blockbench-mcp-project: Skill for Claude Code

.claude/skills/blockbench-pbr-materials/SKILL.md

blockbench-pbr-materials is a skill for Claude Code from jasonjgardner/blockbench-mcp-project. It costs 60 tokens per session (1,727 once invoked), scanned A, original, Apache-2.0.

A toolkit for creating and organizing physically based rendering materials in Blockbench, a 3D modeling tool used for Minecraft and other projects. Materials can use color, surface-detail, height, and packed property textures.

In plain words
What is it for?
Use it to create or inspect materials, import or export texture_set.json files, configure properties, and assign texture channels for Minecraft Bedrock RTX or similar workflows.
Why use it?
It keeps the related texture files and material settings together so 3D surfaces render with the intended appearance.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

This is jasonjgardner/blockbench-mcp-project's own configuration. It tells Claude Code how to work on blockbench-mcp-project itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything blockbench-mcp-project configures →

Reuse

Borrowing it

Nothing to install: this file belongs to jasonjgardner/blockbench-mcp-project. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/jasonjgardner/blockbench-mcp-project/main/.claude/skills/blockbench-pbr-materials/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/jasonjgardner/blockbench-mcp-project

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for blockbench-pbr-materials

README.md
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Your own site
<a href="https://agentmods.dev/skills/jasonjgardner/blockbench-mcp-project/blockbench-pbr-materials"><img src="https://agentmods.dev/badge/skills/jasonjgardner/blockbench-mcp-project/blockbench-pbr-materials/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for blockbench-pbr-materials

Your own site · 80×15
<a href="https://agentmods.dev/skills/jasonjgardner/blockbench-mcp-project/blockbench-pbr-materials"><img src="https://agentmods.dev/badge/skills/jasonjgardner/blockbench-mcp-project/blockbench-pbr-materials.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 60 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,727 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 18 Mar 2026
  • Snyk pass 15 Feb 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00060 $0.01727
Opus 5 $0.00030 $0.00864
Sonnet 5 $0.00012 $0.00345
Haiku 4.5 $0.00006 $0.00173

Measured 10d ago against content hash 6d8b97625a39, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

blockbench-pbr-materials scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/blockbench-pbr-materials/SKILL.md · 250 lines

How it starts

The opening of the file, as written. The whole thing — 250 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Blockbench PBR Materials

Create and manage PBR materials for Minecraft Bedrock RTX and other PBR workflows.

Available Tools

Tool Purpose
create_pbr_material Create new PBR material with texture channels
configure_material Configure material properties
list_materials List all PBR materials
get_material_info Get detailed material info
import_texture_set Import texture_set.json file
assign_texture_channel Assign texture to PBR channel
save_material_config Export texture_set.json

PBR Channels

Channel Description Format
color Base color/albedo RGB texture
normal Normal map for surface detail RGB (tangent space)
height Heightmap for parallax/displacement Grayscale
mer Metalness/Emissive/Roughness packed R=Metal, G=Emissive, B=Roughness

Quick Start

Create Basic PBR Material

create_pbr_material: name="stone_pbr", textures={
  color: "stone_color",
  normal: "stone_normal"
}

Create Full Material

create_pbr_material: name="gold_block", textures={
  color: "gold_color",
  normal: "gold_normal",
  height: "gold_height",
  mer: "gold_mer"
}

Material Configuration

Set Material Properties

configure_material: material_id="stone_pbr", config={
  metalness_emissive_roughness: {
    metalness: 0.0,
    emissive: 0.0,
    roughness: 0.8
  }
}

Metallic Material

configure_material: material_id="gold_block", config={
  metalness_emissive_roughness: {
    metalness: 1.0,
    emissive: 0.0,
    roughness: 0.3
  }
}

Emissive Material (Glowing)

configure_material: material_id="glowstone", config={
  metalness_emissive_roughness: {
    metalness: 0.0,
    emissive: 1.0,
    roughness: 0.9
  }
}

Texture Assignment

Assign Individual Channel

assign_texture_channel: material_id="stone_pbr", channel="height",
  texture_id="stone_heightmap"

Read the full file on GitHub · 250 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 250 lines · 60 tokens per session scan A 6d8b97625a39

Subscribe to this mod's changes

blockbench-pbr-materials is a skill published in the GitHub repository jasonjgardner/blockbench-mcp-project (15 stars, last pushed 3mo ago), licensed Apache-2.0. It adds 60 tokens to every session and 1,727 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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