godot-node

godot-node is a skill for Claude Code from dcc-mcp/dcc-mcp-godot. It costs 108 tokens per session (269 once invoked), scanned A, original, MIT.

A Godot game-project toolset for creating, removing, copying, moving, and configuring nodes. Nodes are the objects that make up a Godot scene, such as characters, interface elements, or cameras.

In plain words
What is it for?
Use it to add typed nodes, duplicate or reparent them, set properties, create and assign resources, and apply Control-node settings.
Why use it?
It handles common scene-tree changes while preserving ownership and offering undo support for deletion. It also avoids manually entering repeated node properties and resources.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it to add typed nodes, duplicate or reparent them, set properties, create and assign resources, and apply Control-node settings.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-godot/godot-node
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dcc-mcp/dcc-mcp-godot --skill godot-node
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-godot

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for godot-node

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-godot/godot-node/github.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-godot/godot-node)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-godot/godot-node"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-godot/godot-node/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for godot-node

Your own site · 80×15
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-godot/godot-node"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-godot/godot-node.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 108 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 269 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00108 $0.00269
Opus 5 $0.00054 $0.00134
Sonnet 5 $0.00022 $0.00054
Haiku 4.5 $0.00011 $0.00027

Measured 9d ago against content hash c13c5e23fca5, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

godot-node scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/dispatch.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/dcc_mcp_godot/skills/godot-node/SKILL.md · 21 lines

What it actually says

Godot Node

Use these editor-integrated tools after opening the target Godot project. Paths must remain under res://.

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 21 lines · 108 tokens per session scan A c13c5e23fca5

Subscribe to this mod's changes

godot-node is a skill published in the GitHub repository dcc-mcp/dcc-mcp-godot (3 stars, last pushed yesterday), licensed MIT. It adds 108 tokens to every session and 269 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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