blockbench-substance

blockbench-substance is a skill for Claude Code from jasonjgardner/blockbench-mcp-project. It costs 220 tokens per session (1,977 once invoked), scanned A, original, Apache-2.0.

A workflow for connecting Blockbench, a tool for making game models, with Adobe Substance 3D, a tool for creating procedural materials and textures.

In plain words
What is it for?
Use it to render procedural materials, cook Substance graphs, and import PBR texture maps into Blockbench models.
Why use it?
It provides a defined path for turning Substance material files into textures that fit Blockbench models, when the required Adobe software is installed.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the blockbench-mcp plugin — 15 skills, 5 commands, 1 agent, 2 MCP servers shipped together

Good fit Use it to render procedural materials, cook Substance graphs, and import PBR texture maps into Blockbench models.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/jasonjgardner/blockbench-mcp-project/blockbench-substance
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add jasonjgardner/blockbench-mcp-project --skill blockbench-substance
Clone the repo
git clone --depth 1 https://github.com/jasonjgardner/blockbench-mcp-project

Made for: Claude Code.

Or install blockbench-mcp, the plugin that ships this one along with the rest of its 15 skills, 5 commands, 1 agent, 2 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for blockbench-substance

README.md
[![agentmods](https://agentmods.dev/badge/skills/jasonjgardner/blockbench-mcp-project/blockbench-substance/github.svg)](https://agentmods.dev/skills/jasonjgardner/blockbench-mcp-project/blockbench-substance)
Your own site
<a href="https://agentmods.dev/skills/jasonjgardner/blockbench-mcp-project/blockbench-substance"><img src="https://agentmods.dev/badge/skills/jasonjgardner/blockbench-mcp-project/blockbench-substance/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for blockbench-substance

Your own site · 80×15
<a href="https://agentmods.dev/skills/jasonjgardner/blockbench-mcp-project/blockbench-substance"><img src="https://agentmods.dev/badge/skills/jasonjgardner/blockbench-mcp-project/blockbench-substance.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 220 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,977 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00220 $0.01977
Opus 5.5 $0.00088 $0.00791
Sonnet 5.5 $0.00044 $0.00395
Haiku 4.5 $0.00022 $0.00198

Measured 1mo ago against content hash 4895083926f0, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

blockbench-substance scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

The scan reads SKILL.md. This mod also ships 6 executable files (scripts/painter_bedrock_export.py, scripts/painter_new_project.py, scripts/painter_remote.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/blockbench-substance/SKILL.md · 88 lines

How it starts

The opening of the file, as written. The whole thing — 88 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Blockbench + Adobe Substance 3D

Optional and advanced. Most Blockbench work never needs this: paint with blockbench-texturing, generate with blockbench-gpt-image-textures, derive normal/MER with blockbench-albedo-to-pbr. Use this skill only when the user asks for Substance or already has .sbsar/.sbs/Painter assets. It needs a licensed Adobe Substance 3D install. Load blockbench-use first and blockbench-pbr-materials to assign results.

Substance produces image files. Blockbench stays the source of geometry and UVs. Every path ends with files imported through create_texture (data, pbr_channel) or import_texture_set.

0. Locate the tools

python scripts/sat_locate.py

Designer bundles sbsrender, sbscooker, sbsupdater and substance3d_baker, off PATH, in C:\Program Files\Adobe\Adobe Substance 3D Designer\. sbsmutator and the pysbs Python API come only with the standalone Substance Automation Toolkit. Painter is a GUI app driven over HTTP. If nothing is found, stop and tell the user; do not install Adobe software.

Pick the path

Goal Tool Reference
Procedural material (bricks, rust, leaves) as Blockbench textures sat_render.py → sbsrender sat-cli.md
Have a .sbs graph, need an .sbsar sbscooker (sbsupdater first if old) sat-cli.md
Edit/specialise a .sbs headlessly sbsmutator (SAT only) sat-cli.md
AO / curvature / ID / position masks from the model substance3d_baker baker.md
Hand-paint the model with smart materials Painter + painter_remote.py painter.md
Pack Bedrock MER, convert bit depth, flip normal green, shrink prep_maps.py below

Read the full file on GitHub · 88 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 88 lines · 220 tokens per session scan A 4895083926f0

Subscribe to this mod's changes

blockbench-substance is a skill published in the GitHub repository jasonjgardner/blockbench-mcp-project (27 stars, last pushed 1mo ago), licensed Apache-2.0. It adds 220 tokens to every session and 1,977 once invoked, about $0.0009 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-25.

Related

blockbench-substance compared with skills from other repositories

blockbench-substance next to 6 skills from other repositories
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