worldos-dev

A development and testing workflow for the WorldOS plugin, which simulates persistent AI-generated worlds and runs D&D 5e adventures.

In plain words
What is it for?
Use it to change the engine or its content, run quality checks and playtests, use the blind AI-playtester interface, or delegate build work.
Why use it?
It gives agents a defined process for making changes, testing them, reviewing playtests, and continuing work after a context reset.

Skill for Claude CodeCodex

Part of the worldos plugin — 12 skills, 10 commands, 1 agent, 3 MCP servers shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/electricsheephq/worldos/worldos-dev
Any agent
npx skills add electricsheephq/WorldOS --skill worldos-dev
Clone the repo
git clone --depth 1 https://github.com/electricsheephq/WorldOS

Made for: Claude Code, Codex.

Or install worldos, the plugin that ships this one along with the rest of its 12 skills, 10 commands, 1 agent, 3 MCP servers.

Per session 123 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 9,206 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00123 $0.09206
Opus 5 $0.00062 $0.04603
Sonnet 5 $0.00025 $0.01841
Haiku 4.5 $0.00012 $0.00921

Measured 3d ago against content hash 514a2b705b92, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

worldos-dev scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/worldos-dev/SKILL.md · 410 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 410 lines · 123 tokens per session scan A 514a2b705b92

Subscribe to this mod's changes

worldos-dev is a skill published in the GitHub repository electricsheephq/WorldOS (23 stars, last pushed 20d ago), with no licence file. It adds 123 tokens to every session and 9,206 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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