sd-operation-rules

sd-operation-rules is a skill for Claude Code, Codex from IvanYangYangXi/artclaw_bridge. It costs 61 tokens per session (2,577 once invoked), scanned A, original, MIT.

A set of operating rules for changing node graphs in Substance Designer, a tool for creating procedural textures. It covers safe scripting, parameter checks, small editing steps, and screenshot-based verification.

In plain words
What is it for?
Use it before modifying Substance Designer graphs to create nodes, set values, connect them, take previews, and verify that the graph produces the intended result.
Why use it?
It helps avoid errors caused by guessing node parameters, using the wrong value types, or making too many changes in one script call. It also provides a way to inspect the result after each major graph change.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it before modifying Substance Designer graphs to create nodes, set values, connect them, take previews, and verify that the graph produces the intended result.

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Install with agentmods
npx agentmods add skills/ivanyangyangxi/artclaw_bridge/sd-operation-rules
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add IvanYangYangXi/artclaw_bridge --skill sd-operation-rules
Clone the repo
git clone --depth 1 https://github.com/IvanYangYangXi/artclaw_bridge

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for sd-operation-rules

README.md
[![agentmods](https://agentmods.dev/badge/skills/ivanyangyangxi/artclaw_bridge/sd-operation-rules/github.svg)](https://agentmods.dev/skills/ivanyangyangxi/artclaw_bridge/sd-operation-rules)
Your own site
<a href="https://agentmods.dev/skills/ivanyangyangxi/artclaw_bridge/sd-operation-rules"><img src="https://agentmods.dev/badge/skills/ivanyangyangxi/artclaw_bridge/sd-operation-rules/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for sd-operation-rules

Your own site · 80×15
<a href="https://agentmods.dev/skills/ivanyangyangxi/artclaw_bridge/sd-operation-rules"><img src="https://agentmods.dev/badge/skills/ivanyangyangxi/artclaw_bridge/sd-operation-rules.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 61 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,577 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00061 $0.02577
Opus 5 $0.00030 $0.01288
Sonnet 5 $0.00012 $0.00515
Haiku 4.5 $0.00006 $0.00258

Measured 11d ago against content hash ad42ae715674, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

sd-operation-rules scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/official/substance_designer/sd-operation-rules/SKILL.md · 250 lines

How it starts

The opening of the file, as written. The whole thing — 250 lines — stays where its author put it; the contents beside it link to each section on GitHub.

SD 操作规则

📋 通用节点图工作流(伪代码→映射→分组创建→验证→布局)见 dcc-node-graph-workflow skill。 本 skill 专注 SD 的 API 约束、截图验证流程和致命陷阱


🔴 代码拆分规则

每次 run_python 调用做一个逻辑步骤(通常 3-5 个节点操作)。

避免:

  • ⛔ 一次调用创建整个图(10+ 节点 + 全部设参 + 全部连线)→ 中间报错后续全丢
  • ⛔ 截图和预写分析放同一次调用 → 分析不是基于真实观察

推荐模式:

调用1: 创建 mesh_1 + levels,设参连线
调用2: save_preview(levels) ← 只截图,不写分析
       → 看到图后分析 → 通过则继续
调用3: 创建 transformation × 2 + blend
调用4: save_preview(blend) → 分析 → 通过则继续

🔴 参数设置规则

⛔ 禁止猜测参数名和类型!创建节点后第一步永远是动态查询。

# ✅ 正确:先查询,再设值
node = graph.newNode("sbs::compositing::levels")
for p in node.getProperties(SDPropertyCategory.Input):
    pid = p.getId()
    if pid.startswith("$"): continue
    v = node.getPropertyValue(p)
    if v is None: print(f"  PORT: {pid}")      # 连接端口
    else: print(f"  PARAM: {pid} = {v.get()} ({type(v).__name__})")

已知陷阱:

节点 参数名 正确类型 常见错误
levels levelinlow/levelinhigh/levelinmid Float4 猜成 inlow + Float
blend opacitymult (标量) SDValueFloat 猜成 opacity(那是连接端口)
uniform colorswitch SDValueBool ⛔ 不设 = 输出永远灰色
库节点 Enum SDValueInt.sNew(n) 无 SDValueEnum.sNew

🔴 截图驱动的迭代循环

截图两步法(⛔ 必须分两次调用)

步骤 1 (run_python): 只截图

save_preview(node, "CP1_structure")

步骤 2 (看到图后): 逐维度分析,写出判断

4 个必须分析的维度
维度 检查点 问题信号
亮度/对比度 是否有足够动态范围? 全黑→立即向上游追查
图案正确性 是否符合预期? artifact/意外图案
密度/比例尺 基于物理尺度声明检查 太稀/太密 → 调 scale
CG 感 看起来是否过于规则? 需要 warp/噪波打破

分析输出格式:

[CP1] 分析 (attempt N/3):
  亮度: 正常/全黑/...
  图案: 正确/有artifact/...
  密度: 合理/过密/...
  CG感: 无/有...
  判定: ✅通过 / ⛔需修复
  修复: [根因 → 具体改法]

修复循环(⛔ 最多 3 次,超出则报告并停止):

截图 → 分析 → 有问题?
  → 向上游逐节点截图追查 → 找第一个出问题的节点
  → 修复 → 重新截图验证 → retry_count++
  → retry_count >= 3? 停!汇报,请求人工指导

🔴 参考工程优先原则

⛔ 禁止从零构建功能模块!先查参考工程有没有可复用的。

优先级 方式 示例
1⃣ 加载参考工程子图 loadUserPackage → newInstanceNode Creases_Filter、fabric_weathering
2⃣ 复制参考工程节点链参数 按参考工程参数值重建 fabric_009 的 mesh_1+transformation 编织链
3⃣ 复用参考工程管线架构 替换纹理源,保留管线结构 fabric_009 的 5层着色架构
4⃣ 自己构建 仅当参考工程完全没有时

Read the full file on GitHub · 250 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 250 lines · 61 tokens per session scan A ad42ae715674

Subscribe to this mod's changes

sd-operation-rules is a skill published in the GitHub repository IvanYangYangXi/artclaw_bridge (35 stars, last pushed 4mo ago), licensed MIT. It adds 61 tokens to every session and 2,577 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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