Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dcc-mcp/dcc-mcp-maya --skill maya-texture-bakegit clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-mayaWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-maya/maya-texture-bake)<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-maya/maya-texture-bake"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-maya/maya-texture-bake/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-maya/maya-texture-bake"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-maya/maya-texture-bake.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00062 | $0.00340 |
| Opus 5 | $0.00031 | $0.00170 |
| Sonnet 5 | $0.00012 | $0.00068 |
| Haiku 4.5 | $0.00006 | $0.00034 |
Grade A, and why
maya-texture-bake scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
maya-texture-bake (Authoring stage)
Bake lighting / AO / normals / custom shading networks to image
textures via Maya's bundled bake workflow. All four scripts are
main-thread-affine and CPU-heavy — set realistic timeout_hint_secs
in tools.yaml.
Scripts
bake_lighting— Bake full lighting (diffuse + shadows) to a texture viaconvertLightmapbake_ambient_occlusion— Bake AO using amib_amb_occlusionshadertransfer_maps— Transfer normals/displacement/diffuse from high-res to low-res meshlist_bake_sets— List existing bake set nodes in the scene
What ships with it
9 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- groups.yaml 280 B
- scripts/bake_ambient_occlusion.py 4.1 KB runs code
- scripts/bake_lighting.py 3.2 KB runs code
- scripts/bake_textures.py 4.1 KB runs code
- scripts/list_bake_sets.py 2.3 KB runs code
- scripts/list_color_spaces.py 2.0 KB runs code
- scripts/set_color_management.py 3.5 KB runs code
- scripts/transfer_maps.py 3.5 KB runs code
- tools.yaml 3.7 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 42 lines · 62 tokens per session scan A f6ca169eec4b
maya-texture-bake is a skill published in the GitHub repository dcc-mcp/dcc-mcp-maya (53 stars, last pushed 2d ago), licensed MIT. It adds 62 tokens to every session and 340 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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3dsmax-lookdev
Domain skill - configure OCIO color management, HDR environment lighting, preview materials, and assign renderer-specific materials (Arnold, V-Ray, Scanline) in 3ds Max.
3dsmax-rigging
Domain skill - create and inspect host-native 3ds Max rig helpers, bones, constraints, controls, poses, native Skin weights, and common deformers.
3dsmax-scene
Domain skill - open, save, merge, inspect, and manage scenes and objects in the current Autodesk 3ds Max session. Use for typed scene lifecycle, nodes, cameras, selection, visibility, parenting, grouping, pivots, transforms, scene metadata, or object cleanup.