Claude Code Game Studios is a setup that organizes Claude Code into a coordinated game-development team of specialized AI agents. It supports game projects across design, programming, art, audio, narrative, quality assurance, and production, with skills and workflows for coordinating that work.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/donchitos/claude-code-game-studios/team-releasenpx skills add Donchitos/Claude-Code-Game-Studios --skill team-releasegit clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-StudiosWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/donchitos/claude-code-game-studios/team-release)<a href="https://agentmods.dev/skills/donchitos/claude-code-game-studios/team-release"><img src="https://agentmods.dev/badge/skills/donchitos/claude-code-game-studios/team-release.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00034 | $0.02196 |
| Opus 5 | $0.00017 | $0.01098 |
| Sonnet 5 | $0.00007 | $0.00439 |
| Haiku 4.5 | $0.00003 | $0.00220 |
Grade A, and why
team-release scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
4 near-identical copies found in the catalogue:
- team-release — 98% identical, 1 lines differ
- team-release — 89% identical, 38 lines differ
- team-release — 88% identical, 39 lines differ
- team-release — 86% identical, 24 lines differ
How it starts
The opening of the file, as written. The whole thing — 169 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Argument check: If no version number is provided:
- Read
production/session-state/active.mdand the most recent file inproduction/milestones/(if they exist) to infer the target version. - If a version is found: report "No version argument provided — inferred [version] from milestone data. Proceeding." Then confirm with
AskUserQuestion: "Releasing [version]. Is this correct?" - If no version is discoverable: use
AskUserQuestionto ask "What version number should be released? (e.g., v1.0.0)" and wait for user input before proceeding. Do NOT default to a hardcoded version string.
When this skill is invoked, orchestrate the release team through a structured pipeline.
Decision Points: At each phase transition, use AskUserQuestion to present
the user with the subagent's proposals as selectable options. Write the agent's
full analysis in conversation, then capture the decision with concise labels.
The user must approve before moving to the next phase.
Phase 0: Resolve Review Mode
- If
--review [mode]was passed as an argument, use that mode. - Else read
production/review-mode.txt— use whatever is written there. - Else default to
lean.
Modes:
full— spawn all director and lead gates as describedlean— skip director gates unless they are PHASE-GATE type (CD-PHASE-GATE, TD-PHASE-GATE, PR-PHASE-GATE, AD-PHASE-GATE)solo— skip all director gate spawning entirely; run the skill without any agent gates
Store the resolved mode for use in all subsequent phases.
Team Composition
- release-manager — Release branch, versioning, changelog, deployment
- qa-lead — Test sign-off, regression suite, release quality gate
- devops-engineer — Build pipeline, artifacts, deployment automation
- security-engineer — Pre-release security audit (invoke if game has online/multiplayer features or player data)
- analytics-engineer — Verify telemetry events fire correctly and dashboards are live
- community-manager — Patch notes, launch announcement, player-facing messaging
- producer — Go/no-go decision, stakeholder communication, scheduling
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 169 lines · 34 tokens per session scan A 9cb0f1c15b4a
team-release is a skill published in the GitHub repository Donchitos/Claude-Code-Game-Studios (24,822 stars, last pushed 3mo ago), licensed MIT. It adds 34 tokens to every session and 2,196 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
Other skills, from other repositories
changelog-generator
Generate changelogs from git commits. Use when user says "generate changelog", "update changelog", "what changed since last release", or before preparing a new release.
release
Use when the user asks to release, publish, or version-bump harness-score — covers the npm package, the Cursor plugin, and the docs, in the right order.
deploy
Use when the user asks to deploy or release the sample app to production; covers the full checklist from tag to smoke test.
release-patterns
PR creation, CI/CD validation, merge coordination, and release patterns. Use when creating pull requests, running pre-PR validation, checking CI status, coordinating merges, or managing releases. Do NOT use for routine development commits -- see safe-workflow skill instead.
apply-semantic-versioning
Apply semantic versioning (SemVer 2.0.0) to determine the correct version bump based on change analysis. Covers major/minor/patch classification, pre-release identifiers, build metadata, and breaking change detection. Use when preparing a new release to determine the correct version number, after merging changes…
create-github-release
Create a GitHub release with proper tagging, release notes, and optional build artifacts. Covers semantic versioning, changelog generation, and GitHub CLI usage. Use when marking a stable version of software for distribution, publishing a new library or application version, creating release notes for stakeholders, or…