wave8-wrong-system-group-fixed-timestep

wave8-wrong-system-group-fixed-timestep is a skill for Claude Code from dyCuong03/unity-agent-team. It costs 42 tokens per session (860 once invoked), scanned A, original, MIT.

A troubleshooting guide for Unity systems that run physics or simulation work at the wrong update rate.

In plain words
What is it for?
Use it when reviewing or fixing systems that apply forces, handle collisions, or update physics state.
Why use it?
It explains how running fixed-timestep work with rendered frames can make physics depend on frame rate and become non-deterministic.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it when reviewing or fixing systems that apply forces, handle collisions, or update physics state.

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Install with agentmods
npx agentmods add skills/dycuong03/unity-agent-team/wave8-wrong-system-group-fixed-timestep
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dyCuong03/unity-agent-team --skill wave8-wrong-system-group-fixed-timestep
Clone the repo
git clone --depth 1 https://github.com/dyCuong03/unity-agent-team

Made for: Claude Code.

Wrote this? Show the measurements

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README.md
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Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

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Your own site · 80×15
<a href="https://agentmods.dev/skills/dycuong03/unity-agent-team/wave8-wrong-system-group-fixed-timestep"><img src="https://agentmods.dev/badge/skills/dycuong03/unity-agent-team/wave8-wrong-system-group-fixed-timestep.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 42 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 860 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00042 $0.00860
Opus 5.5 $0.00017 $0.00344
Sonnet 5.5 $0.00008 $0.00172
Haiku 4.5 $0.00004 $0.00086

Measured 11d ago against content hash c2c676981a6f, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

wave8-wrong-system-group-fixed-timestep scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/unity-dots/wave8-wrong-system-group-fixed-timestep/SKILL.md · 88 lines

How it starts

The opening of the file, as written. The whole thing — 88 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Wrong System Group — Fixed Timestep Failure Mode

Intent

Identify and fix the failure mode of placing fixed-timestep physics or simulation logic in the wrong system group, causing frame-rate-dependent execution instead of fixed-rate execution.

Use When

  • Diagnosing why physics behavior is frame-rate dependent or non-deterministic
  • Code review of any system that writes PhysicsVelocity, applies forces, or handles collision response

Avoid When

  • The system intentionally runs every rendered frame — SimulationSystemGroup or PresentationSystemGroup are correct for those cases

Senior Pattern

// WRONG — runs every rendered frame, not at fixed timestep:
[UpdateInGroup(typeof(SimulationSystemGroup))]
public partial struct PhysicsResponseSystem : ISystem
{
    public void OnUpdate(ref SystemState state)
    {
        // Applies forces — frame-rate dependent, non-deterministic physics
    }
}

// CORRECT — runs at fixed timestep (default 50Hz):
[UpdateInGroup(typeof(FixedStepSimulationSystemGroup))]
[UpdateBefore(typeof(PhysicsSystemGroup))]
[BurstCompile]
public partial struct PhysicsResponseSystem : ISystem
{
    [BurstCompile]
    public void OnUpdate(ref SystemState state)
    {
        // Applies forces — deterministic, fixed-rate
    }
}

// CORRECT — set custom fixed rate once at initialization:
[UpdateInGroup(typeof(InitializationSystemGroup))]
public partial class FixedRateBootstrapSystem : SystemBase
{
    protected override void OnCreate()
    {
        World.GetExistingSystemManaged<FixedStepSimulationSystemGroup>().Timestep = 1f / 30f;
        Enabled = false;  // run once
    }
    protected override void OnUpdate() { }
}

Diagnosis Checklist

  • System writes PhysicsVelocity or PhysicsMass → must be in FixedStepSimulationSystemGroup
  • System reads PhysicsWorldSingleton for queries → can be in SimulationSystemGroup (after physics completes)
  • System handles collision/trigger events → must be in FixedStepSimulationSystemGroup [UpdateAfter(PhysicsSimulationGroup)]
  • System interpolates for rendering → must be in PresentationSystemGroup

Read the full file on GitHub · 88 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 88 lines · 42 tokens per session scan A c2c676981a6f

Subscribe to this mod's changes

wave8-wrong-system-group-fixed-timestep is a skill published in the GitHub repository dyCuong03/unity-agent-team (7 stars, last pushed 2mo ago), licensed MIT. It adds 42 tokens to every session and 860 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-02.

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