Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dcc-mcp/dcc-mcp-godot --skill godot-physicsgit clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-godotWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-godot/godot-physics)<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-godot/godot-physics"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-godot/godot-physics/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-godot/godot-physics"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-godot/godot-physics.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00067 | $0.00374 |
| Opus 5.5 | $0.00027 | $0.00150 |
| Sonnet 5.5 | $0.00013 | $0.00075 |
| Haiku 4.5 | $0.00007 | $0.00037 |
Grade A, and why
godot-physics scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Godot Physics
Use these editor-integrated tools after opening the target Godot project. Paths must remain under res://.
Collision intent and acceptance
Read Collision intent before creating,
changing, or validating physics. Record solid, trigger, query-only, or
none with an explicit reason for each gameplay object or component.
setup_physics_body configures an existing node; it does not create a body.
setup_collision creates a shape under parent_path; it does not make a mesh
solid. Create the appropriate physics body or Area first using godot-node,
then inspect body type, enabled shape resource, transforms, layers, and masks.
The reference defines the save/reopen and real gameplay regression gate.
What ships with it
3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 7d ago Changed · +13 lines · +16 tokens per session 49256a2eb7f2
- 1mo ago First seen · 21 lines · 51 tokens per session scan A 4042889f5902
godot-physics is a skill published in the GitHub repository dcc-mcp/dcc-mcp-godot (3 stars, last pushed yesterday), licensed MIT. It adds 67 tokens to every session and 374 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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