team-release

team-release is a skill for Claude Code, Codex from striderZA/OpenCodeGameStudios. It costs 34 tokens per session (1,923 once invoked), scanned A, a copy of team-release, MIT.

A release workflow that coordinates release management, quality assurance, deployment operations, and production review from release candidate to deployment. A release candidate is a build considered ready for final checks.

In plain words
What is it for?
Use it to coordinate versioning, release branches, test sign-off, build pipelines, deployment, and launch decisions.
Why use it?
It keeps technical, testing, and deployment work aligned and requires approval at each transition.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/striderza/opencodegamestudios/team-release
Any agent
npx skills add striderZA/OpenCodeGameStudios --skill team-release
Clone the repo
git clone --depth 1 https://github.com/striderZA/OpenCodeGameStudios

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for team-release

README.md
[![agentmods](https://agentmods.dev/badge/skills/striderza/opencodegamestudios/team-release.svg)](https://agentmods.dev/skills/striderza/opencodegamestudios/team-release)
Your own site
<a href="https://agentmods.dev/skills/striderza/opencodegamestudios/team-release"><img src="https://agentmods.dev/badge/skills/striderza/opencodegamestudios/team-release.svg" alt="Measured on agentmods" height="20"></a>
Per session 34 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,923 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 89% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00034 $0.01923
Opus 5 $0.00017 $0.00962
Sonnet 5 $0.00007 $0.00385
Haiku 4.5 $0.00003 $0.00192

Measured yesterday against content hash b0c8eb723099, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

team-release scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

89% identical to team-release — 38 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/modules/release/skills/team-release/SKILL.md · 149 lines

How it starts

The opening of the file, as written. The whole thing — 149 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Argument check: If no version number is provided:

  1. Read production/session-state/active.md and the most recent file in production/milestones/ (if they exist) to infer the target version.
  2. If a version is found: report "No version argument provided — inferred [version] from milestone data. Proceeding." Then confirm with question: "Releasing [version]. Is this correct?"
  3. If no version is discoverable: use question to ask "What version number should be released? (e.g., v1.0.0)" and wait for user input before proceeding. Do NOT default to a hardcoded version string.

When this skill is invoked, orchestrate the release team through a structured pipeline.

Decision Points: At each phase transition, use question to present the user with the subagent's proposals as selectable options. Write the agent's full analysis in conversation, then capture the decision with concise labels. The user must approve before moving to the next phase.

Team Composition

  • release-manager — Release branch, versioning, changelog, deployment
  • qa-lead — Test sign-off, regression suite, release quality gate
  • devops-engineer — Build pipeline, artifacts, deployment automation
  • security-engineer — Pre-release security audit (invoke if game has online/multiplayer features or player data)
  • analytics-engineer — Verify telemetry events fire correctly and dashboards are live
  • community-manager — Patch notes, launch announcement, player-facing messaging
  • producer — Go/no-go decision, stakeholder communication, scheduling

How to Delegate

Use the Task tool to spawn each team member as a subagent:

  • subagent_type: release-manager — Release branch, versioning, changelog, deployment
  • subagent_type: qa-lead — Test sign-off, regression suite, release quality gate
  • subagent_type: devops-engineer — Build pipeline, artifacts, deployment automation
  • subagent_type: security-engineer — Security audit for online/multiplayer/data features
  • subagent_type: analytics-engineer — Telemetry event verification and dashboard readiness
  • subagent_type: community-manager — Patch notes and launch communication
  • subagent_type: producer — Go/no-go decision, stakeholder communication
  • subagent_type: network-programmer — Netcode stability sign-off (invoke if game has multiplayer)

Read the full file on GitHub · 149 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 149 lines · 34 tokens per session scan A b0c8eb723099

Subscribe to this mod's changes

team-release is a skill published in the GitHub repository striderZA/OpenCodeGameStudios (84 stars, last pushed 24d ago), licensed MIT. It adds 34 tokens to every session and 1,923 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 89% identical to team-release, differing in 38 lines, and is treated as a copy.