review
Constraints
MUST DO
- Grade on view transform–aware pipeline (AgX)
- Keep creative FX reversible in node graph
- Document exposure/look settings
MUST NOT DO
- Crush blacks to hide lighting problems
- Over-glare every bright pixel
- Flatten multilayer to JPEG as only archive
Reference Guide
| Topic | Reference | Load When |
|---|---|---|
| Pass Stack | references/pass-stack.md |
When needed |
| Grade Presets | references/grade-presets.md |
When needed |
| Delivery Outputs | references/delivery-outputs.md |
When needed |
What ships with it
3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 87 lines · 26 tokens per session scan A d33e636d2695
compositing is a skill published in the GitHub repository arjun988/blender-skills (172 stars, last pushed 1mo ago), licensed MIT. It adds 26 tokens to every session and 583 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
alpha-scene-gen
Generates AI 3D models through the Alpha3D MCP connector and imports them directly into the user's currently open Blender scene, scaled and placed to build out a described environment, prop set, or character roster. Use this skill whenever the user wants to populate, build, dress, furnish, or fill a Blender scene with…
dcc-mcp-blender-setup
Set up dcc-mcp-blender for an agent or operator: install Blender Python dependencies with Blender's bundled interpreter, install a startup bridge, generate MCP host configuration, and run a first live-tool smoke prompt.
blender-import-to-scene
Blender cross-DCC asset import skill — consumes an AssetDescriptor, opens the asset file in Blender, and returns an ImportToSceneResult. Use as the receiving end of the asset import pipeline after an asset-source skill resolves the descriptor.
blender-physics
Blender rigid body, soft body, cloth, collision, force fields, particle systems, constraints, and simulation cache tools.
blender-interchange
Blender interchange skill for typed FBX/OBJ/USD imports, GLTF/USD/Alembic exports, and repeatable batch exports. Use for moving assets between DCC, game, and pipeline tools before falling back to scripting.
blender-scene-assembly
Blender scene assembly — merge .blend files, append/link data blocks, manage view layers and external references.