soak-test

soak-test is a skill for Codex from frabcd/codex-ai-game-studio. It costs 54 tokens per session (2,449 once invoked), scanned A, a copy of soak-test, MIT.

A guide for running extended game sessions to find problems that appear only after 30 minutes or more. It defines what to watch, measure, and record while a person plays.

In plain words
What is it for?
Planning and analysing long play sessions before release or after major fixes.
Why use it?
Short tests can miss memory leaks, slowing performance, broken state after repeated actions, repetitive gameplay, and exhausted content.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: mentions subagents; mentions Codex; $skill-name invocation.

Good fit Planning and analysing long play sessions before release or after major fixes.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/frabcd/codex-ai-game-studio/soak-test
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add frabcd/codex-ai-game-studio --skill soak-test
Clone the repo
git clone --depth 1 https://github.com/frabcd/codex-ai-game-studio

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for soak-test

README.md
[![agentmods](https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/soak-test/github.svg)](https://agentmods.dev/skills/frabcd/codex-ai-game-studio/soak-test)
Your own site
<a href="https://agentmods.dev/skills/frabcd/codex-ai-game-studio/soak-test"><img src="https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/soak-test/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for soak-test

Your own site · 80×15
<a href="https://agentmods.dev/skills/frabcd/codex-ai-game-studio/soak-test"><img src="https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/soak-test.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 54 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,449 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 94% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00054 $0.02449
Opus 5.5 $0.00022 $0.00980
Sonnet 5.5 $0.00011 $0.00490
Haiku 4.5 $0.00005 $0.00245

Measured 1mo ago against content hash 98afd04eab67, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

soak-test scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

94% identical to soak-test — 95 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

plugins/ai-game-studio/skills/soak-test/SKILL.md · 287 lines

How it starts

The opening of the file, as written. The whole thing — 287 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Port provenance: adapted from the pinned upstream source at 984023ddac0d5e27624f2baacde6105e45de375f under MIT; see the repository parity ledger for the exact path and blob.

Soak Test

A soak test (also called an endurance test) is an extended play session run with specific observation goals. Unlike a smoke check (broad critical path, ~10 min) or a single-feature playtest (~30 min), a soak test runs for 30 minutes to several hours to surface:

  • Memory leaks — gradual heap growth that only appears after scene transitions
  • Performance drift — frame time degradation that worsens over time
  • State accumulation bugs — issues that only appear after N repetitions of a mechanic (inventory full, score overflow, AI state corruption)
  • Fun fatigue — mechanics that feel good in a first session but grow repetitive over extended play
  • Content exhaustion — the point where players run out of novel content

This skill generates the observation protocol and analysis harness — the human does the actual playing.

Output: production/qa/soak-test-[date]-[duration].md

When to run:

  • Polish phase — before $ai-game-studio:gate-check release
  • After fixing a memory or stability issue (regression soak)
  • When extended play has not been formally tracked

1. Parse Arguments

Duration (default: 1h):

  • 30m — short soak; suitable for testing a single mechanic or scene
  • 1h — standard soak; covers most common leak categories
  • 2h — extended soak; recommended for first full Polish soak
  • 4h — deep soak; required for games with long session design (RPGs, sims)

Focus (default: all):

  • memory — focus on heap size, object count, leak patterns
  • stability — focus on crash/freeze/hang detection
  • balance — focus on fun fatigue, content exhaustion, difficulty perception
  • all — all of the above

2. Load Context

Read:

  • .ai-game-studio/project.json — engine (for engine-specific memory monitoring guidance), performance budgets (memory ceiling, target FPS)
  • design/gdd/game-concept.md — intended session length (for comparison against soak duration), core loop description
  • Most recent file in production/playtests/ — prior playtest findings (to avoid re-documenting known issues)
  • Most recent file in production/qa/qa-plan-*.md — current sprint test coverage (to understand what has been formally tested vs. what the soak covers)

Read the full file on GitHub · 287 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 287 lines · 54 tokens per session scan A 98afd04eab67

Subscribe to this mod's changes

soak-test is a skill published in the GitHub repository frabcd/codex-ai-game-studio (17 stars, last pushed 3d ago), licensed MIT. It adds 54 tokens to every session and 2,449 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 94% identical to soak-test, differing in 95 lines, and is treated as a copy.

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