uloop-simulate-mouse-ui

A Unity PlayMode tool for simulating mouse clicks, long presses, and drags on EventSystem UI using Game View coordinates. EventSystem UI is Unity's standard system for interactive menus and controls.

In plain words
What is it for?
Clicking UI elements, holding the mouse on them, or dragging from one coordinate to another, with verification through a screenshot.
Why use it?
It removes the need for manual mouse interaction when testing buttons, draggable items, and other interface controls. Annotated screenshots can help identify the correct coordinates.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/hatayama/unity-cli-loop/uloop-simulate-mouse-ui
Any agent
npx skills add hatayama/unity-cli-loop --skill uloop-simulate-mouse-ui
Clone the repo
git clone --depth 1 https://github.com/hatayama/unity-cli-loop

Made for: Claude Code, Codex.

Per session 39 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,951 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00039 $0.01951
Opus 5 $0.00019 $0.00975
Sonnet 5 $0.00008 $0.00390
Haiku 4.5 $0.00004 $0.00195

Measured yesterday against content hash 2a73c4dc891a, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

uloop-simulate-mouse-ui scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/uloop-simulate-mouse-ui/SKILL.md · 117 lines

How it starts

The opening of the file, as written. The whole thing — 117 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Task

Simulate mouse interaction on Unity PlayMode UI.

Workflow

  1. Ensure Unity is in PlayMode (use uloop control-play-mode --action Play if not)
  2. Get UI element info: uloop screenshot --capture-mode rendering --annotate-elements --elements-only
  3. Use the AnnotatedElements array to find the target element by Label, Name, or Path (A=frontmost, B=next, ...). Use Interaction to distinguish click targets from drag/drop/text targets, then use SimX/SimY directly as --x/--y coordinates.
  4. Execute the needed uloop simulate-mouse-ui commands
  5. Inspect the result with the lightest useful evidence: runtime state, logs, or a screenshot
  6. When this UI input verifies a state transition, use Pause Point inspection from the section below as the standard frame proof
  7. Report what happened and which evidence was used

Tool Reference

uloop simulate-mouse-ui --action <action> --x <x> --y <y> [options]

Parameters

Parameter Type Default Description
--action enum Click Click - click at position, Drag - one-shot drag, DragStart - begin drag and hold, DragMove - move while holding drag, DragEnd - release drag, LongPress - press and hold for --duration seconds
--x number 0 Target X position in screen pixels (origin: top-left). For Drag action, this is the destination.
--y number 0 Target Y position in screen pixels (origin: top-left). For Drag action, this is the destination.
--from-x number 0 Start X position for Drag action (origin: top-left). Drag starts here and moves to --x,--y.
--from-y number 0 Start Y position for Drag action (origin: top-left). Drag starts here and moves to --x,--y.
--drag-speed number 2000 Drag speed in pixels per second (0 for instant). 2000 is fast (default), 200 is slow enough to watch. Applies to Drag, DragMove, and DragEnd actions.
--duration number 0.5 Hold duration in seconds for LongPress action (max 30).
--button enum Left Mouse button. Click and LongPress support Left, Right, and Middle. Drag actions support Left only; other buttons return an error.
--bypass-raycast flag - For Click, LongPress, Drag, and DragStart, bypass EventSystem raycast and dispatch pointer events directly to --target-path. Use when a raycast-blocking overlay visually covers the intended target.
--target-path string "" Hierarchy path of the target GameObject, for example Canvas/Panel/Button. Required when --bypass-raycast is used with Click, LongPress, Drag, or DragStart; prefer AnnotatedElements[].Path from screenshot JSON.
--drop-target-path string "" Optional hierarchy path of a drop target for Drag or DragEnd, for example Canvas/DropZone. Use this when the drop zone is also behind a raycast blocker.

Read the full file on GitHub · 117 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday Changed · -16 lines · -3 tokens per session 2a73c4dc891a
  2. 2d ago First seen · 133 lines · 42 tokens per session scan A a345e2eb0468

Subscribe to this mod's changes

uloop-simulate-mouse-ui is a skill published in the GitHub repository hatayama/unity-cli-loop (522 stars, last pushed yesterday), licensed MIT. It adds 39 tokens to every session and 1,951 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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