Borrowing it
Nothing to install: this file belongs to hatayama/unity-cli-loop. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/hatayama/unity-cli-loop/main/.agents/skills/uloop-replay-input/SKILL.mdgit clone --depth 1 https://github.com/hatayama/unity-cli-loopWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hatayama/unity-cli-loop/uloop-replay-input)<a href="https://agentmods.dev/skills/hatayama/unity-cli-loop/uloop-replay-input"><img src="https://agentmods.dev/badge/skills/hatayama/unity-cli-loop/uloop-replay-input/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/hatayama/unity-cli-loop/uloop-replay-input"><img src="https://agentmods.dev/badge/skills/hatayama/unity-cli-loop/uloop-replay-input.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00033 | $0.00566 |
| Opus 5.5 | $0.00013 | $0.00226 |
| Sonnet 5.5 | $0.00007 | $0.00113 |
| Haiku 4.5 | $0.00003 | $0.00057 |
Grade A, and why
uloop-replay-input scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 62 lines — stays where its author put it; the contents beside it link to each section on GitHub.
uloop replay-input
Replay recorded keyboard and mouse input during PlayMode. Loads a JSON recording and injects input frame-by-frame via Input System with zero CLI overhead. Supports looping and progress monitoring.
Create recording JSON files in the Unity Editor from Window > Unity CLI Loop > Recordings with Start Recording and Stop Recording. There is no CLI command for recording input.
Usage
# Start replay (auto-detect latest recording)
uloop replay-input --action start
# Start replay with specific file
uloop replay-input --action start --input-path scripts/my-play.json
# Start replay with looping
uloop replay-input --action start --loop
# Check replay progress
uloop replay-input --action status
# Stop replay
uloop replay-input --action stop
Parameters
| Parameter | Type | Default | Description |
|---|---|---|---|
--action |
enum | start |
start - begin replaying, stop - stop mid-way, status - check progress |
--input-path |
string | auto | Path to the recording JSON. When empty, auto-detects the latest recording in .uloop/outputs/InputRecordings/ |
--no-show-overlay |
flag | - | Hide replay progress overlay |
--loop |
flag | - | Loop continuously |
Deterministic Replay
Replay injects the exact same input frame-by-frame, but the game must also be deterministic to produce identical results. If replay output must be compared across runs, read references/deterministic-replay.md before interpreting failures.
Prerequisites
- Unity must be in PlayMode
- Input System package (
com.unity.inputsystem) must be installed; this tool only works with the New Input System.
Output
Returns JSON with:
Success: Whether the operation succeededMessage: Status messageAction: Echoes which action was executed (start,stop, orstatus)InputPath: Path to recording file (nullable string; populated onstartonly)CurrentFrame: Current replay frame index (nullable int)TotalFrames: Total frames in the recording (nullable int)Progress: Replay progress (nullable float in 0.0 – 1.0)IsReplaying: Whether replay is currently active (nullable bool)
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago Changed 2e46a11059f7
- 1mo ago Changed · +1 lines 05d83e0a80a1
- 2mo ago First seen · 61 lines · 33 tokens per session scan A 7e8f1f4b3e45
uloop-replay-input is a skill published in the GitHub repository hatayama/unity-cli-loop (586 stars, last pushed 2d ago), licensed MIT. It adds 33 tokens to every session and 566 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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