Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add CodePhobiia/claude-roblox-game-studio --skill gddgit clone --depth 1 https://github.com/CodePhobiia/claude-roblox-game-studioWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/gdd)<a href="https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/gdd"><img src="https://agentmods.dev/badge/skills/codephobiia/claude-roblox-game-studio/gdd/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/gdd"><img src="https://agentmods.dev/badge/skills/codephobiia/claude-roblox-game-studio/gdd.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00052 | $0.00614 |
| Opus 5 | $0.00026 | $0.00307 |
| Sonnet 5 | $0.00010 | $0.00123 |
| Haiku 4.5 | $0.00005 | $0.00061 |
Grade A, and why
gdd scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 49 lines — stays where its author put it; the contents beside it link to each section on GitHub.
/gdd — Game Design Document Workflow
If no argument provided (Master GDD):
Create the master GDD at design/gdd/master-gdd.md using the template at .claude/docs/templates/gdd-master.md.
The master GDD must include:
- Game Overview: Concept, genre, platform (Roblox), target audience
- Creative Pillars: 3-5 pillars that guide all decisions
- Core Loop: 30-second, 5-minute, session, and meta loops
- Systems Overview: List all game systems with 1-sentence descriptions
- Player Progression: How do players grow over time?
- Monetization Strategy: GamePasses, DevProducts, Premium Benefits
- Social Features: Multiplayer, trading, guilds, parties
- Target Metrics: D1/D7/D30 retention targets, session length goals
- Content Plan: Launch content vs. future updates
- Technical Overview: Client-server split, DataStore approach, key technical constraints
If argument provided (System GDD):
Create a system-specific GDD at design/gdd/<system-name>-gdd.md using the template at .claude/docs/templates/gdd-system.md.
Every system GDD must include:
- Overview & Purpose
- Core Mechanics (detailed)
- Data Schema (DataStore keys, types, defaults)
- Client-Server Split (what runs where)
- RemoteEvents/Functions needed (with argument contracts)
- Player-Facing UI (mockup or description)
- Edge Cases & Error States
- Balancing Parameters (formulas, not magic numbers)
- Integration Points (dependencies on other systems)
Workflow Steps
- Ask Context: "Are you creating a new GDD or updating an existing one?"
- Delegate: Route to
game-designeragent for master GDD, orsystems-designerfor system GDD - Draft: Show the draft to the user for review (never save directly)
- Iterate: Apply feedback, present updated draft
- Approve: User confirms; save to
design/gdd/ - Update Index: If a new system, update
design/gdd/systems-index.md
After creating any GDD:
- Run
/design-reviewto validate quality - Update
design/gdd/systems-index.mdif a new system was added - Link related GDDs (combat GDD references weapons GDD, etc.)
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 49 lines · 52 tokens per session scan A ef6f8b58f35c
gdd is a skill published in the GitHub repository CodePhobiia/claude-roblox-game-studio (9 stars, last pushed 4mo ago), licensed MIT. It adds 52 tokens to every session and 614 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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