asset-from-image

asset-from-image is a skill for Claude Code from CodePhobiia/claude-roblox-game-studio. It costs 38 tokens per session (317 once invoked), scanned A, original, MIT.

A workflow that turns a reference image into a 3D model, then prepares the model for use in Roblox.

In plain words
What is it for?
Use it to generate a model from an image, inspect it in Blender, reduce its polygon count, set its scale and origin, prepare its textures when needed, and export an FBX file.
Why use it?
It reduces the manual work of modelling an object from a screenshot, drawing, or photo and checking whether the result is suitable for a game.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it to generate a model from an image, inspect it in Blender, reduce its polygon count, set its scale and origin, prepare its textures when needed, and export an FBX file.

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Install with agentmods
npx agentmods add skills/codephobiia/claude-roblox-game-studio/asset-from-image
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add CodePhobiia/claude-roblox-game-studio --skill asset-from-image
Clone the repo
git clone --depth 1 https://github.com/CodePhobiia/claude-roblox-game-studio

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for asset-from-image

README.md
[![agentmods](https://agentmods.dev/badge/skills/codephobiia/claude-roblox-game-studio/asset-from-image/github.svg)](https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/asset-from-image)
Your own site
<a href="https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/asset-from-image"><img src="https://agentmods.dev/badge/skills/codephobiia/claude-roblox-game-studio/asset-from-image/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for asset-from-image

Your own site · 80×15
<a href="https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/asset-from-image"><img src="https://agentmods.dev/badge/skills/codephobiia/claude-roblox-game-studio/asset-from-image.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 38 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 317 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00038 $0.00317
Opus 5 $0.00019 $0.00159
Sonnet 5 $0.00008 $0.00063
Haiku 4.5 $0.00004 $0.00032

Measured 10d ago against content hash 11aa3396e2d7, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

asset-from-image scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/asset-from-image/SKILL.md · 37 lines

What it actually says

/asset-from-image — Image-to-3D Asset Generation

Delegate to: blender-mcp-operator

Steps

1. Get the Reference Image

Ask: "Share the reference image (screenshot, concept art, photo)" The image will be passed to the AI generation tool.

2. Generate

  • mcp__blender-mcp__generate_hyper3d_model_via_images with the reference image
  • Poll mcp__blender-mcp__get_hyper3d_status until generation completes (30-120s)
  • mcp__blender-mcp__import_generated_asset into the Blender scene

3. Compare with Reference

  • mcp__blender-mcp__get_viewport_screenshot — capture the generated model
  • Compare side-by-side with the original reference image
  • Note differences and decide if regeneration is needed

4. Optimize for Roblox

Same as /generate-asset step 5:

  • Decimate to triangle budget
  • Scale to Roblox units
  • Set origin, clean topology
  • UV unwrap if needed

5. Export and Approve

  • Export FBX to assets/models/
  • Present screenshot + poly count + comparison with reference
  • User approves or requests adjustments
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 37 lines · 38 tokens per session scan A 11aa3396e2d7

Subscribe to this mod's changes

asset-from-image is a skill published in the GitHub repository CodePhobiia/claude-roblox-game-studio (9 stars, last pushed 4mo ago), licensed MIT. It adds 38 tokens to every session and 317 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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