bullish0x/GameStudio

Turn any supported coding-agent harness into a full game-dev studio - 55 specialized AI agents and 182 skills for Godot, Unity, Unreal, Three.js, PixiJS, Phaser, and R3F.

12Stars on the repository
200Mods indexed here, across every type
3mo agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

onboard

49

bullish0x/GameStudio

Skill Claude Code

Generates a contextual onboarding document for a new contributor or agent joining the project. Summarizes project state, architecture, conventions, and current priorities relevant to the specified role or area.

not rated 12 +2 3mo ago A 40 tokens copy · 89% MIT

patch-notes

50

bullish0x/GameStudio

Skill Claude Code

Generate player-facing patch notes from git history, sprint data, and internal changelogs. Translates developer language into clear, engaging player communication.

not rated 12 +2 3mo ago A 33 tokens copy · 94% MIT

perf-profile

51

bullish0x/GameStudio

Skill Claude Code

Structured performance profiling workflow. Identifies bottlenecks, measures against budgets, and generates optimization recommendations with priority rankings.

not rated 12 +2 3mo ago A 26 tokens copy · 94% MIT

phaser-2d-game

52

bullish0x/GameStudio

Skill Claude Code

Implement 2D browser games with Phaser. Use when the user wants a Phaser, TypeScript, and Vite stack for scenes, gameplay systems, cameras, sprite animation, and DOM-overlay HUD patterns.

not rated 12 +2 3mo ago A 48 tokens copy · 92% MIT

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when working with Phaser 4 utility functions, actions, alignment, grid layout, or batch operations on game objects. Triggers on: align, grid layout, actions, set operations on groups of game objects.

not rated 12 +2 3mo ago A 52 tokens copy · 95% MIT

phaser-animations

54

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when creating or controlling sprite animations in Phaser 4. Covers spritesheets, atlases, AnimationManager, AnimationState, play/stop/chain, frame callbacks, and animation events. Triggers on: sprite animation, spritesheet, play animation, animation frames.

not rated 12 +2 3mo ago A 61 tokens copy · 98% MIT

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when adding audio or sound to a Phaser 4 game. Covers loading audio, playing sounds, music, volume, spatial audio, Web Audio API, and SoundManager. Triggers on: sound, audio, music, volume, mute.

not rated 12 +2 3mo ago A 59 tokens copy · 100% MIT

phaser-cameras

56

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when working with cameras in Phaser 4. Covers camera effects (shake, fade, flash, pan, zoom), following sprites, scroll, bounds, viewports, multiple cameras, and minimap. Triggers on: camera, viewport, scroll, zoom, follow, shake, fade.

not rated 12 +2 3mo ago A 66 tokens copy · 95% MIT

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when working with curves and paths in Phaser 4. Covers splines, bezier curves, lines, ellipses, path followers, and mathematical curve types. Triggers on: curve, path, spline, bezier, path follower.

not rated 12 +2 3mo ago A 60 tokens copy · 97% MIT

phaser-data-manager

58

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when using the Phaser 4 DataManager to store custom key-value data on game objects, listen for data change events, or manage game state. Triggers on: setData, getData, data events, custom data storage.

not rated 12 +2 3mo ago A 54 tokens copy · 98% MIT

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when working with the Phaser 4 event system. Covers EventEmitter, scene events, game events, custom events, and event-driven communication. Triggers on: events, on, emit, EventEmitter, scene events, listeners.

not rated 12 +2 3mo ago A 54 tokens copy · 94% MIT

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when applying visual filters or post-processing effects in Phaser 4. Covers bloom, blur, glow, color matrix, barrel distortion, displacement, custom shaders, and the filter pipeline. Triggers on: filter, post-processing, shader, bloom, blur, glow, color effects.

not rated 12 +2 3mo ago A 67 tokens copy · 98% MIT

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when working with Phaser 4 game object components and the mixin system. Covers Transform, Alpha, Tint, Origin, Depth, Flip, Mask, GetBounds, Lighting, and other shared component behaviors. Triggers on: component, mixin, transform, mask, bounds, lighting.

not rated 12 +2 3mo ago A 67 tokens copy · 97% MIT

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when creating a new Phaser 4 game instance or configuring GameConfig options. Covers renderer selection, canvas setup, scaling, pixel art, FPS settings, boot sequence, and all config sub-objects. Triggers on: new Phaser.Game, GameConfig, game setup, renderer, pixel art, FPS.

not rated 12 +2 3mo ago A 72 tokens copy · 98% MIT

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when using Phaser 4 math and geometry utilities. Covers vectors, rectangles, circles, triangles, polygons, random number generation, angles, distance, interpolation, and snapping. Triggers on: Vector2, Rectangle, Circle, math, distance, angle, random, lerp.

not rated 12 +2 3mo ago A 67 tokens copy · 97% MIT

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when drawing shapes and graphics in Phaser 4. Covers the Graphics game object, lines, rectangles, circles, arcs, polygons, gradients, fill, stroke, and generated textures. Triggers on: Graphics, draw shape, fillRect, lineStyle, polygon, arc.

not rated 12 +2 3mo ago A 66 tokens copy · 92% MIT

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when using Groups or Containers in Phaser 4. Covers organizing game objects, object pooling, batch operations, and nested transforms with Containers. Triggers on: Group, Container, object pool, getFirstDead, children.

not rated 12 +2 3mo ago A 55 tokens copy · 100% MIT

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when handling user input in Phaser 4. Covers keyboard keys, mouse clicks and movement, touch events, pointer handling, drag and drop, hit areas, interactive objects, and gamepad support. Triggers on: keyboard, mouse, touch, pointer, drag, drop, click, input, gamepad, cursor keys.

not rated 12 +2 3mo ago A 77 tokens copy · 97% MIT

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when loading assets in Phaser 4. Covers the Loader plugin, loading images, spritesheets, atlases, audio, JSON, tilemaps, bitmap fonts, and tracking load progress. Triggers on: preload, this.load, asset loading, spritesheet, atlas, load progress.

not rated 12 +2 3mo ago A 65 tokens copy · 92% MIT

phaser-particles

68

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when creating particle effects in Phaser 4. Covers ParticleEmitter, emission zones, death zones, particle properties, textures, gravity wells, and particle movement. Triggers on: particles, emitter, particle effect, explosion, fire, smoke.

not rated 12 +2 3mo ago A 56 tokens copy · 97% MIT

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when using Arcade Physics in Phaser 4. Covers enabling physics, velocity, acceleration, gravity, collisions, overlap, world bounds, physics groups, static bodies, and collision categories. Triggers on: physics, arcade, velocity, gravity, collide, overlap, bounce, physics body.

not rated 12 +2 3mo ago A 68 tokens copy · 91% MIT

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when using Matter.js physics in Phaser 4. Covers rigid bodies, constraints, composite bodies, sensors, collision filtering, world configuration, and advanced physics shapes. Triggers on: Matter, matter physics, constraint, joint, rigid body, sensor.

not rated 12 +2 3mo ago A 60 tokens copy · 95% MIT

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when using RenderTexture or DynamicTexture in Phaser 4. Covers drawing game objects to textures, dynamic texture creation, snapshot/screenshot, stamps, and off-screen rendering. Triggers on: RenderTexture, DynamicTexture, snapshot, draw to texture, stamp.

not rated 12 +2 3mo ago A 61 tokens copy · 94% MIT

bullish0x/GameStudio

Skill Claude CodeCodex

Use this skill when making a Phaser 4 game responsive or handling display scaling. Covers ScaleManager, scale modes (FIT, RESIZE, EXPAND, ENVELOP), auto-center, fullscreen, and browser resize handling. Triggers on: ScaleManager, responsive, resize, fullscreen, FIT, scale mode.

not rated 12 +2 3mo ago A 68 tokens copy · 100% MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: