Use when push notifications fail to arrive, token registration errors occur, notifications work in development but not production, silent push does not wake app, rich notification media is missing, or Live Activity stops updating via push. Covers APNs errors, environment mismatches, Focus mode filtering, service…
Use when implementing remote or local push notifications, requesting notification permission, managing APNs device tokens, adding notification actions/categories, building service extensions, or debugging push delivery failures. Covers APNs, FCM, Live Activity push transport, broadcast push, communication…
Use when RealityKit entities not visible, anchors not tracking, gestures not responding, performance drops, materials wrong, or multiplayer sync fails.
Use when building 3D content, AR experiences, or spatial computing with RealityKit. Covers ECS architecture, SwiftUI integration, RealityView, AR anchors, materials, physics, interaction, multiplayer, performance.
Use when migrating from Realm to SwiftData - comprehensive migration guide covering pattern equivalents, threading model conversion, schema migration strategies, CloudKit sync transition, and real-world scenarios.
Use when working with SceneKit 3D scenes, migrating SceneKit to RealityKit, or maintaining legacy SceneKit code. Covers scene graph, materials, physics, animation, SwiftUI bridge, migration decision tree.
Use when you need complete SF Symbols API reference including every rendering mode, symbol effect, configuration option, UIKit equivalent, and platform availability - comprehensive code examples for iOS 17 through iOS 26.
Use when implementing SF Symbols rendering modes, symbol effects, animations, custom symbols, or troubleshooting symbol appearance - covers the full symbol effects system from iOS 17 through SF Symbols 7 Draw animations in iOS 26.
Use when preparing ANY app for submission, handling App Store rejections, writing appeals, or managing App Store Connect. Covers submission checklists, rejection troubleshooting, metadata requirements, privacy manifests, age ratings, export compliance.
Use when physics contacts don't fire, objects tunnel through walls, frame rate drops, touches don't register, memory spikes, coordinate confusion, or scene transition crashes.
Use when building SpriteKit games, implementing physics, actions, scene management, or debugging game performance. Covers scene graph, physics engine, actions system, game loop, rendering optimization.
Use when working with SQLiteData @Table models, CRUD operations, query patterns, CloudKit SyncEngine setup, or batch imports. Covers model definitions, @FetchAll/@FetchOne, upsert patterns, database setup with Dependencies.
Use when debugging 'files disappeared', 'data missing after restart', 'backup too large', 'can't save file', 'file not found', 'storage full error', 'file inaccessible when locked' - systematic local file storage diagnostics.
Use when asking about 'purge files', 'storage pressure', 'disk space iOS', 'isExcludedFromBackup', 'URL resource values', 'volumeAvailableCapacity', 'low storage', 'file purging priority', 'cache management' - comprehensive reference for iOS storage management and URL resource value APIs.
Use when asking 'where should I store this data', 'should I use SwiftData or files', 'CloudKit vs iCloud Drive', 'Documents vs Caches', 'local or cloud storage', 'how do I sync data', 'where do app files go' - comprehensive decision framework for all iOS storage options.
Swift concurrency API reference — actors, Sendable, Task/TaskGroup, AsyncStream, continuations, isolation patterns, DispatchQueue-to-actor migration with gotcha tables.
★not rated 63 2mo agoA42 tokens
originalMIT
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