Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add CodePhobiia/claude-roblox-game-studio --skill generate-assetgit clone --depth 1 https://github.com/CodePhobiia/claude-roblox-game-studioWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/generate-asset)<a href="https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/generate-asset"><img src="https://agentmods.dev/badge/skills/codephobiia/claude-roblox-game-studio/generate-asset/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/codephobiia/claude-roblox-game-studio/generate-asset"><img src="https://agentmods.dev/badge/skills/codephobiia/claude-roblox-game-studio/generate-asset.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00054 | $0.00485 |
| Opus 5.5 | $0.00022 | $0.00194 |
| Sonnet 5.5 | $0.00011 | $0.00097 |
| Haiku 4.5 | $0.00005 | $0.00049 |
Grade A, and why
generate-asset scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
/generate-asset — 3D Asset Generation
Delegate to: blender-mcp-operator
Steps
1. Gather Requirements
Ask:
- "What asset do you need?" (weapon, prop, character, environment piece, vehicle)
- "What style?" (low-poly, stylized, realistic, cartoon, sci-fi, fantasy)
- "Triangle budget?" (default: <5000 for props, <10000 for hero assets)
- "Any reference?" (image, description, similar game)
2. Choose Source
- AI generation (no reference exists):
mcp__blender-mcp__generate_hyper3d_model_via_text - From reference image: use
/asset-from-imageinstead - From library (generic asset):
mcp__blender-mcp__search_polyhaven_assetsorsearch_sketchfab_models
3. Generate / Download
- For AI: submit prompt, poll
get_hyper3d_statusuntil complete,import_generated_asset - For library: download and import into Blender scene
4. Inspect
mcp__blender-mcp__get_viewport_screenshot— visual reviewmcp__blender-mcp__get_object_info— check triangle count, dimensions, materials
5. Optimize for Roblox
Via mcp__blender-mcp__execute_blender_code:
- Decimate to target triangle budget
- Scale to Roblox units
- Set origin to base center
- UV unwrap if needed
- Apply clean topology (remove doubles, fix normals)
6. Export
- Export as FBX to
assets/models/<asset-name>.fbx - Verify file size
7. Preview and Approve
mcp__blender-mcp__get_viewport_screenshot— final screenshot- Present to user with: poly count, texture resolution, dimensions, screenshot
- Wait for approval before finalizing
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 48 lines · 54 tokens per session scan A 1c312ffafbb2
generate-asset is a skill published in the GitHub repository CodePhobiia/claude-roblox-game-studio (15 stars, last pushed 6mo ago), licensed MIT. It adds 54 tokens to every session and 485 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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