maya-node-graph

maya-node-graph is a skill for Claude Code from dcc-mcp/dcc-mcp-maya. It costs 78 tokens per session (460 once invoked), scanned A, original, MIT.

A Maya toolset for working with the connections between nodes in Maya’s dependency graph. Nodes are scene elements or operations whose attributes can drive one another, forming a network and construction history.

In plain words
What is it for?
Use it to create and delete nodes, connect or disconnect attributes, inspect connections and history, find DAG paths, smooth meshes through construction history, apply symmetry, and transfer mesh attributes.
Why use it?
It makes those relationships visible and editable, so you can understand what controls an object and remove or change construction steps without treating topology cleanup as the same task.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-maya/maya-node-graph
Any agent
npx skills add dcc-mcp/dcc-mcp-maya --skill maya-node-graph
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-maya

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for maya-node-graph

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-maya/maya-node-graph.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-maya/maya-node-graph)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-maya/maya-node-graph"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-maya/maya-node-graph.svg" alt="Measured on agentmods" height="20"></a>
Per session 78 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 460 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00078 $0.00460
Opus 5 $0.00039 $0.00230
Sonnet 5 $0.00016 $0.00092
Haiku 4.5 $0.00008 $0.00046

Measured 6d ago against content hash 3846c28c60f0, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

maya-node-graph scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

The scan reads SKILL.md. This mod also ships 12 executable files (scripts/apply_symmetry.py, scripts/connect_attr.py, scripts/create_node.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/dcc_mcp_maya/skills/maya-node-graph/SKILL.md · 50 lines

What it actually says

maya-node-graph (Scene stage)

Wires the Maya dependency graph: connectAttr, disconnectAttr, listConnections, history queries, plus mesh-flavoured graph operations that are conceptually construction-history / attribute-transfer operations rather than polygon topology cleanup.

Scripts

  • create_node — Create a generic Maya DG / DAG node
  • describe_node — Return node identity, optional attributes, and graph connections
  • delete_node — Delete generic Maya nodes
  • connect_attr — Connect two Maya node attributes
  • disconnect_attr — Disconnect two connected Maya node attributes
  • list_connections — List nodes/attributes connected to a Maya node or attribute
  • get_dag_path — Return the full DAG path of a Maya node
  • smooth_mesh — Apply construction-history smoothing; use maya-mesh-ops for topology cleanup
  • list_history — List construction history nodes for a Maya object
  • delete_history — Delete history and fail if upstream construction nodes remain
  • apply_symmetry — Apply mesh symmetry to a polygon object
  • transfer_attributes — Transfer mesh attributes (UVs, normals, vertex colors) from one mesh to another
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 50 lines · 78 tokens per session scan A 3846c28c60f0

Subscribe to this mod's changes

maya-node-graph is a skill published in the GitHub repository dcc-mcp/dcc-mcp-maya (50 stars, last pushed 7d ago), licensed MIT. It adds 78 tokens to every session and 460 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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