Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add IvanYangYangXi/artclaw_bridge --skill sp-contextgit clone --depth 1 https://github.com/IvanYangYangXi/artclaw_bridgeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/ivanyangyangxi/artclaw_bridge/sp-context)<a href="https://agentmods.dev/skills/ivanyangyangxi/artclaw_bridge/sp-context"><img src="https://agentmods.dev/badge/skills/ivanyangyangxi/artclaw_bridge/sp-context/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/ivanyangyangxi/artclaw_bridge/sp-context"><img src="https://agentmods.dev/badge/skills/ivanyangyangxi/artclaw_bridge/sp-context.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00066 | $0.01366 |
| Opus 5 | $0.00033 | $0.00683 |
| Sonnet 5 | $0.00013 | $0.00273 |
| Haiku 4.5 | $0.00007 | $0.00137 |
Grade A, and why
sp-context scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 179 lines — stays where its author put it; the contents beside it link to each section on GitHub.
SP 项目上下文查询
获取当前 Substance Painter 项目状态、纹理集信息、层栈结构、通道列表等。
仅适用于 Substance Painter — 通过
run_python执行
项目信息
获取当前项目的基本信息:文件路径、保存状态等。
import substance_painter.project
if not substance_painter.project.is_open():
print("❌ 没有打开的项目")
else:
file_path = substance_painter.project.file_path()
needs_saving = substance_painter.project.needs_saving()
print(f"项目路径: {file_path}")
print(f"需要保存: {'是' if needs_saving else '否'}")
纹理集列表与分辨率
列出所有纹理集及其分辨率。
import substance_painter.project
import substance_painter.textureset
if not substance_painter.project.is_open():
print("❌ 没有打开的项目")
else:
all_ts = substance_painter.textureset.all_texture_sets()
print(f"纹理集总数: {len(all_ts)}")
for ts in all_ts:
res = ts.get_resolution()
print(f" {ts.name()} — 分辨率: {res.width}x{res.height}")
层栈遍历(递归打印层树)
递归遍历层栈,打印完整层树结构。
import substance_painter.project
import substance_painter.textureset
import substance_painter.layerstack
def print_layer_tree(nodes, indent=0):
"""递归打印层树"""
prefix = " " * indent
# 获取第一个可用通道用于查询透明度
ch = substance_painter.textureset.ChannelType.BaseColor
for node in nodes:
name = node.get_name()
# get_opacity 需要传 channel_type(mask 层除外)
try:
opacity = node.get_opacity(ch)
except Exception:
opacity = node.get_opacity() # mask 层不需要 channel
node_type = type(node).__name__
print(f"{prefix}├─ {name} ({node_type}, opacity={opacity:.0%})")
# 如果是组层,递归打印子层
if hasattr(node, 'sub_layers'):
children = node.sub_layers()
if children:
print_layer_tree(children, indent + 1)
if not substance_painter.project.is_open():
print("❌ 没有打开的项目")
else:
all_ts = substance_painter.textureset.all_texture_sets()
for ts in all_ts:
print(f"\n=== 纹理集: {ts.name()} ===")
stack = substance_painter.textureset.Stack.from_name(ts.name())
root_layers = substance_painter.layerstack.get_root_layer_nodes(stack)
if root_layers:
print_layer_tree(root_layers)
else:
print(" (空层栈)")
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 179 lines · 66 tokens per session scan A bba3acbc0477
sp-context is a skill published in the GitHub repository IvanYangYangXi/artclaw_bridge (35 stars, last pushed 4mo ago), licensed MIT. It adds 66 tokens to every session and 1,366 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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Domain skill — Maya geometry primitives: create spheres, cubes, cylinders; bevel, extrude, and merge polygon components. Use for individual geometry creation or editing operations inside Maya. Not for full asset export pipelines — use maya-pipeline for that. Not for USD scene inspection — use usd-tools for that.