Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dcc-mcp/dcc-mcp-blender --skill blender-validationgit clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-blenderWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-blender/blender-validation)<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-blender/blender-validation"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-blender/blender-validation/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-blender/blender-validation"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-blender/blender-validation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00018 | $0.00349 |
| Opus 5.5 | $0.00007 | $0.00140 |
| Sonnet 5.5 | $0.00004 | $0.00070 |
| Haiku 4.5 | $0.00002 | $0.00035 |
Grade A, and why
blender-validation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
blender-validation
Typed validation checks for Blender assets before export or publish.
Validation tools return structured reports with stable issue codes and
info/warning/error severities. Use these checks before interchange/export
tools or local publish preparation so agents can reason over machine-readable
failure causes instead of scraping arbitrary script output.
What ships with it
7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago Changed · +2 lines d6b6a25388d0
- 1mo ago First seen · 42 lines · 18 tokens per session scan A a55a5a809802
blender-validation is a skill published in the GitHub repository dcc-mcp/dcc-mcp-blender (50 stars, last pushed yesterday), licensed MIT. It adds 18 tokens to every session and 349 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
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Improve Meshy, Tripo or other existing Blender meshes with deliberate editable topology, source-preserving cleanup, reduction, remeshing or reference-derived reconstruction, followed by geometry and appearance checks. Use for dense generated meshes, human-style edge flow, hard-surface rebuilding or character…
blender-bridge
Operate Blender Agent Bridge through its stable five-tool MCP gateway for scene inspection, modeling, materials, rigging, animation, simulation, rendering, external assets, trusted scripts, and preview decisions. Use whenever an agent must work in a live Blender scene through Blender Bridge, especially when only…
blender-agent-benchmark
Benchmark Blender modeling agents, skills, prompts, scripts, or MCP tools with paired isolated runs. Use for baseline-versus-plugin comparisons, regression suites, skill forward-testing, MCP usefulness evaluation, score calibration, or claims that a Blender workflow improves mesh, visual, structural, animation, cost…
blender-asset-validation
Inspect and validate Blender assets technically and visually. Use for .blend, .glb, .gltf, .fbx, or .obj quality checks; topology and export review; evaluated triangle/material/hierarchy metrics; standardized multiview renders; fresh-import verification; or evidence-backed review of an agent-generated mesh.
maya-mock-async
Synthetic async skill for gateway integration tests. Sleeps for N seconds and reports progress every 500 ms. No actual Maya installation required — uses MayaStandaloneDispatcher.