team-release

team-release is a skill for Claude Code, Codex from Donchitos/Claude-Code-Game-Studios. It costs 34 tokens per session (2,196 once invoked), scanned A, original, MIT.

A release coordination workflow that guides several specialist roles from a release candidate to deployment. It checks the target version and requires approval between stages.

In plain words
What is it for?
Use it to coordinate a software release, gather proposals from release, QA, DevOps, and production roles, and move the release through approved stages.
Why use it?
It keeps release work organized across review, testing, operations, and production decisions. This reduces the risk of deploying without the required checks or an agreed version.

Skill for Claude CodeCodex

About the project

Claude Code Game Studios is a setup that organizes Claude Code into a coordinated game-development team of specialized AI agents. It supports game projects across design, programming, art, audio, narrative, quality assurance, and production, with skills and workflows for coordinating that work.

Donchitos/Claude-Code-Game-Studios · 24,822 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/donchitos/claude-code-game-studios/team-release
Any agent
npx skills add Donchitos/Claude-Code-Game-Studios --skill team-release
Clone the repo
git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for team-release

README.md
[![agentmods](https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/team-release.svg)](https://agentmods.dev/skills/donchitos/claude-code-game-studios/team-release)
Your own site
<a href="https://agentmods.dev/skills/donchitos/claude-code-game-studios/team-release"><img src="https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/team-release.svg" alt="Measured on agentmods" height="20"></a>
Per session 34 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,196 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00034 $0.02196
Opus 5 $0.00017 $0.01098
Sonnet 5 $0.00007 $0.00439
Haiku 4.5 $0.00003 $0.00220

Measured 2d ago against content hash 9cb0f1c15b4a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-05, from the pricing page.

Security

Grade A, and why

team-release scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

4 near-identical copies found in the catalogue:

.claude/skills/team-release/SKILL.md · 169 lines

How it starts

The opening of the file, as written. The whole thing — 169 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Argument check: If no version number is provided:

  1. Read production/session-state/active.md and the most recent file in production/milestones/ (if they exist) to infer the target version.
  2. If a version is found: report "No version argument provided — inferred [version] from milestone data. Proceeding." Then confirm with AskUserQuestion: "Releasing [version]. Is this correct?"
  3. If no version is discoverable: use AskUserQuestion to ask "What version number should be released? (e.g., v1.0.0)" and wait for user input before proceeding. Do NOT default to a hardcoded version string.

When this skill is invoked, orchestrate the release team through a structured pipeline.

Decision Points: At each phase transition, use AskUserQuestion to present the user with the subagent's proposals as selectable options. Write the agent's full analysis in conversation, then capture the decision with concise labels. The user must approve before moving to the next phase.

Phase 0: Resolve Review Mode

  1. If --review [mode] was passed as an argument, use that mode.
  2. Else read production/review-mode.txt — use whatever is written there.
  3. Else default to lean.

Modes:

  • full — spawn all director and lead gates as described
  • lean — skip director gates unless they are PHASE-GATE type (CD-PHASE-GATE, TD-PHASE-GATE, PR-PHASE-GATE, AD-PHASE-GATE)
  • solo — skip all director gate spawning entirely; run the skill without any agent gates

Store the resolved mode for use in all subsequent phases.

Team Composition

  • release-manager — Release branch, versioning, changelog, deployment
  • qa-lead — Test sign-off, regression suite, release quality gate
  • devops-engineer — Build pipeline, artifacts, deployment automation
  • security-engineer — Pre-release security audit (invoke if game has online/multiplayer features or player data)
  • analytics-engineer — Verify telemetry events fire correctly and dashboards are live
  • community-manager — Patch notes, launch announcement, player-facing messaging
  • producer — Go/no-go decision, stakeholder communication, scheduling

Read the full file on GitHub · 169 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 169 lines · 34 tokens per session scan A 9cb0f1c15b4a

Subscribe to this mod's changes

team-release is a skill published in the GitHub repository Donchitos/Claude-Code-Game-Studios (24,822 stars, last pushed 3mo ago), licensed MIT. It adds 34 tokens to every session and 2,196 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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