sd-pixel-processor

sd-pixel-processor is a skill for Claude Code, Codex from IvanYangYangXi/artclaw_bridge. It costs 116 tokens per session (2,558 once invoked), scanned A, original, MIT.

A guide to Substance Designer’s Pixel Processor, a node that applies a custom calculation to every pixel in an image.

In plain words
What is it for?
Use it to build pixel-level effects, mathematical textures such as noise and Voronoi patterns, gradients, and other procedural designs.
Why use it?
It helps create effects and patterns that standard texture nodes cannot express, without guessing how to build the function graph.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to build pixel-level effects, mathematical textures such as noise and Voronoi patterns, gradients, and other procedural designs.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ivanyangyangxi/artclaw_bridge/sd-pixel-processor
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add IvanYangYangXi/artclaw_bridge --skill sd-pixel-processor
Clone the repo
git clone --depth 1 https://github.com/IvanYangYangXi/artclaw_bridge

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for sd-pixel-processor

README.md
[![agentmods](https://agentmods.dev/badge/skills/ivanyangyangxi/artclaw_bridge/sd-pixel-processor.svg)](https://agentmods.dev/skills/ivanyangyangxi/artclaw_bridge/sd-pixel-processor)
Your own site
<a href="https://agentmods.dev/skills/ivanyangyangxi/artclaw_bridge/sd-pixel-processor"><img src="https://agentmods.dev/badge/skills/ivanyangyangxi/artclaw_bridge/sd-pixel-processor.svg" alt="Measured on agentmods" height="20"></a>
Per session 116 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,558 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00116 $0.02558
Opus 5 $0.00058 $0.01279
Sonnet 5 $0.00023 $0.00512
Haiku 4.5 $0.00012 $0.00256

Measured 8d ago against content hash abe7c84c018c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

sd-pixel-processor scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/official/substance_designer/sd-pixel-processor/SKILL.md · 232 lines

How it starts

The opening of the file, as written. The whole thing — 232 lines — stays where its author put it; the contents beside it link to each section on GitHub.

SD Pixel Processor 使用指南

Pixel Processor 是 SD 的"像素着色器"——对每个像素执行自定义函数图。 适合 AI 使用:本质是数学表达式图,AI 擅长构建数学逻辑。

核心概念

Pixel Processor 节点
├── 输入: input, input:1, ... (最多 N 个图像输入)
├── perpixel: Function Graph (核心! 对每个像素执行的逻辑)
│   ├── 系统变量: $pos(像素UV坐标), $size(图像尺寸), $tiling, $randomseed
│   ├── 函数节点: 数学运算(add/mul/sin/cos...)、采样(samplelum/samplecol)、逻辑(ifelse)
│   └── 输出: 一个 float/float2/float3/float4 值 → 该像素的颜色
└── 输出: unique_filter_output (处理后的图像)

创建 Pixel Processor

步骤 1: 创建节点

pp = graph.newNode("sbs::compositing::pixelprocessor")
pp.setPosition(float2(x, y))

步骤 2: 获取/创建 perpixel 函数图

pp_prop = pp.getPropertyFromId("perpixel", SDPropertyCategory.Input)
fg = pp.newPropertyGraph(pp_prop, "SDSBSFunctionGraph")

步骤 3: 在函数图中添加节点

# 获取当前像素 UV 坐标
pos = fg.newNode("sbs::function::get_float2")
pos.setPosition(float2(-300, 0))
cp = pos.getPropertyFromId("__constant__", SDPropertyCategory.Input)
pos.setPropertyValue(cp, SDValueString.sNew("$pos"))

# 创建常量
c = fg.newNode("sbs::function::const_float1")
c.setPosition(float2(-300, 50))
cp = c.getPropertyFromId("__constant__", SDPropertyCategory.Input)
c.setPropertyValue(cp, SDValueFloat.sNew(0.5))

# 数学运算
mul = fg.newNode("sbs::function::mul")
mul.setPosition(float2(-100, 0))

# 连接
pos.newPropertyConnectionFromId("unique_filter_output", mul, "a")
c.newPropertyConnectionFromId("unique_filter_output", mul, "b")

# 设置输出
fg.setOutputNode(mul, False)

系统变量(get_*节点的 constant 值)

变量 类型 节点 说明
$pos float2 get_float2 当前像素 UV 坐标 (0~1)
$size float2 get_float2 图像尺寸(像素)
$tiling int get_integer1 平铺模式
$randomseed int get_integer1 随机种子
$number int get_integer1 迭代索引(FX-Map 中)
$depth int get_integer1 FX-Map 深度
自定义参数名 各种 get_float1/int1/bool 图输入参数

函数节点完整参考

算术运算

节点 ID 输入 输出 说明
add a, b float* a + b
sub a, b float* a - b
mul a, b float* a * b(同类型)
mulscalar a, b(float1) float* 向量 × 标量
div a, b float* a / b
mod a, b float* a % b(取模)
neg a float* -a
abs a float*
sqrt a float1 √a
pow a, b float1 a^b
min a, b float* min(a,b)
max a, b float* max(a,b)
floor a float* 向下取整
ceil a float* 向上取整
lerp a, b, t float* 线性插值 a+(b-a)*t

Read the full file on GitHub · 232 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 232 lines · 116 tokens per session scan A abe7c84c018c

Subscribe to this mod's changes

sd-pixel-processor is a skill published in the GitHub repository IvanYangYangXi/artclaw_bridge (35 stars, last pushed 4mo ago), licensed MIT. It adds 116 tokens to every session and 2,558 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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