team-release

team-release is a skill for Claude Code from Donchitos/Claude-Code-Game-Studios. It costs 33 tokens per session (5,181 once invoked), scanned A, original, MIT.

A release coordination workflow that guides several specialist roles from a release candidate to deployment. It checks the target version and requires approval between stages.

In plain words
What is it for?
Use it to coordinate a software release, gather proposals from release, QA, DevOps, and production roles, and move the release through approved stages.
Why use it?
It keeps release work organized across review, testing, operations, and production decisions. This reduces the risk of deploying without the required checks or an agreed version.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: model in frontmatter; mentions CLAUDE.md; mentions subagents.

Good fit Use it to coordinate a software release, gather proposals from release, QA, DevOps, and production roles, and move the release through approved stages.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/donchitos/claude-code-game-studios/team-release
About the project

Claude Code Game Studios is a setup that organizes Claude Code into a coordinated game-development team of specialized AI agents. It supports game projects across design, programming, art, audio, narrative, quality assurance, and production, with skills and workflows for coordinating that work.

Donchitos/Claude-Code-Game-Studios · 26,893 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Donchitos/Claude-Code-Game-Studios --skill team-release
Clone the repo
git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for team-release

README.md
[![agentmods](https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/team-release/github.svg)](https://agentmods.dev/skills/donchitos/claude-code-game-studios/team-release)
Your own site
<a href="https://agentmods.dev/skills/donchitos/claude-code-game-studios/team-release"><img src="https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/team-release/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for team-release

Your own site · 80×15
<a href="https://agentmods.dev/skills/donchitos/claude-code-game-studios/team-release"><img src="https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/team-release.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 33 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,181 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium Excessive Agency · line 7
    Skill selects an external model or provider that may use a different account or billing plan than the operator expects. Undisclosed model switches can cause unexpected cost or quota consumption.
    Fix: Remove the model/provider override or disclose it prominently and require explicit operator approval before invoking an external coding CLI or billed model.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00033 $0.05181
Opus 5.5 $0.00013 $0.02072
Sonnet 5.5 $0.00007 $0.01036
Haiku 4.5 $0.00003 $0.00518

Measured today against content hash 7b9950f0848a, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

team-release scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

4 near-identical copies found in the catalogue:

.claude/skills/team-release/SKILL.md · 305 lines

How it starts

The opening of the file, as written. The whole thing — 305 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Team Release

Argument check: If no version number is provided:

  1. Read production/session-state/active.md and the most recent file in production/milestones/ (if they exist) to infer the target version.
  2. If a version is found: report "No version argument provided — inferred [version] from milestone data. Proceeding." Then confirm with AskUserQuestion: "Releasing [version]. Is this correct?"
  3. If no version is discoverable: use AskUserQuestion to ask "What version number should be released? (e.g., v1.0.0)" and wait for user input before proceeding. Do NOT default to a hardcoded version string.

When this skill is invoked, orchestrate the release team through a structured pipeline.

Decision Points: At each phase transition, use AskUserQuestion to present the user with the subagent's proposals as selectable options. Write the agent's full analysis in conversation, then capture the decision with concise labels. In collaborative mode, the user must approve before moving to the next phase. In guided mode the pipeline advances automatically unless a phase is BLOCKED; in autonomous mode it runs end to end, recording each phase outcome via log_decision. Decisions in automation_always_ask categories (is_always_ask_category helper) always prompt regardless of mode. See .claude/docs/automation-modes.md.

Phase 0: Resolve Config

!bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys review_mode,automation,team.size,workflow,project.stage

Resolved above — use as-is; --review overrides review_mode. No block → defaults in .claude/docs/config-resolution.md.

Stage check — before anything is spawned. This skill ships a release, and /gate-check release is the readiness gate that must pass first; only its PASS sets project.stage to Release. If the resolved project.stage is anything else — Polish, an earlier stage, or not set — stop before Phase 1 and spawn nothing:

"The release readiness gate has not passed (project.stage: [stage]) — run /gate-check release first."

Read the full file on GitHub · 305 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today Changed 7b9950f0848a
  2. 11d ago Changed · +2 lines 701926468649
  3. 20d ago Changed · +44 lines d7fbdf2807a2
  4. 25d ago Changed c1c2c15da223
  5. 26d ago Changed · +90 lines · -1 tokens per session ade805671f14
  6. 1mo ago First seen · 169 lines · 34 tokens per session scan A 9cb0f1c15b4a

Subscribe to this mod's changes

team-release is a skill published in the GitHub repository Donchitos/Claude-Code-Game-Studios (26,893 stars, last pushed yesterday), licensed MIT. It adds 33 tokens to every session and 5,181 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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