dyCuong03/unity-agent-team

Unity Agent Team is a multi-agent AI framework for Unity DOTS (ECS, Jobs, Burst). It simulates a real dev team (Architect, Unity Dev, Data Tool, QA) to design, build, debug, and optimize systems using a structured workflow. Includes MCP integration, skill-based roles, and subagent execution for scalable, production-ready development.

7Stars on the repository
197Mods indexed here, across every type
2mo agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

unity-scriptdesign

169

dyCuong03/unity-agent-team

Skill Claude Code

A review guide for Unity gameplay scripts, focused on clear responsibilities, explicit dependencies, lifecycle cleanup, performance, Inspector fields, naming, and testability. It also helps decide whether code belongs in a component, asset object, or ordinary C# class.

not rated 7 2mo ago A 88 tokens copy · 88% MIT

unity-shader

170

dyCuong03/unity-agent-team

Skill Claude Code

HLSL / ShaderLab shader file management. Use when users want to create / read / list / find / delete .shader files, inspect shader properties or keywords, check compilation errors, count variants, toggle global shader keywords, or create a URP shader from template. Triggers (EN): Unity shader, .shader file, ShaderLab…

not rated 7 2mo ago A 159 tokens original MIT

dyCuong03/unity-agent-team

Skill Claude Code

Source-anchored Shader Graph design rules for Unity 2022.3 / ShaderGraph 14 and Unity 6 current Graphics. Load before proposing graph structure, node chains, SubGraph boundaries, keyword strategy, property/blackboard layout, or ShaderGraph editing plans. Triggers: ShaderGraph, Shader Graph, shadergraph design…

not rated 7 2mo ago A 234 tokens copy · 89% MIT

unity-shadergraph

172

dyCuong03/unity-agent-team

Skill Claude Code

Shader Graph asset creation, structure inspection, constrained blackboard editing, and constrained node-subset editing for .shadergraph / .shadersubgraph. Use when users want to create graphs, inspect real node/slot structure, edit properties or keywords, or perform safe low-level node operations. Triggers: Shader…

not rated 7 2mo ago A 112 tokens original MIT

unity-smart

173

dyCuong03/unity-agent-team

Skill Claude Code

AI-powered scene operations: SQL-like object queries, spatial queries, automatic spatial layout, alignment, distribution, snap to grid, randomize, replace prefabs, and reference auto-binding. Use when users want to find objects by property/region, arrange objects in grid/circle/line, align to ground, distribute…

not rated 7 2mo ago A 196 tokens original MIT

unity-terrain

174

dyCuong03/unity-agent-team

Skill Claude Code

Unity Terrain operations: create TerrainData, sculpt heights, paint texture layers, smooth/flatten regions, generate Perlin landscapes, add hills. Use when users want to create terrain, set heights, paint textures, smooth or sculpt landscapes. Triggers: terrain, Terrain, TerrainData, heightmap, height map, landscape…

not rated 7 2mo ago A 149 tokens copy · 94% MIT

unity-testability

175

dyCuong03/unity-agent-team

Skill Claude Code

A Unity planning guide for making game code easier to test. Unity is a game engine; EditMode tests run without playing a scene, while PlayMode tests run inside the game.

not rated 7 2mo ago A 86 tokens original MIT

unity-timeline

176

dyCuong03/unity-agent-team

Skill Claude Code

Unity Timeline editing: create Timeline assets, add typed tracks (animation/audio/activation/control/signal), add clips, set bindings, play/pause/stop via PlayableDirector. Triggers: timeline, cutscene, sequence, PlayableDirector, Director, track, animation track, audio track, activation track, control track, signal…

not rated 7 2mo ago A 124 tokens copy · 91% MIT

unity-ui

177

dyCuong03/unity-agent-team

Skill Claude Code

Unity UGUI (Canvas-based UI) creation and layout: Canvas, Panel, Button, Text (TMP auto-detect), Image, RawImage, InputField, Slider, Toggle, Dropdown, ScrollView, Scrollbar, RectTransform anchors and layout groups. This is the GameObject + Canvas system; for UXML/USS use the uitoolkit module. Triggers: UGUI, UI…

not rated 7 2mo ago A 222 tokens original MIT

unity-uitoolkit

178

dyCuong03/unity-agent-team

Skill Claude Code

UI Toolkit (UITK) for Unity — create/edit USS stylesheets and UXML layouts, configure UIDocument + PanelSettings in scenes, generate EditorWindow / runtime UI scaffolds. This is the UXML/USS/VisualElement system; for Canvas-based UGUI use the ui module. Triggers: UI Toolkit, UITK, UXML, USS, UIDocument, PanelSettings…

not rated 7 2mo ago A 158 tokens original MIT

unity-unitask-design

179

dyCuong03/unity-agent-team

Skill Claude Code

Source-anchored design rules for Cysharp UniTask 2.5.10 (Unity 2018.4+). Load before writing any async UniTask / UniTaskVoid / PlayerLoopTiming / CancellationToken / WhenAll / ToUniTask code to avoid double-await crashes, forgotten .Forget(), wrong PlayerLoopTiming choices, WebGL ThreadPool crashes, and handle leaks.…

not rated 7 2mo ago A 252 tokens copy · 94% MIT

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