visual-qa

visual-qa is a skill for Codex from frabcd/codex-ai-game-studio. It costs 25 tokens per session (464 once invoked), scanned A, original, MIT.

A review process for checking generated game assets and scenes from multiple views, states, and runtime conditions. It looks for visible, animation, import, and performance problems.

In plain words
What is it for?
Use it to validate models, environments, animations, effects, scenes, and builds against references and acceptance criteria.
Why use it?
A single screenshot or file check can miss issues that appear during movement, in other cameras, or inside the game engine.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Use it to validate models, environments, animations, effects, scenes, and builds against references and acceptance criteria.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/frabcd/codex-ai-game-studio/visual-qa
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add frabcd/codex-ai-game-studio --skill visual-qa
Clone the repo
git clone --depth 1 https://github.com/frabcd/codex-ai-game-studio

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for visual-qa

README.md
[![agentmods](https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/visual-qa/github.svg)](https://agentmods.dev/skills/frabcd/codex-ai-game-studio/visual-qa)
Your own site
<a href="https://agentmods.dev/skills/frabcd/codex-ai-game-studio/visual-qa"><img src="https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/visual-qa/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for visual-qa

Your own site · 80×15
<a href="https://agentmods.dev/skills/frabcd/codex-ai-game-studio/visual-qa"><img src="https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/visual-qa.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 25 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 464 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00025 $0.00464
Opus 5 $0.00013 $0.00232
Sonnet 5 $0.00005 $0.00093
Haiku 4.5 $0.00003 $0.00046

Measured 5d ago against content hash e498da527486, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

visual-qa scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/ai-game-studio/skills/visual-qa/SKILL.md · 58 lines

How it starts

The opening of the file, as written. The whole thing — 58 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Visual Qa

Outcome

Find visible and technical failures that single-view or file-only validation misses.

Required inputs

  • asset, scene, or build under review
  • reference target and acceptance criteria
  • representative cameras, states, platforms, and budgets

Ask for missing information only when it changes the route materially. Otherwise state conservative assumptions and proceed with read-only analysis.

Workflow

  1. Confirm the comparison baseline, capture settings, color pipeline, cameras, states, and tolerances.
  2. Capture consistent front, side, rear, three-quarter, close-up, silhouette, wireframe, and motion views as applicable.
  3. Compare against references and prior approved artifacts without hiding uncertainty behind a single similarity score.
  4. Inspect temporal stability, animation contacts, particles, lighting, UI states, and transition frames.
  5. Run engine import and representative runtime captures, then classify findings by severity and reproducibility.

Expected artifacts

  • capture manifest
  • annotated contact sheet
  • temporal review
  • runtime metrics
  • reproducible findings

Workflow-specific gates

  • Control resolution, camera, lighting, exposure, pose, animation time, and platform before comparing images.
  • Review transparent assets over light, dark, and checkerboard backgrounds.
  • A visual pass never overrides license, format, performance, playability, or human-approval gates.

Production completion gate

Before recommending production use, complete and report all seven gates:

  1. Rights, consent, code/model/dataset/output license, and generation-provenance checks.
  2. Technical format, naming, scale, color, metadata, and target-import validation.
  3. Visual and temporal consistency review across representative views and states.
  4. Runtime memory, frame-time, draw-call, streaming, and asset-budget checks.
  5. Playability and interaction smoke tests in the target runtime.
  6. Screenshot, capture, diff, or artifact-regression evidence with reproducible settings.
  7. Human approval before replacing source assets or promoting generated output.

Read the full file on GitHub · 58 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 58 lines · 25 tokens per session scan A e498da527486

Subscribe to this mod's changes

visual-qa is a skill published in the GitHub repository frabcd/codex-ai-game-studio (9 stars, last pushed yesterday), licensed MIT. It adds 25 tokens to every session and 464 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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