Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dyCuong03/unity-agent-team --skill importergit clone --depth 1 https://github.com/dyCuong03/unity-agent-teamWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dycuong03/unity-agent-team/importer)<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/importer"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/importer/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/importer"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/importer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00253 | $0.02843 |
| Opus 5.5 | $0.00101 | $0.01137 |
| Sonnet 5.5 | $0.00051 | $0.00569 |
| Haiku 4.5 | $0.00025 | $0.00284 |
Grade A, and why
unity-importer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
91% identical to unity-importer — 39 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 186 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Unity Importer Skills
Use this module to change import settings for textures, audio, and models that already exist in the project.
Batch-first: Prefer the batch setters when configuring
2+assets of the same category.
Guardrails
Operating Mode (v1.9 three-tier):
- Approval (default): query/getter skills (
texture_get_settings,texture_get_info,texture_find_assets,texture_find_by_size,texture_get_platform_settings,texture_get_import_settings,audio_get_settings,audio_get_clip_info,audio_find_clips,audio_find_sources_in_scene,audio_get_source_info,audio_get_import_settings,model_get_settings,model_find_assets,model_get_mesh_info,model_get_materials_info,model_get_animations_info,model_get_rig_info,model_get_import_settings,asset_get_labels) run directly. Setters / reimport are FullAuto — onMODE_RESTRICTED, run the grant protocol. - Auto / Bypass: SemiAuto and FullAuto run directly.
- This module contains no Delete / PlayMode / Reload /
RiskLevel="high"skills — nothing auto-classifies as forbidden. Importer mutations are reachable via grant in Approval mode. - Setting changes do not always apply in memory immediately; call
asset_reimport/asset_reimport_batchwhen Unity needs to fully refresh the asset.
DO NOT (common hallucinations):
importer_importdoes not exist -> useasset_importin theassetmodule to bring files into the projectimporter_set_formatdoes not exist -> use the specific texture/audio/model settersimporter_get_settingsdoes not exist -> use the category-specific getters- Settings changes do not always apply instantly in memory. Reimport may still be required
Routing:
- File import or refresh ->
asset - Texture settings ->
texture_* - Audio settings ->
audio_* - Model settings ->
model_* - Alternative importer bridge skills ->
texture_set_import_settings,audio_set_import_settings,model_set_import_settings - Force importer refresh ->
asset_reimportorasset_reimport_batch
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 186 lines · 253 tokens per session scan A 754e035e8ce5
unity-importer is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 253 tokens to every session and 2,843 once invoked, about $0.0010 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 91% identical to unity-importer, differing in 39 lines, and is treated as a copy.
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