Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add CodePhobiia/claude-roblox-game-studio --skill brainstormgit clone --depth 1 https://github.com/CodePhobiia/claude-roblox-game-studioWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/brainstorm)<a href="https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/brainstorm"><img src="https://agentmods.dev/badge/skills/codephobiia/claude-roblox-game-studio/brainstorm/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/brainstorm"><img src="https://agentmods.dev/badge/skills/codephobiia/claude-roblox-game-studio/brainstorm.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00029 | $0.00664 |
| Opus 5 | $0.00015 | $0.00332 |
| Sonnet 5 | $0.00006 | $0.00133 |
| Haiku 4.5 | $0.00003 | $0.00066 |
Grade A, and why
brainstorm scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 93 lines — stays where its author put it; the contents beside it link to each section on GitHub.
/brainstorm — Creative Ideation
Delegate to: creative-director
When to Use
- Starting a brand new project with no concept
- Stuck on a specific system design problem
- Exploring alternative approaches to an existing feature
- Looking for inspiration from similar games
Steps
1. Set the Frame
Ask the user:
- "What are we brainstorming about?" (whole game / specific system / mechanic)
- "What constraints apply?" (audience, genre, budget, timeline, existing pillars)
- "What Roblox games inspire you?" (reference games are gold for Roblox)
- "What player feeling are we trying to create?"
2. Divergent Phase (Go Wide)
Generate 8-12 ideas WITHOUT judging them:
- Use prompts like:
- "What if we combined [genre A] with [genre B]?"
- "What's the opposite of what we'd normally do here?"
- "How would a 7-year-old solve this?"
- "How would [famous game] do this?"
- "What's the most ridiculous version?"
- Include silly ideas — they often spark good ones
3. Convergent Phase (Narrow Down)
For each promising idea, assess:
- Fit: Does it match the creative pillars?
- Feasibility: Can we build it on Roblox in reasonable time?
- Fun: Is it actually fun? (be honest)
- Unique: Does it differentiate from existing Roblox games?
- Fits audience: Is it age-appropriate and engaging for Roblox's demographic?
Cut ideas that fail multiple criteria.
4. Deepen the Top 2-3
For each remaining idea:
- Elevator pitch (1 sentence)
- Core loop (30-second, 5-minute, session)
- Player motivation (why does the player engage?)
- Competitive landscape (what's already doing this? how is ours different?)
- Risks (what could make this not work?)
5. Present to User
Show the top 2-3 options for decision.
Example output:
# Brainstorm: [Topic]
## Context
- Constraints: [list]
- Inspirations: [list]
- Goal: [one sentence]
## All Ideas Generated
1. [Idea]
2. [Idea]
...
## Top Candidates
### Option A: [Name]
**Pitch**: [One sentence]
**Core Loop**: [30s / 5min / session description]
**Why it works**: [Alignment with pillars]
**Risks**: [What could go wrong]
### Option B: [Name]
...
## Recommendation
[Which option and why]
## Next Step
[What to do if user picks this]
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 93 lines · 29 tokens per session scan A 4c0394fabc58
brainstorm is a skill published in the GitHub repository CodePhobiia/claude-roblox-game-studio (9 stars, last pushed 4mo ago), licensed MIT. It adds 29 tokens to every session and 664 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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