dart-mechanical-refactor

dart-mechanical-refactor is a skill for Claude Code from dartsim/dart. It costs 20 tokens per session (507 once invoked), scanned A, original, BSD-2-Clause.

A workflow for making repetitive code changes while preserving the program’s behavior. A mechanical refactor means reorganising or transforming existing code without adding new functionality.

In plain words
What is it for?
Use it to automate repetitive edits, reorganise files, update related build or documentation references, and run linting, builds, and unit tests.
Why use it?
It keeps narrowly scoped refactoring separate from feature work and provides checks to catch accidental behavior changes.

Skill for Claude Code

Written for Claude Code: $ARGUMENTS substitution. Also seen: reads .claude/ paths; positional $N argument; mentions Claude Code.

Good fit Use it to automate repetitive edits, reorganise files, update related build or documentation references, and run linting, builds, and unit tests.

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Install with agentmods
npx agentmods add skills/dartsim/dart/dart-mechanical-refactor
About the project

DART is an open-source C++23 physics engine that simulates the movement and interactions of articulated rigid-body systems for robotics, animation, and machine learning. Researchers and developers use it for kinematics, dynamics, collision handling, constraints, and loading robot models, with C++ and Python interfaces. The catalogue add-ons support workflows built around this engine.

dartsim/dart · 1,217 stars · on GitHub · dart.readthedocs.io

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dartsim/dart --skill dart-mechanical-refactor
Clone the repo
git clone --depth 1 https://github.com/dartsim/dart

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for dart-mechanical-refactor

README.md
[![agentmods](https://agentmods.dev/badge/skills/dartsim/dart/dart-mechanical-refactor/github.svg)](https://agentmods.dev/skills/dartsim/dart/dart-mechanical-refactor)
Your own site
<a href="https://agentmods.dev/skills/dartsim/dart/dart-mechanical-refactor"><img src="https://agentmods.dev/badge/skills/dartsim/dart/dart-mechanical-refactor/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for dart-mechanical-refactor

Your own site · 80×15
<a href="https://agentmods.dev/skills/dartsim/dart/dart-mechanical-refactor"><img src="https://agentmods.dev/badge/skills/dartsim/dart/dart-mechanical-refactor.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 20 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 507 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00020 $0.00507
Opus 5.5 $0.00008 $0.00203
Sonnet 5.5 $0.00004 $0.00101
Haiku 4.5 $0.00002 $0.00051

Measured 10d ago against content hash 605868d6db13, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

dart-mechanical-refactor scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/dart-mechanical-refactor/SKILL.md · 61 lines

What it actually says

dart-mechanical-refactor

Use this skill to run the DART dart-mechanical-refactor workflow. The editable workflow source lives in .claude/commands/; this generated skill is its entrypoint for Codex and Muse.

Invocation

  • Claude Code: /dart-mechanical-refactor <arguments>
  • Codex: $dart-mechanical-refactor <arguments>
  • Muse: /dart-mechanical-refactor <arguments>

Treat the text after the skill name, or the user's request when the skill is loaded on demand, as $ARGUMENTS. When the workflow references $1, $2, etc., map those to the positional values supplied by the user.

Command Body

Perform mechanical refactor: $ARGUMENTS

Required Reading

@AGENTS.md @CONTRIBUTING.md @docs/onboarding/code-style.md

Workflow

  1. Define the exact transformation and scope before editing.
  2. Create a topic branch from the target branch, for example git switch --no-track -c refactor/<topic> origin/main.
  3. Prefer scriptable or automated edits when the transformation is repetitive.
  4. Keep behavior unchanged; do not mix in feature work or cleanup outside scope.
  5. If reorganizing files, update CMake, pixi tasks, generated indexes, and docs.
  6. Run focused checks first, then broader checks according to risk:
    • pixi run lint
    • pixi run build
    • pixi run test
    • pixi run test-all when feasible
    • pixi run -e gazebo test-gz when package, collision, constraint, or downstream Gazebo/gz-physics compatibility could be affected
  7. Ask for explicit maintainer/user approval before pushing or opening a PR. After approval, open a PR with a clear scope statement and no behavior-change claim unless tested.

Output

  • Transformation summary
  • Files or areas changed
  • Verification run
  • Any residual risk
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago Changed · +1 lines 605868d6db13
  2. 13d ago Changed 0a9b7c84b644
  3. 18d ago Changed 7715fc9ede64
  4. 24d ago Changed · +2 lines 519ded52da2d
  5. 1mo ago Changed 303e4c3d13d5
  6. 1mo ago Changed · -1 lines ab7c127292a7
  7. 1mo ago First seen · 59 lines · 20 tokens per session scan A e739e50122c0

Subscribe to this mod's changes

dart-mechanical-refactor is a skill published in the GitHub repository dartsim/dart (1,217 stars, last pushed today), licensed BSD-2-Clause. It adds 20 tokens to every session and 507 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-01.

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