team-polish

team-polish is a skill for Codex from frabcd/codex-ai-game-studio. It costs 45 tokens per session (1,766 once invoked), scanned A, a copy of team-polish, MIT.

A coordinated workflow for improving a game feature or area for performance, presentation, sound, and release readiness.

In plain words
What is it for?
Use it to polish features or areas such as combat, menus, inventories, or levels.
Why use it?
It brings optimization, technical art, audio, and QA checks together before release.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: mentions subagents; mentions Codex; $skill-name invocation.

Good fit Use it to polish features or areas such as combat, menus, inventories, or levels.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/frabcd/codex-ai-game-studio/team-polish
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add frabcd/codex-ai-game-studio --skill team-polish
Clone the repo
git clone --depth 1 https://github.com/frabcd/codex-ai-game-studio

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for team-polish

README.md
[![agentmods](https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/team-polish/github.svg)](https://agentmods.dev/skills/frabcd/codex-ai-game-studio/team-polish)
Your own site
<a href="https://agentmods.dev/skills/frabcd/codex-ai-game-studio/team-polish"><img src="https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/team-polish/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for team-polish

Your own site · 80×15
<a href="https://agentmods.dev/skills/frabcd/codex-ai-game-studio/team-polish"><img src="https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/team-polish.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 45 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,766 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 86% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00045 $0.01766
Opus 5.5 $0.00018 $0.00706
Sonnet 5.5 $0.00009 $0.00353
Haiku 4.5 $0.00005 $0.00177

Measured 1mo ago against content hash 08a030b490dd, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

team-polish scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

86% identical to team-polish — 215 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

plugins/ai-game-studio/skills/team-polish/SKILL.md · 144 lines

How it starts

The opening of the file, as written. The whole thing — 144 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Port provenance: adapted from the pinned upstream source at 984023ddac0d5e27624f2baacde6105e45de375f under MIT; see the repository parity ledger for the exact path and blob.

If no argument is provided, output usage guidance and exit without spawning any agents:

Usage: $ai-game-studio:team-polish [feature or area] — specify the feature or area to polish (e.g., combat, main menu, inventory system, level-1). Do not use the available user-input mechanism here; output the guidance directly.

When this skill is invoked with an argument, orchestrate the polish team through a structured pipeline.

Decision Points: At each phase transition, use the available user-input mechanism to present the user with the subagent's proposals as selectable options. Write the agent's full analysis in conversation, then capture the decision with concise labels. The user must approve before moving to the next phase.

Phase 0: Resolve Review Mode

  1. If --review [mode] was passed as an argument, use that mode.
  2. Else read production/review-mode.txt — use whatever is written there.
  3. Else default to lean.

Modes:

  • full — spawn all director and lead gates as described
  • lean — skip director gates unless they are PHASE-GATE type (CD-PHASE-GATE, TD-PHASE-GATE, PR-PHASE-GATE, AD-PHASE-GATE)
  • solo — skip all director gate spawning entirely; run the skill without any agent gates

Store the resolved mode for use in all subsequent phases.

Director gate skip rule: Before spawning any Tier 1 director or lead for review (outside of PHASE-GATE triggers), apply the resolved mode: skip if solo mode; skip if lean mode and this is not a PHASE-GATE.

Team Composition

  • performance-analyst — Profiling, optimization, memory analysis, frame budget
  • engine-programmer — Engine-level bottlenecks: rendering pipeline, memory, resource loading (invoke when performance-analyst identifies low-level root causes)
  • technical-artist — VFX polish, shader optimization, visual quality
  • sound-designer — Audio polish, mixing, ambient layers, feedback sounds
  • tools-programmer — Content pipeline tool verification, editor tool stability, automation fixes (invoke when content authoring tools are involved in the polished area)
  • qa-tester — Edge case testing, regression testing, soak testing

Read the full file on GitHub · 144 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 144 lines · 45 tokens per session scan A 08a030b490dd

Subscribe to this mod's changes

team-polish is a skill published in the GitHub repository frabcd/codex-ai-game-studio (17 stars, last pushed 5d ago), licensed MIT. It adds 45 tokens to every session and 1,766 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 86% identical to team-polish, differing in 215 lines, and is treated as a copy.

Related

Other skills, from other repositories

scenario-godot-expert

Use when an agent drives Godot 4.7 on macOS or Windows for any task: headless --script jobs, --import, --check-only, command-line exports, GUT tests, windowed screenshots, the headless editor (-e) or an MCP server into a running editor; when a run hangs or fails silently, a capture is black, Godot 3 code breaks in…

scenario-labs/skills · 139 tokens

scenario-unity-expert

Use when an agent drives Unity 6.3 (6000.3) on a Mac for any task: batch mode and -executeMethod jobs, a running editor (the user's GUI editor or a headless one), the Unity CLI and com.unity.pipeline, MCP servers, the Test Framework, command-line builds; when a batch run fails silently, 'Scripts have compiler errors'…

scenario-labs/skills · 120 tokens

scenario-godot-gameplay

Use when building gameplay systems in Godot 4.7: enemy AI that patrols, chases and attacks, state machines, behavior trees (LimboAI), NavigationAgent3D pathfinding and avoidance for 100 to 1000 enemies, 'agents stack up' or 'path is empty', hitbox and hurtbox combat, fast bullets going through walls, save and load…

scenario-labs/skills · 113 tokens

scenario-roblox-gameplay

Use when building Roblox gameplay systems: NPC or enemy AI that patrols, chases and attacks, state machines or behavior trees, 'NPC pathfinding stuck', 100 zombies lag the server, hitboxes, melee combos, M1 combat, 'hits register twice', raycasts, Spherecast, Shapecast, guns and projectiles, 'bullets go through…

scenario-labs/skills · 131 tokens

game-qa

Verify a game with evidence on its selected target runtime. Launch the actual build and prove real rendering, input, the core loop, at least one designed outcome, restart, and explicit limitations without dressing subjective fun up as a certain verdict. Use for test a generated game, QA a game build, check whether the…

zenstory-ai/novel-to-game · 146 tokens

blender-asset-validation

Inspect and validate Blender assets technically and visually. Use for .blend, .glb, .gltf, .fbx, or .obj quality checks; topology and export review; evaluated triangle/material/hierarchy metrics; standardized multiview renders; fresh-import verification; or evidence-backed review of an agent-generated mesh.

ifBars/blender-agent-studio · 71 tokens