unity-addressables-design

unity-addressables-design is a skill for Claude Code from dyCuong03/unity-agent-team. It costs 229 tokens per session (3,356 once invoked), scanned A, a copy of unity-addressables-design, MIT.

A set of source-backed design rules for Unity Addressables, Unity's system for loading and updating game assets remotely or on demand. It covers supported versions and advises on asset and scene loading, releasing handles, and catalog updates.

In plain words
What is it for?
Use it before writing or reviewing Addressables initialization, asset or scene loading, asset references, download and cache operations, catalog updates, or code using asynchronous operation handles.
Why use it?
It reduces mistakes caused by relying on outdated Addressables APIs or incorrect loading, releasing, and update order. The rules are documentation only and do not change project files.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it before writing or reviewing Addressables initialization, asset or scene loading, asset references, download and cache operations, catalog updates, or code using asynchronous operation handles.

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Install with agentmods
npx agentmods add skills/dycuong03/unity-agent-team/addressables-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dyCuong03/unity-agent-team --skill addressables-design
Clone the repo
git clone --depth 1 https://github.com/dyCuong03/unity-agent-team

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-addressables-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/addressables-design/github.svg)](https://agentmods.dev/skills/dycuong03/unity-agent-team/addressables-design)
Your own site
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/addressables-design"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/addressables-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-addressables-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/addressables-design"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/addressables-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 229 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,356 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 91% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00229 $0.03356
Opus 5.5 $0.00092 $0.01342
Sonnet 5.5 $0.00046 $0.00671
Haiku 4.5 $0.00023 $0.00336

Measured 11d ago against content hash 4697ee729e1e, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

unity-addressables-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

91% identical to unity-addressables-design — 22 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.claude/skills/unity-skills/skills/addressables-design/SKILL.md · 122 lines

How it starts

The opening of the file, as written. The whole thing — 122 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Addressables - Design Rules

Advisory module. Every rule is distilled from Unity Addressables source at two versions:

  • 1.22.3 — [email protected] (Unity 2022, min 2019.4)
  • 2.9.1 — com.unity.addressables@8460f1c9c927 (Unity 6, min 2023.1)

Each rule cites a concrete file/line so the reasoning is auditable and the AI does not improvise against stale memory.

Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).

When to Load This Module

Load before writing or reviewing any of:

  • Addressables.InitializeAsync() / LoadContentCatalogAsync() bootstrap code
  • LoadAssetAsync<T> / LoadAssetsAsync<T> / InstantiateAsync and their handle release
  • LoadSceneAsync / UnloadSceneAsync — especially with SceneReleaseMode (2.9.1)
  • CheckForCatalogUpdates → UpdateCatalogs → CleanBundleCache patch flow
  • GetDownloadSizeAsync / DownloadDependenciesAsync / ClearDependencyCacheAsync
  • AssetReference / AssetReferenceT<T> field declarations and load/release
  • Any code that calls WaitForCompletion() or uses AsyncOperationHandle directly
  • Migration from 1.22.3 to 2.9.1 — removed APIs, changed overload signatures

Version Difference Matrix

Area 1.22.3 (Unity 2022) 2.9.1 (Unity 6)
Non-Async variants (LoadAsset, Instantiate, LoadScene, etc.) [Obsolete] — compile warning Removed — compile error
IList<object> multi-key overloads Present Replaced by IEnumerable
SceneReleaseMode enum Does not exist New — controls bundle lifetime on scene unload
LoadSceneAsync releaseMode param Absent SceneReleaseMode.ReleaseSceneWhenSceneUnloaded default
LoadAssetsAsync<T>(string key, ...) Does not exist New string-key overload
UpdateCatalogs(bool autoCleanBundleCache, ...) Does not exist New overload
LegacyResourcesLocator / LegacyResourcesProvider Present Removed
DiagnosticEvent / DiagnosticEventCollector Present Removed
ResourceManagerEventCollector Present Removed
ResourceManager.RegisterDiagnosticCallback() [Obsolete] Removed
InitializationOperation property [Obsolete], returns default Removed
BinaryCatalogInitializationData Does not exist New
CachedFileProvider Does not exist New

Read the full file on GitHub · 122 lines

Files

What ships with it

8 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 122 lines · 229 tokens per session scan A 4697ee729e1e

Subscribe to this mod's changes

unity-addressables-design is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 229 tokens to every session and 3,356 once invoked, about $0.0009 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 91% identical to unity-addressables-design, differing in 22 lines, and is treated as a copy.

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