Borrowing it
Nothing to install: this file belongs to jasonjgardner/blockbench-mcp-project. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/jasonjgardner/blockbench-mcp-project/main/.claude/skills/blockbench-pbr-materials/SKILL.mdgit clone --depth 1 https://github.com/jasonjgardner/blockbench-mcp-projectWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/jasonjgardner/blockbench-mcp-project/blockbench-pbr-materials)<a href="https://agentmods.dev/skills/jasonjgardner/blockbench-mcp-project/blockbench-pbr-materials"><img src="https://agentmods.dev/badge/skills/jasonjgardner/blockbench-mcp-project/blockbench-pbr-materials/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/jasonjgardner/blockbench-mcp-project/blockbench-pbr-materials"><img src="https://agentmods.dev/badge/skills/jasonjgardner/blockbench-mcp-project/blockbench-pbr-materials.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket pass
- Snyk pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00060 | $0.01727 |
| Opus 5 | $0.00030 | $0.00864 |
| Sonnet 5 | $0.00012 | $0.00345 |
| Haiku 4.5 | $0.00006 | $0.00173 |
Grade A, and why
blockbench-pbr-materials scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 250 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Blockbench PBR Materials
Create and manage PBR materials for Minecraft Bedrock RTX and other PBR workflows.
Available Tools
| Tool | Purpose |
|---|---|
create_pbr_material |
Create new PBR material with texture channels |
configure_material |
Configure material properties |
list_materials |
List all PBR materials |
get_material_info |
Get detailed material info |
import_texture_set |
Import texture_set.json file |
assign_texture_channel |
Assign texture to PBR channel |
save_material_config |
Export texture_set.json |
PBR Channels
| Channel | Description | Format |
|---|---|---|
color |
Base color/albedo | RGB texture |
normal |
Normal map for surface detail | RGB (tangent space) |
height |
Heightmap for parallax/displacement | Grayscale |
mer |
Metalness/Emissive/Roughness packed | R=Metal, G=Emissive, B=Roughness |
Quick Start
Create Basic PBR Material
create_pbr_material: name="stone_pbr", textures={
color: "stone_color",
normal: "stone_normal"
}
Create Full Material
create_pbr_material: name="gold_block", textures={
color: "gold_color",
normal: "gold_normal",
height: "gold_height",
mer: "gold_mer"
}
Material Configuration
Set Material Properties
configure_material: material_id="stone_pbr", config={
metalness_emissive_roughness: {
metalness: 0.0,
emissive: 0.0,
roughness: 0.8
}
}
Metallic Material
configure_material: material_id="gold_block", config={
metalness_emissive_roughness: {
metalness: 1.0,
emissive: 0.0,
roughness: 0.3
}
}
Emissive Material (Glowing)
configure_material: material_id="glowstone", config={
metalness_emissive_roughness: {
metalness: 0.0,
emissive: 1.0,
roughness: 0.9
}
}
Texture Assignment
Assign Individual Channel
assign_texture_channel: material_id="stone_pbr", channel="height",
texture_id="stone_heightmap"
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 250 lines · 60 tokens per session scan A 6d8b97625a39
blockbench-pbr-materials is a skill published in the GitHub repository jasonjgardner/blockbench-mcp-project (15 stars, last pushed 3mo ago), licensed Apache-2.0. It adds 60 tokens to every session and 1,727 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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