godot-physics

godot-physics is a skill for Claude Code from dcc-mcp/dcc-mcp-godot. It costs 67 tokens per session (374 once invoked), scanned A, original, MIT.

A Godot game-project toolset for configuring physics bodies, collision shapes, collision layers, collision masks, and ray-casting nodes. Physics bodies are objects that can move and collide in a game.

In plain words
What is it for?
Use it to set physics-body properties, add collision shapes, read or change collision layers and masks, inspect collision children, and add RayCast2D or RayCast3D nodes.
Why use it?
It brings related collision and physics settings into a consistent editor workflow. It also helps inspect which collision layers and masks objects use.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it to set physics-body properties, add collision shapes, read or change collision layers and masks, inspect collision children, and add RayCast2D or RayCast3D nodes.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-godot/godot-physics
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dcc-mcp/dcc-mcp-godot --skill godot-physics
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-godot

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for godot-physics

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-godot/godot-physics/github.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-godot/godot-physics)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-godot/godot-physics"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-godot/godot-physics/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for godot-physics

Your own site · 80×15
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-godot/godot-physics"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-godot/godot-physics.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 67 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 374 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00067 $0.00374
Opus 5.5 $0.00027 $0.00150
Sonnet 5.5 $0.00013 $0.00075
Haiku 4.5 $0.00007 $0.00037

Measured 7d ago against content hash 49256a2eb7f2, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

godot-physics scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/dispatch.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/dcc_mcp_godot/skills/godot-physics/SKILL.md · 34 lines

What it actually says

Godot Physics

Use these editor-integrated tools after opening the target Godot project. Paths must remain under res://.

Collision intent and acceptance

Read Collision intent before creating, changing, or validating physics. Record solid, trigger, query-only, or none with an explicit reason for each gameplay object or component. setup_physics_body configures an existing node; it does not create a body. setup_collision creates a shape under parent_path; it does not make a mesh solid. Create the appropriate physics body or Area first using godot-node, then inspect body type, enabled shape resource, transforms, layers, and masks. The reference defines the save/reopen and real gameplay regression gate.

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago Changed · +13 lines · +16 tokens per session 49256a2eb7f2
  2. 1mo ago First seen · 21 lines · 51 tokens per session scan A 4042889f5902

Subscribe to this mod's changes

godot-physics is a skill published in the GitHub repository dcc-mcp/dcc-mcp-godot (3 stars, last pushed yesterday), licensed MIT. It adds 67 tokens to every session and 374 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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