Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add ifBars/blender-agent-studio --skill blender-mcp-integrationgit clone --depth 1 https://github.com/ifBars/blender-agent-studioWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/ifbars/blender-agent-studio/blender-mcp-integration)<a href="https://agentmods.dev/skills/ifbars/blender-agent-studio/blender-mcp-integration"><img src="https://agentmods.dev/badge/skills/ifbars/blender-agent-studio/blender-mcp-integration/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/ifbars/blender-agent-studio/blender-mcp-integration"><img src="https://agentmods.dev/badge/skills/ifbars/blender-agent-studio/blender-mcp-integration.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00063 | $0.00484 |
| Opus 5 | $0.00032 | $0.00242 |
| Sonnet 5 | $0.00013 | $0.00097 |
| Haiku 4.5 | $0.00006 | $0.00048 |
Grade A, and why
blender-mcp-integration scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 38 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Blender MCP Integration
Read the shared execution guidance once per task for autonomous decisions, evidence cadence, and long-task continuity.
Use the narrowest MCP layer that improves the task.
Choose the layer
- Prefer Blender's official Lab MCP for Blender 5.1+ live scene inspection, screenshots, documentation lookup, rendering, navigation, and Python execution.
- Use Blender Agent Studio's MCP for deterministic batch inspection, standardized geometry evidence, and bounded authored-scene renders.
blender_render_scenepreserves cameras, lights, volumes and color management and returns the first image inline;inspectOnlydiscovers scene settings before rendering. The bundled Poly Haven search/download tools also acquire verified CC0 textures and HDRIs without another add-on or API key; see the rendering workflow for material setup and standalone CLI use. - Consider
ahujasid/blender-mcponly when the request needs its additional remote-host, Poly Haven, Sketchfab, or external 3D-generation integrations and accepts the extra installation, network, credential, and telemetry surface. - Do not run multiple add-on socket servers on the same host/port.
Read references/mcp-options.md before installing or replacing a Blender add-on.
Preserve reproducibility
- Keep the durable model in a Python source file even when using live MCP execution.
- Save a new
.blendbefore risky arbitrary-code operations. - Use official MCP screenshots for interactive iteration.
- Use
$blender-agent-studio:blender-asset-validationfor final clean-process inspection and fixed evidence cameras. - Record which MCP tools were used in benchmark runs.
Benchmark MCP value
Compare:
- plugin skills with MCP tools unavailable;
- the same skills with the candidate MCP enabled.
Keep task, model, effort, time budget, and evaluator identical. Count execution failures, recovery turns, time, and final asset quality. Retain an MCP dependency only when it improves outcomes or materially reduces reliable completion cost.
What ships with it
3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- yesterday Changed · +3 lines 5d556da6ef44
- 9d ago First seen · 35 lines · 63 tokens per session scan A 1de337320915
blender-mcp-integration is a skill published in the GitHub repository ifBars/blender-agent-studio (17 stars, last pushed yesterday), licensed MIT. It adds 63 tokens to every session and 484 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other skills, from other repositories
dcc-mcp-blender-setup
Set up dcc-mcp-blender for an agent or operator: install Blender Python dependencies with Blender's bundled interpreter, install a startup bridge, generate MCP host configuration, and run a first live-tool smoke prompt.
blender-import-to-scene
Blender cross-DCC asset import skill — consumes an AssetDescriptor, opens the asset file in Blender, and returns an ImportToSceneResult. Use as the receiving end of the asset import pipeline after an asset-source skill resolves the descriptor.
blender-interchange
Blender interchange skill for typed FBX/OBJ/USD imports, GLTF/USD/Alembic exports, and repeatable batch exports. Use for moving assets between DCC, game, and pipeline tools before falling back to scripting.
blender-physics
Blender rigid body, soft body, cloth, collision, force fields, particle systems, constraints, and simulation cache tools.
blender-scene-assembly
Blender scene assembly — merge .blend files, append/link data blocks, manage view layers and external references.
blender-asset-source
Blender asset source discovery — search filesystem and asset libraries for importable 3D assets.