unity-dotween-design

unity-dotween-design is a skill for Claude Code from dyCuong03/unity-agent-team. It costs 279 tokens per session (2,461 once invoked), scanned A, a copy of unity-dotween-design, MIT.

A set of source-backed design rules for DOTween, a Unity library for animating values and objects over time. It covers movement, sequences, loops, cleanup, callbacks, and asynchronous waiting.

In plain words
What is it for?
Use it before writing or reviewing DOTween initialization, movement or transform animations, sequences, loops, links, callbacks, or code that waits for animations to finish.
Why use it?
It helps avoid common animation bugs such as missing targets, leaked tweens, incorrect automatic cleanup, and unavailable module APIs. The rules are documentation only.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it before writing or reviewing DOTween initialization, movement or transform animations, sequences, loops, links, callbacks, or code that waits for animations to finish.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dycuong03/unity-agent-team/dotween-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dyCuong03/unity-agent-team --skill dotween-design
Clone the repo
git clone --depth 1 https://github.com/dyCuong03/unity-agent-team

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-dotween-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/dotween-design/github.svg)](https://agentmods.dev/skills/dycuong03/unity-agent-team/dotween-design)
Your own site
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/dotween-design"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/dotween-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-dotween-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/dotween-design"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/dotween-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 279 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,461 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 89% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00279 $0.02461
Opus 5.5 $0.00112 $0.00984
Sonnet 5.5 $0.00056 $0.00492
Haiku 4.5 $0.00028 $0.00246

Measured 11d ago against content hash e6d41d0a695f, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

unity-dotween-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

89% identical to unity-dotween-design — 22 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.claude/skills/unity-skills/skills/dotween-design/SKILL.md · 87 lines

How it starts

The opening of the file, as written. The whole thing — 87 lines — stays where its author put it; the contents beside it link to each section on GitHub.

DOTween - Design Rules

Advisory module. Every rule is distilled from Demigiant DOTween source at:

  • 1.3.015 — bundled in _DOTween.Assembly/DOTween/ and bin/Modules/ module files (Unity 2018+)

Each rule cites a concrete file/line so the reasoning is auditable and the AI does not improvise against stale memory.

Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).

When to Load This Module

Load before writing or reviewing any of:

  • DOTween.Init(...) bootstrap, DOTweenSettings configuration, SetTweensCapacity adjustments
  • Any .DOMove / .DORotate / .DOScale / .DOColor / .DOFade / .DOShake* / .DOPath / .DOPunch* shortcut call
  • DOTween.Sequence() + .Append / .Join / .Insert / .Prepend / .AppendInterval / .PrependInterval / .AppendCallback
  • .SetEase / .SetDelay / .SetLoops / .SetAutoKill / .SetLink / .SetId / .SetTarget / .SetUpdate / .SetRelative / .SetRecyclable / .SetSpeedBased
  • .OnStart / .OnUpdate / .OnStepComplete / .OnComplete / .OnKill / .OnPlay / .OnPause / .OnRewind
  • .AsyncWaitForCompletion / .AsyncWaitForKill / .AsyncWaitForRewind / .AsyncWaitForElapsedLoops / .AsyncWaitForPosition
  • tween.ToUniTask(TweenCancelBehaviour, CancellationToken) (UniTask bridge)
  • DOTween.Kill(target, complete) / DOTween.KillAll() batch operations
  • Safe Mode debugging — useSafeMode, safeModeLogBehaviour, nestedTweenFailureBehaviour
  • DOTween Module generation (Audio / Physics / Physics2D / Sprite / UI / UnityUI / TextMeshPro)

Critical Rule Summary

# Rule Source anchor
1 DOTween.Init(recycleAllByDefault, useSafeMode, logBehaviour) returns IDOTweenInit for fluent .SetCapacity(...). If not called explicitly, Auto-init runs on first tween creation (AutoInit at DOTween.cs:236). DOTween.Version = "1.3.015" is exposed as a const. DOTween.cs:38,227,236,243
2 Every tween is driven by a single [DOTween] GameObject MonoBehaviour (DOTweenComponent) marked DontDestroyOnLoad. It is created on first init and survives scene loads. Don't destroy it — DOTween.Clear(destroy: true) is the only supported teardown. DOTweenComponent.cs:268-270, DOTween.cs:311
3 Default autoKill = true: tween is killed on completion. After kill, calls like .Restart() / .Kill() / .Complete() are no-ops (Safe Mode) or NullReferenceException (Safe Mode off). Use .SetAutoKill(false) to keep tween alive for replay. DOTween.cs useSafeMode:49, TweenSettingsExtensions.cs:39,49
4 Safe Mode is ON by default (useSafeMode = true). Target destroyed while tween plays → Safe Mode catches the exception and logs per safeModeLogBehaviour (default: Warning). Disable Safe Mode to locate missing-link bugs during development. DOTween.cs:49,51
5 SetLink(gameObject, LinkBehaviour) binds tween lifecycle to a GameObject. Default LinkBehaviour.KillOnDestroy. Without SetLink, tween continues running after target is destroyed and relies on Safe Mode for protection. TweenSettingsExtensions.cs:91,103, LinkBehaviour.cs
6 SetTarget(object target) is required for DOTween.Kill(target) / DOTween.KillAll(target) grouping. Shortcut extensions (.DOMove, .DOFade, etc.) set target automatically; manual DOTween.To(...) does NOT. TweenSettingsExtensions.cs:116, DOTween.cs:884,892
7 Sequence.Append(t) runs after previous. Sequence.Join(t) runs in parallel with previous. Sequence.Insert(float atPosition, t) inserts at absolute time. Sequence.Prepend(t) pushes to front, shifting existing. TweenSettingsExtensions.cs:499,508,517,528
8 AsyncWaitForCompletion / AsyncWaitForKill / AsyncWaitForRewind live in DOTweenModuleUnityVersion.cs (MODULE file, gated by `UNITY_2018_1_OR_NEWER && (NET_4_6
9 UniTask bridge tween.ToUniTask(TweenCancelBehaviour, CancellationToken) lives in UniTask's External/DOTween/ extensions and is the recommended await path over AsyncWaitForCompletion. TweenCancelBehaviour has 9 values (Kill / Complete / CancelAwait / KillAndCancelAwait / ...). UniTask DOTweenAsyncExtensions.cs:14-27,54
10 Ease enum has 38 entries (36 user-facing + 2 reserved INTERNAL_*): Unset / Linear + In/Out/InOut variants of Sine/Quad/Cubic/Quart/Quint/Expo/Circ/Elastic/Back/Bounce (10 × 3 = 30 math eases) + Flash / InFlash / OutFlash / InOutFlash. INTERNAL_Zero and INTERNAL_Custom are auto-assigned by DOTween for zero-duration and AnimationCurve-based tweens. Ease.cs:9-53

Read the full file on GitHub · 87 lines

Files

What ships with it

8 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 87 lines · 279 tokens per session scan A e6d41d0a695f

Subscribe to this mod's changes

unity-dotween-design is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 279 tokens to every session and 2,461 once invoked, about $0.0011 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 89% identical to unity-dotween-design, differing in 22 lines, and is treated as a copy.

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