Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dyCuong03/unity-agent-team --skill addressables-designgit clone --depth 1 https://github.com/dyCuong03/unity-agent-teamWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dycuong03/unity-agent-team/addressables-design)<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/addressables-design"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/addressables-design/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/addressables-design"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/addressables-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00229 | $0.03356 |
| Opus 5.5 | $0.00092 | $0.01342 |
| Sonnet 5.5 | $0.00046 | $0.00671 |
| Haiku 4.5 | $0.00023 | $0.00336 |
Grade A, and why
unity-addressables-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
91% identical to unity-addressables-design — 22 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 122 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Addressables - Design Rules
Advisory module. Every rule is distilled from Unity Addressables source at two versions:
- 1.22.3 —
[email protected](Unity 2022, min 2019.4) - 2.9.1 —
com.unity.addressables@8460f1c9c927(Unity 6, min 2023.1)
Each rule cites a concrete file/line so the reasoning is auditable and the AI does not improvise against stale memory.
Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).
When to Load This Module
Load before writing or reviewing any of:
Addressables.InitializeAsync()/LoadContentCatalogAsync()bootstrap codeLoadAssetAsync<T>/LoadAssetsAsync<T>/InstantiateAsyncand their handle releaseLoadSceneAsync/UnloadSceneAsync— especially withSceneReleaseMode(2.9.1)CheckForCatalogUpdates→UpdateCatalogs→CleanBundleCachepatch flowGetDownloadSizeAsync/DownloadDependenciesAsync/ClearDependencyCacheAsyncAssetReference/AssetReferenceT<T>field declarations and load/release- Any code that calls
WaitForCompletion()or usesAsyncOperationHandledirectly - Migration from 1.22.3 to 2.9.1 — removed APIs, changed overload signatures
Version Difference Matrix
| Area | 1.22.3 (Unity 2022) | 2.9.1 (Unity 6) |
|---|---|---|
Non-Async variants (LoadAsset, Instantiate, LoadScene, etc.) |
[Obsolete] — compile warning |
Removed — compile error |
IList<object> multi-key overloads |
Present | Replaced by IEnumerable |
SceneReleaseMode enum |
Does not exist | New — controls bundle lifetime on scene unload |
LoadSceneAsync releaseMode param |
Absent | SceneReleaseMode.ReleaseSceneWhenSceneUnloaded default |
LoadAssetsAsync<T>(string key, ...) |
Does not exist | New string-key overload |
UpdateCatalogs(bool autoCleanBundleCache, ...) |
Does not exist | New overload |
LegacyResourcesLocator / LegacyResourcesProvider |
Present | Removed |
DiagnosticEvent / DiagnosticEventCollector |
Present | Removed |
ResourceManagerEventCollector |
Present | Removed |
ResourceManager.RegisterDiagnosticCallback() |
[Obsolete] |
Removed |
InitializationOperation property |
[Obsolete], returns default |
Removed |
BinaryCatalogInitializationData |
Does not exist | New |
CachedFileProvider |
Does not exist | New |
What ships with it
8 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 122 lines · 229 tokens per session scan A 4697ee729e1e
unity-addressables-design is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 229 tokens to every session and 3,356 once invoked, about $0.0009 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 91% identical to unity-addressables-design, differing in 22 lines, and is treated as a copy.
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