design-system

design-system is a skill for Claude Code from CodePhobiia/claude-roblox-game-studio. It costs 29 tokens per session (723 once invoked), scanned A, original, MIT.

A guided process for creating a game design document for one game system at a time. A game design document records how a game's mechanics, data, and player interactions should work.

In plain words
What is it for?
Use it to define a system's purpose, mechanics, data storage, client-and-server responsibilities, and place in the game's main activity loop.
Why use it?
It turns an idea or outdated documentation into a structured design discussion, while checking how the system fits into the rest of the game.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it to define a system's purpose, mechanics, data storage, client-and-server responsibilities, and place in the game's main activity loop.

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Install with agentmods
npx agentmods add skills/codephobiia/claude-roblox-game-studio/design-system
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add CodePhobiia/claude-roblox-game-studio --skill design-system
Clone the repo
git clone --depth 1 https://github.com/CodePhobiia/claude-roblox-game-studio

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for design-system

README.md
[![agentmods](https://agentmods.dev/badge/skills/codephobiia/claude-roblox-game-studio/design-system/github.svg)](https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/design-system)
Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for design-system

Your own site · 80×15
<a href="https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/design-system"><img src="https://agentmods.dev/badge/skills/codephobiia/claude-roblox-game-studio/design-system.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 29 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 723 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00029 $0.00723
Opus 5 $0.00015 $0.00362
Sonnet 5 $0.00006 $0.00145
Haiku 4.5 $0.00003 $0.00072

Measured 9d ago against content hash 5ae61b311d38, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

design-system scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/design-system/SKILL.md · 96 lines

How it starts

The opening of the file, as written. The whole thing — 96 lines — stays where its author put it; the contents beside it link to each section on GitHub.

/design-system — Per-System GDD Creation

Delegate to: systems-designer (with game-designer for creative direction)

Prerequisites

  • design/gdd/systems-index.md exists (run /map-systems if not)
  • design/gdd/master-gdd.md exists (run /gdd if not)

Steps

1. Select the System

Present options from the systems-index:

  • Systems without a GDD (prioritize these)
  • Systems with outdated GDDs (mark for update)
  • Or, ask the user for a new system name

2. Gather Design Intent

Work through each section via structured questions:

Overview & Purpose
  • "What is this system in 2-3 sentences?"
  • "What player need does it serve?"
  • "How does it fit into the core loop?"
Core Mechanics
  • "How does the player interact with this system?"
  • "What are the key inputs and outputs?"
  • "What makes it fun / engaging?"
  • Walk through typical player interactions step-by-step
Data Schema
  • "What needs to persist?"
  • "What's ephemeral (per-session)?"
  • "Who owns the data — server or client?"
  • Design the DataStore schema (or delegate to datastore-architect)
Client-Server Split
  • "What runs on the server?"
  • "What runs on the client?"
  • "What's server-authoritative (game state) vs. client-authoritative (visuals/input)?"
Remotes
  • "What Client → Server calls are needed?"
  • "What Server → Client updates?"
  • "Anything high-frequency that should be UnreliableRemoteEvent?"
  • Delegate detail to remotes-networking-specialist
Player-Facing UI
  • "What does the player see?"
  • "What UI elements exist (HUD, menus, modals)?"
  • "ASCII wireframe or description?"
Edge Cases & Error States
  • "What happens when:
    • Player has zero resources?
    • Player has max resources?
    • System is used rapidly in succession?
    • Player disconnects mid-action?
    • Server restarts during use?
    • DataStore is unavailable?
    • Network lag occurs?"
Balancing Parameters
  • "What values should be tunable?"
  • "What's the formula?" (write it explicitly, no "balanced appropriately")
  • "Min / max / default for each parameter?"

Read the full file on GitHub · 96 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 96 lines · 29 tokens per session scan A 5ae61b311d38

Subscribe to this mod's changes

design-system is a skill published in the GitHub repository CodePhobiia/claude-roblox-game-studio (9 stars, last pushed 4mo ago), licensed MIT. It adds 29 tokens to every session and 723 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.