Borrowing it
Nothing to install: this file belongs to hatayama/unity-cli-loop. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/hatayama/unity-cli-loop/main/.agents/skills/uloop-simulate-mouse-ui/SKILL.mdgit clone --depth 1 https://github.com/hatayama/unity-cli-loopWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hatayama/unity-cli-loop/uloop-simulate-mouse-ui)<a href="https://agentmods.dev/skills/hatayama/unity-cli-loop/uloop-simulate-mouse-ui"><img src="https://agentmods.dev/badge/skills/hatayama/unity-cli-loop/uloop-simulate-mouse-ui/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/hatayama/unity-cli-loop/uloop-simulate-mouse-ui"><img src="https://agentmods.dev/badge/skills/hatayama/unity-cli-loop/uloop-simulate-mouse-ui.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00043 | $0.02036 |
| Opus 5.5 | $0.00017 | $0.00814 |
| Sonnet 5.5 | $0.00009 | $0.00407 |
| Haiku 4.5 | $0.00004 | $0.00204 |
Grade A, and why
uloop-simulate-mouse-ui scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 14d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 115 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Task
Simulate mouse interaction on Unity PlayMode UI.
Workflow
- Ensure Unity is in PlayMode (use
uloop control-play-mode --action Playif not) - Get UI element info:
uloop screenshot --capture-mode rendering --annotate-elements --elements-only - Use the
AnnotatedElementsarray to find the target element byPathorName(labels are ordered bySortingOrder/SiblingIndex, which can differ from the real draw order, so do not choose a target byA,B, ... alone). UseInteractionto distinguish click targets from drag/drop/text targets, then useSimX/SimYdirectly as--x/--ycoordinates. - Execute the needed
uloop simulate-mouse-uicommands - Inspect the result with the lightest useful evidence: runtime state, logs, or a screenshot
- When this UI input verifies a state transition, use Pause Point inspection from the section below as the standard frame proof
- Report what happened and which evidence was used
Tool Reference
uloop simulate-mouse-ui --action <action> --x <x> --y <y> [options]
Parameters
| Parameter | Type | Default | Description |
|---|---|---|---|
--action |
enum | Click |
Click - click at position, Drag - one-shot drag, DragStart - begin drag and hold, DragMove - move while holding drag, DragEnd - release drag, LongPress - press and hold for --duration seconds |
--x |
number | 0 |
Target X position in screen pixels (origin: top-left). For Drag action, this is the destination. |
--y |
number | 0 |
Target Y position in screen pixels (origin: top-left). For Drag action, this is the destination. |
--from-x |
number | 0 |
Start X position for Drag action (origin: top-left). Drag starts here and moves to --x,--y. |
--from-y |
number | 0 |
Start Y position for Drag action (origin: top-left). Drag starts here and moves to --x,--y. |
--drag-speed |
number | 2000 |
Drag speed in pixels per second (0 for instant). 2000 is fast (default), 200 is slow enough to watch. Applies to Drag, DragMove, and DragEnd actions. |
--duration |
number | 0.5 |
Hold duration in seconds for LongPress action (max 30). |
--button |
enum | Left |
Mouse button. Click and LongPress support Left, Right, and Middle. Drag actions support Left only; other buttons return an error. |
--bypass-raycast |
flag | - | For Click, LongPress, Drag, and DragStart, bypass EventSystem raycast and dispatch pointer events directly to --target-path. Use when a raycast-blocking overlay visually covers the intended target. |
--target-path |
string | "" |
Hierarchy path of the target GameObject, for example Canvas/Panel/Button. Required when --bypass-raycast is used with Click, LongPress, Drag, or DragStart; prefer AnnotatedElements[].Path from screenshot JSON. |
--drop-target-path |
string | "" |
Optional hierarchy path of a drop target for Drag or DragEnd, for example Canvas/DropZone. Use this when the drop zone is also behind a raycast blocker. |
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 14d ago Changed · -2 lines · +4 tokens per session 7db30929bdbc
- 1mo ago Changed 60b9bff5fe38
- 1mo ago Changed · -16 lines · -3 tokens per session 2a73c4dc891a
- 2mo ago First seen · 133 lines · 42 tokens per session scan A a345e2eb0468
uloop-simulate-mouse-ui is a skill published in the GitHub repository hatayama/unity-cli-loop (586 stars, last pushed 2d ago), licensed MIT. It adds 43 tokens to every session and 2,036 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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