quick-design

quick-design is a skill for Codex from frabcd/codex-ai-game-studio. It costs 57 tokens per session (2,677 once invoked), scanned A, a copy of quick-design, MIT.

A short design document for small changes to an existing game system, such as adjusting values or behavior. It records the intended change and can be added to a story file.

In plain words
What is it for?
Use it to describe balance adjustments, minor behavior changes, or small additions to an existing system.
Why use it?
It avoids writing a full game design document when the change is too small to need one, while still giving implementation a clear rationale.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: mentions subagents; mentions Codex; $skill-name invocation.

Good fit Use it to describe balance adjustments, minor behavior changes, or small additions to an existing system.

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Install with agentmods
npx agentmods add skills/frabcd/codex-ai-game-studio/quick-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add frabcd/codex-ai-game-studio --skill quick-design
Clone the repo
git clone --depth 1 https://github.com/frabcd/codex-ai-game-studio

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for quick-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/quick-design/github.svg)](https://agentmods.dev/skills/frabcd/codex-ai-game-studio/quick-design)
Your own site
<a href="https://agentmods.dev/skills/frabcd/codex-ai-game-studio/quick-design"><img src="https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/quick-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for quick-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/frabcd/codex-ai-game-studio/quick-design"><img src="https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/quick-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 57 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,677 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 86% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00057 $0.02677
Opus 5.5 $0.00023 $0.01071
Sonnet 5.5 $0.00011 $0.00535
Haiku 4.5 $0.00006 $0.00268

Measured 1mo ago against content hash c22d736c8537, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

quick-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

86% identical to quick-design — 72 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

plugins/ai-game-studio/skills/quick-design/SKILL.md · 298 lines

How it starts

The opening of the file, as written. The whole thing — 298 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Port provenance: adapted from the pinned upstream source at 984023ddac0d5e27624f2baacde6105e45de375f under MIT; see the repository parity ledger for the exact path and blob.

Quick Design

This is the lightweight design path for changes that don't need a full GDD. Full GDD authoring via $ai-game-studio:design-system is the heavyweight path. Use this skill for work under approximately 4 hours of implementation — tuning adjustments, minor behavioral tweaks, small additions to existing systems, or standalone features too small to warrant a full document.

Output: design/quick-specs/[name]-[date].md

When to run: Anytime a change is too small for $ai-game-studio:design-system but too meaningful to implement without a written rationale.


1. Classify the Change

First, read the argument and determine which category this change falls into:

  • Tuning — changing numbers or balance values in an existing system with no behavioral change (most minimal path). Example: "increase jump height from 5 to 6 units", "reduce enemy patrol speed by 10%".
  • Tweak — a small behavioral change to an existing system that introduces no new states, branches, or systems. Example: "make dash invincible on frame 1", "allow combo to cancel into roll".
  • Addition — adding a small mechanic to an existing system that may introduce 1-2 new states or interactions. Example: "add a parry window to the block mechanic", "add a charge variant to the basic attack".
  • New Small System — a standalone feature small enough that it has no existing GDD and is under approximately one week of implementation work. Example: "achievement popup system", "simple day/night visual cycle".

If the change does NOT fit these categories — it introduces a new system with significant cross-system dependencies, requires more than one week of implementation, or fundamentally alters an existing system's core rules — stop and redirect to $ai-game-studio:design-system instead.

Read the full file on GitHub · 298 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 298 lines · 57 tokens per session scan A c22d736c8537

Subscribe to this mod's changes

quick-design is a skill published in the GitHub repository frabcd/codex-ai-game-studio (17 stars, last pushed 5d ago), licensed MIT. It adds 57 tokens to every session and 2,677 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 86% identical to quick-design, differing in 72 lines, and is treated as a copy.

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