blockbench-mcp-project: Skill for Claude Code

.claude/skills/blockbench-texturing/SKILL.md

blockbench-texturing is a skill for Claude Code from jasonjgardner/blockbench-mcp-project. It costs 61 tokens per session (1,902 once invoked), scanned A, original, Apache-2.0.

A set of tools for creating and painting textures in Blockbench, a program for making 3D game models. Textures are 2D images placed on a model to give its surfaces color and detail.

In plain words
What is it for?
Use it to create and apply textures, paint or erase areas, manage layers, pick colors, save brush presets, and adjust how textures map onto model surfaces.
Why use it?
It lets an agent edit the model's surface artwork with brushes, fills, shapes, gradients, layers, selections, and UV settings.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

This is jasonjgardner/blockbench-mcp-project's own configuration. It tells Claude Code how to work on blockbench-mcp-project itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything blockbench-mcp-project configures →

Reuse

Borrowing it

Nothing to install: this file belongs to jasonjgardner/blockbench-mcp-project. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/jasonjgardner/blockbench-mcp-project/main/.claude/skills/blockbench-texturing/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/jasonjgardner/blockbench-mcp-project

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for blockbench-texturing

README.md
[![agentmods](https://agentmods.dev/badge/skills/jasonjgardner/blockbench-mcp-project/blockbench-texturing.svg)](https://agentmods.dev/skills/jasonjgardner/blockbench-mcp-project/blockbench-texturing)
Your own site
<a href="https://agentmods.dev/skills/jasonjgardner/blockbench-mcp-project/blockbench-texturing"><img src="https://agentmods.dev/badge/skills/jasonjgardner/blockbench-mcp-project/blockbench-texturing.svg" alt="Measured on agentmods" height="20"></a>
Per session 61 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,902 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 18 Mar 2026
  • Snyk pass 15 Feb 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00061 $0.01902
Opus 5 $0.00030 $0.00951
Sonnet 5 $0.00012 $0.00380
Haiku 4.5 $0.00006 $0.00190

Measured 7d ago against content hash ccfca678bdbd, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

blockbench-texturing scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/blockbench-texturing/SKILL.md · 291 lines

How it starts

The opening of the file, as written. The whole thing — 291 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Blockbench Texturing

Create and paint textures for 3D models using Blockbench MCP tools.

Available Tools

Texture Management

Tool Purpose
create_texture Create new texture with size and fill color
list_textures List all project textures
get_texture Get texture image data
apply_texture Apply texture to element

Paint Tools

Tool Purpose
paint_with_brush Paint with customizable brush
paint_fill_tool Bucket fill areas
draw_shape_tool Draw rectangles/ellipses
gradient_tool Apply gradients
eraser_tool Erase with brush settings
color_picker_tool Pick colors from texture
copy_brush_tool Clone/copy texture areas

Brush Management

Tool Purpose
create_brush_preset Save brush settings
load_brush_preset Load saved brush
paint_settings Configure paint mode

Layers & Selection

Tool Purpose
texture_layer_management Manage texture layers
texture_selection Create/modify selections

UV Tools

Tool Purpose
set_mesh_uv Set UV coordinates
auto_uv_mesh Auto-generate UVs
rotate_mesh_uv Rotate UV mapping

Resources

Resource URI Purpose
textures textures://{id} List/read texture info

Creating Textures

New Blank Texture

create_texture: name="skin", width=64, height=64, fill_color="#808080"

Texture with Transparency

create_texture: name="overlay", width=32, height=32, fill_color=[0, 0, 0, 0]

Apply to Element

apply_texture: id="body", texture="skin", applyTo="all"

Painting

Basic Brush Stroke

paint_with_brush: texture_id="skin", coordinates=[
  {x: 10, y: 10},
  {x: 15, y: 12},
  {x: 20, y: 10}
], brush_settings={color: "#FF0000", size: 3, shape: "circle"}

Soft Brush

paint_with_brush: texture_id="skin", coordinates=[{x: 32, y: 32}],
  brush_settings={color: "#FFFFFF", size: 10, softness: 50, opacity: 128}

Read the full file on GitHub · 291 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 291 lines · 61 tokens per session scan A ccfca678bdbd

Subscribe to this mod's changes

blockbench-texturing is a skill published in the GitHub repository jasonjgardner/blockbench-mcp-project (15 stars, last pushed 3mo ago), licensed Apache-2.0. It adds 61 tokens to every session and 1,902 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

ashfox

Create, edit, review, animate, and export game-ready low-poly assets in the ashfox web workbench through an AI agent. Use for low-poly modeling, deterministic textures and UVs, rigs, idle or motion animation, GLB, Bedrock, or GeckoLib exports, and Blockbench-free asset production.

sigee-min/ashfox · 67 tokens

blockbench-mcp-modeling

Build high-quality Minecraft / GeckoLib / Bedrock models, textures and animations in Blockbench through the BlockbenchMCP server (the mcpblockbench tools). Use whenever the user asks to create, model, texture, rig, retexture or animate a creature, character, mob or item in Blockbench, wants to match a reference image…

sosadly/blockbench-mcp · 117 tokens

html-ppt-zhangzara-8-bit-orbit

A gamer's journey building a retro-arcade collection — the obsession, the hunt, and what the machines came to mean. Built as a decision-grade story deck for friends, hobby community.

nexu-io/open-design · 53 tokens

screenshot-game-view

Capture a screenshot of the Unity Editor's Game View by reading its internal render texture directly. Image size matches the current Game View resolution; the tool corrects Y-flip on DirectX / Metal so the output is always upright. Requires an open Game View window.

IvanMurzak/Unity-MCP · 58 tokens

threejs-audio-generator

Generate, convert, clean, and integrate audio for Three.js browser games with ElevenLabs: sound effects, looping ambience, UI sounds, impact/weapon/vehicle audio, creature and boss stingers, announcer and dialogue TTS, voice conversion from a scratch performance, voice cleanup, audio manifests, and Web Audio…

majidmanzarpour/threejs-game-skills · 71 tokens

threejs-world-generation

Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs. Use for cinematic 3D terrain, semantic regions, procedural biomes, explicit landmarks, environmental scattering, camera fly-throughs, world diagnostics, or requests for a real 3D environment rather than generated 2D footage.…

calesthio/OpenMontage · 100 tokens