wave8-baker-dependency-registration

wave8-baker-dependency-registration is a skill for Claude Code from dyCuong03/unity-agent-team. It costs 31 tokens per session (860 once invoked), scanned A, original, MIT.

A Unity ECS baking pattern for declaring data sources that a Baker reads, such as referenced assets, child objects, or other components. A Baker converts authoring data into the runtime ECS format.

In plain words
What is it for?
Use it when a Baker reads ScriptableObjects, textures, child GameObjects, or other data not directly covered by automatic dependency tracking.
Why use it?
It makes incremental baking run again when an external input changes, preventing baked data from becoming outdated.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it when a Baker reads ScriptableObjects, textures, child GameObjects, or other data not directly covered by automatic dependency tracking.

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Install with agentmods
npx agentmods add skills/dycuong03/unity-agent-team/wave8-baker-dependency-registration
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dyCuong03/unity-agent-team --skill wave8-baker-dependency-registration
Clone the repo
git clone --depth 1 https://github.com/dyCuong03/unity-agent-team

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for wave8-baker-dependency-registration

README.md
[![agentmods](https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/wave8-baker-dependency-registration/github.svg)](https://agentmods.dev/skills/dycuong03/unity-agent-team/wave8-baker-dependency-registration)
Your own site
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/wave8-baker-dependency-registration"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/wave8-baker-dependency-registration/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for wave8-baker-dependency-registration

Your own site · 80×15
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/wave8-baker-dependency-registration"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/wave8-baker-dependency-registration.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 31 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 860 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00031 $0.00860
Opus 5.5 $0.00012 $0.00344
Sonnet 5.5 $0.00006 $0.00172
Haiku 4.5 $0.00003 $0.00086

Measured 11d ago against content hash 2cbdb1316204, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

wave8-baker-dependency-registration scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/unity-dots/wave8-baker-dependency-registration/SKILL.md · 83 lines

How it starts

The opening of the file, as written. The whole thing — 83 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Baker Dependency Registration — DependsOn

Intent

Register all external asset and component dependencies in a Baker so that incremental baking re-triggers correctly when referenced objects change.

Use When

  • A Baker reads data from child GameObjects, referenced assets (ScriptableObjects, Textures, etc.), or other components not on the primary authoring GameObject
  • Any data source that is not a direct serialized field on the primary authoring MonoBehaviour

Avoid When

  • The Baker only reads from the primary authoring MonoBehaviour's own serialized fields — Unity registers those automatically
  • The dependency is read via Baker API methods (GetComponent, GetComponentInChildren) which have their own automatic tracking

Senior Pattern

public class EnemyConfigBaker : Baker<EnemyConfigAuthoring>
{
    public override void Bake(EnemyConfigAuthoring authoring)
    {
        // Reading a referenced asset — MUST call DependsOn:
        DependsOn(authoring.ConfigAsset);  // re-bake if ScriptableObject changes

        // Reading child component via raw Unity API — MUST call DependsOn:
        var childRenderer = authoring.GetComponentInChildren<MeshRenderer>();
        DependsOn(childRenderer);          // re-bake if childRenderer changes

        // Reading via Baker API — automatically tracked, DependsOn not needed:
        var rb = GetComponent<Rigidbody>();     // auto-tracked
        var children = GetChildren();           // auto-tracked

        var entity = GetEntity(TransformUsageFlags.Dynamic);
        AddComponent(entity, new EnemyConfig
        {
            Speed        = authoring.ConfigAsset != null ? authoring.ConfigAsset.Speed : 0f,
            HasRenderer  = childRenderer != null
        });
    }
}

Auto-Tracked vs Manual DependsOn

Access method Auto-tracked? DependsOn needed?
Direct serialized field on authoring Yes No
GetComponent<T>() (Baker API) Yes No
authoring.someField.GetComponent<T>() (raw Unity API) No Yes
Referenced ScriptableObject / asset No Yes
authoring.transform.GetChild(0).GetComponent<T>() No Yes
Static fields / singletons Never Cannot register

Read the full file on GitHub · 83 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 83 lines · 31 tokens per session scan A 2cbdb1316204

Subscribe to this mod's changes

wave8-baker-dependency-registration is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 31 tokens to every session and 860 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.

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