bulk-maintenance

bulk-maintenance is a skill for Claude Code, Codex from kevinpbuckley/VibeUE. It costs 41 tokens per session (906 once invoked), scanned A, original, MIT.

A workflow for making reviewed, bounded batches of changes in Blueprint projects, including interface migration, metadata cleanup, and asset organization.

In plain words
What is it for?
Use it to plan, preview, apply, check, undo, or resume controlled maintenance batches.
Why use it?
It reduces the risk of applying large numbers of changes accidentally by requiring an explicit target list, a dry run, verification, and rollback support.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to plan, preview, apply, check, undo, or resume controlled maintenance batches.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/kevinpbuckley/vibeue/bulk-maintenance
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add kevinpbuckley/VibeUE --skill bulk-maintenance
Clone the repo
git clone --depth 1 https://github.com/kevinpbuckley/VibeUE

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for bulk-maintenance

README.md
[![agentmods](https://agentmods.dev/badge/skills/kevinpbuckley/vibeue/bulk-maintenance/github.svg)](https://agentmods.dev/skills/kevinpbuckley/vibeue/bulk-maintenance)
Your own site
<a href="https://agentmods.dev/skills/kevinpbuckley/vibeue/bulk-maintenance"><img src="https://agentmods.dev/badge/skills/kevinpbuckley/vibeue/bulk-maintenance/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for bulk-maintenance

Your own site · 80×15
<a href="https://agentmods.dev/skills/kevinpbuckley/vibeue/bulk-maintenance"><img src="https://agentmods.dev/badge/skills/kevinpbuckley/vibeue/bulk-maintenance.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 41 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 906 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00041 $0.00906
Opus 5 $0.00020 $0.00453
Sonnet 5 $0.00008 $0.00181
Haiku 4.5 $0.00004 $0.00091

Measured 11d ago against content hash d8039c6ed701, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

bulk-maintenance scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Content/Skills/bulk-maintenance/SKILL.md · 93 lines

How it starts

The opening of the file, as written. The whole thing — 93 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Safe Bulk Maintenance

Use unreal.WorkflowService.run_bulk_maintenance(plan_json, apply, batch_size, stop_on_error) for an explicit target list. It is dry-run-first, path-scoped, bounded to 100 targets per GC batch, returns one result per target, rolls back a failed apply operation, and writes a resumable report under Saved/VibeUE/Bulk.

Rules:

  1. Discover candidates, but pass the final explicit targets array yourself. Never turn a search result directly into deletion.
  2. Call once with apply=False, inspect every would-change/refusal, then repeat the exact plan with apply=True and the same resume_id.
  3. Set path_scope so a malformed target cannot escape the intended content folder.
  4. Use a small batch_size (10–25) for Blueprint work. Each apply target gets a named transaction; compile/save failure is reported as failure and rolled back.
  5. Wrap an unattended task in start_run / finish_run; attach the bulk report and verification.

1. Blueprint interface migration

Discover implementers/referencers with GameIQ when available, compile the candidates before the change, and migrate in two reviewed phases:

import json, unreal
plan = {
  "resume_id": "combat-interface-v2",
  "operation": "interface_add",
  "path_scope": "/Game/Combat",
  "interface": "/Game/Combat/Interfaces/BPI_CombatV2",
  "targets": ["/Game/Combat/BP_Rifle", "/Game/Combat/BP_Sword"]
}
print(unreal.WorkflowService.run_bulk_maintenance(json.dumps(plan), False, 10, True))
# Review, then use True. Remove the old interface only after compile/readback proves v2 is present.

interface_add and interface_remove compile each Blueprint and save only verified successes.

2. Blueprint metadata hygiene

Descriptions are caller-provided intent; the service never invents text. Existing authored metadata is preserved unless that specific target says "overwrite": true.

{"resume_id":"combat-metadata-1","operation":"variable_metadata","path_scope":"/Game/Combat","targets":[
  {"asset":"/Game/Combat/BP_Rifle","variable":"Ammo","category":"Weapon|Ammo","description":"Rounds remaining in the current magazine."},
  {"asset":"/Game/Combat/BP_Sword","variable":"Damage","category":"Weapon|Damage","description":"Base damage before modifiers."}
]}

Read the full file on GitHub · 93 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 93 lines · 41 tokens per session scan A d8039c6ed701

Subscribe to this mod's changes

bulk-maintenance is a skill published in the GitHub repository kevinpbuckley/VibeUE (674 stars, last pushed 6d ago), licensed MIT. It adds 41 tokens to every session and 906 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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