profiler-capture-frame

profiler-capture-frame is a skill for Claude Code from IvanMurzak/Unity-MCP. It costs 37 tokens per session (815 once invoked), scanned A, original, Apache-2.0.

A Unity development tool that reports timing and frame-count details for the current game frame. Unity is a game engine, and a frame is one rendered image in the game loop.

In plain words
What is it for?
Use it to read frame time, estimated frames per second, total and rendered frame counts, and time since the game started.
Why use it?
It gives a quick snapshot of current performance without requiring an external Unity package. It does not provide a history of earlier frames.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

About the project

Unity-MCP connects AI coding agents to the Unity game engine through MCP, letting them work with the Unity Editor and running games. It is used by game developers to generate code, automate development and testing, debug projects, and add AI-driven behavior to games. The catalogue entries provide skills, instructions, an MCP integration, and settings for operating this workflow.

IvanMurzak/Unity-MCP · 4,177 stars · on GitHub · ai-game.dev

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/ivanmurzak/unity-mcp/profiler-capture-frame
Any agent
npx skills add IvanMurzak/Unity-MCP --skill profiler-capture-frame
Clone the repo
git clone --depth 1 https://github.com/IvanMurzak/Unity-MCP

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for profiler-capture-frame

README.md
[![agentmods](https://agentmods.dev/badge/skills/ivanmurzak/unity-mcp/profiler-capture-frame.svg)](https://agentmods.dev/skills/ivanmurzak/unity-mcp/profiler-capture-frame)
Your own site
<a href="https://agentmods.dev/skills/ivanmurzak/unity-mcp/profiler-capture-frame"><img src="https://agentmods.dev/badge/skills/ivanmurzak/unity-mcp/profiler-capture-frame.svg" alt="Measured on agentmods" height="20"></a>
Per session 37 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 815 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00037 $0.00815
Opus 5 $0.00018 $0.00407
Sonnet 5 $0.00007 $0.00163
Haiku 4.5 $0.00004 $0.00081

Measured 7d ago against content hash 3335295d512d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

profiler-capture-frame scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Unity-MCP-Plugin/.claude/skills/profiler-capture-frame/SKILL.md · 121 lines

How it starts

The opening of the file, as written. The whole thing — 121 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Profiler / Capture Frame

Reads UnityEngine.Time fields and returns them in a single struct. This tool is intentionally a single-frame snapshot — Unity's runtime API does not expose historical frame-data outside the Profiler window.

Fields

  • FrameTimeMsTime.deltaTime * 1000f.
  • Fps1 / Time.deltaTime (0 when delta is zero).
  • TotalFrameCountTime.frameCount (includes skipped renders).
  • RealtimeSinceStartupTime.realtimeSinceStartup.
  • RenderedFrameCountTime.renderedFrameCount.

Behavior

Uses only built-in Unity APIs (UnityEngine.Time). No external Unity package is required.

How to Call

unity-mcp-cli run-tool profiler-capture-frame --input '{
  "nothing": "string_value"
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

unity-mcp-cli run-tool profiler-capture-frame --input-file args.json

Or pipe via stdin (recommended):

unity-mcp-cli run-tool profiler-capture-frame --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

Name Type Required Description
nothing string No

Input JSON Schema

{
  "type": "object",
  "properties": {
    "nothing": {
      "type": "string"
    }
  }
}

Output

Output JSON Schema

{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-FrameCaptureData",
      "description": "Single-frame snapshot of timing information from UnityEngine.Time. No historical frame data; use the Profiler window for that."
    }
  },
  "$defs": {
    "com.IvanMurzak.Unity.MCP.Editor.API.Tool_Profiler-FrameCaptureData": {
      "type": "object",
      "properties": {
        "FrameTimeMs": {
          "type": "number",
          "description": "Time.deltaTime in milliseconds at the moment of capture."
        },
        "Fps": {
          "type": "number",
          "description": "Frames per second derived from Time.deltaTime."
        },
        "TotalFrameCount": {
          "type": "integer",
          "description": "Total frame count since application start (Time.frameCount). May include skipped renders."
        },
        "RealtimeSinceStartup": {
          "type": "number",
          "description": "Time.realtimeSinceStartup, in seconds."
        },
        "RenderedFrameCount": {
          "type": "integer",
          "description": "Frames actually rendered (Time.renderedFrameCount)."
        }
      },
      "required": [
        "FrameTimeMs",
        "Fps",
        "TotalFrameCount",
        "RealtimeSinceStartup",
        "RenderedFrameCount"
      ],
      "description": "Single-frame snapshot of timing information from UnityEngine.Time. No historical frame data; use the Profiler window for that."
    }
  },
  "required": [
    "result"
  ]
}

Read the full file on GitHub · 121 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 121 lines · 37 tokens per session scan A 3335295d512d

Subscribe to this mod's changes

profiler-capture-frame is a skill published in the GitHub repository IvanMurzak/Unity-MCP (4,177 stars, last pushed 2d ago), licensed Apache-2.0. It adds 37 tokens to every session and 815 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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