world-of-claudecraft: Skill for Claude Code

.claude/skills/asset-pipeline/SKILL.md

asset-pipeline is a skill for Claude Code from levy-street/world-of-claudecraft. It costs 0 tokens per session (2,063 once invoked), scanned A, original, MIT.

A workflow for creating 3D game assets such as weapons, scenery, creatures, and character skins with an AI asset pipeline. It covers choosing an asset type, running generation commands, checking usage credits, and integrating the results.

In plain words
What is it for?
Use it to create or process a weapon, prop, building, creature, player skin, character model, rig, or related game texture for World of ClaudeCraft.
Why use it?
It turns different kinds of game-asset requests into defined production steps. It also makes costs, required credentials, and available asset types clear before a generation run.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter. Also seen: mentions CLAUDE.md; positional $N argument.

This is levy-street/world-of-claudecraft's own configuration. It tells Claude Code how to work on world-of-claudecraft itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything world-of-claudecraft configures →

Needs its repository: it runs a file that does not travel with it, so clone the repository first. The line is node scripts/asset_pipeline/pipeline.mjs qa --job <id>.

About the project

World of ClaudeCraft is a browser-based classic-style multiplayer online game with a persistent shared world that can also run locally or be controlled through a Python reinforcement-learning interface. Players can quest and raid in the online world, while developers can host it themselves and train AI agents to play. The catalogue skills, agents, instructions, hooks, and setting support workflows for interacting with and developing the game.

levy-street/world-of-claudecraft · 2,251 stars · on GitHub · worldofclaudecraft.com

Reuse

Borrowing it

Nothing to install: this file belongs to levy-street/world-of-claudecraft. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/levy-street/world-of-claudecraft/main/.claude/skills/asset-pipeline/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/levy-street/world-of-claudecraft

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for asset-pipeline

README.md
[![agentmods](https://agentmods.dev/badge/skills/levy-street/world-of-claudecraft/asset-pipeline/github.svg)](https://agentmods.dev/skills/levy-street/world-of-claudecraft/asset-pipeline)
Your own site
<a href="https://agentmods.dev/skills/levy-street/world-of-claudecraft/asset-pipeline"><img src="https://agentmods.dev/badge/skills/levy-street/world-of-claudecraft/asset-pipeline/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for asset-pipeline

Your own site · 80×15
<a href="https://agentmods.dev/skills/levy-street/world-of-claudecraft/asset-pipeline"><img src="https://agentmods.dev/badge/skills/levy-street/world-of-claudecraft/asset-pipeline.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 0 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,063 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 3 findings, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium MCP Rug Pull · line 83
    npx commands without a version suffix (e.g. @1.0.0) create a rug-pull risk if the upstream server is compromised and publishes a malicious update.
    Fix: Pin the version: npx @scope/[email protected]
  • medium MCP Rug Pull · line 84
    npx commands without a version suffix (e.g. @1.0.0) create a rug-pull risk if the upstream server is compromised and publishes a malicious update.
    Fix: Pin the version: npx @scope/[email protected]
  • medium MCP Rug Pull · line 85
    npx commands without a version suffix (e.g. @1.0.0) create a rug-pull risk if the upstream server is compromised and publishes a malicious update.
    Fix: Pin the version: npx @scope/[email protected]
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.02063
Opus 5 $0.00000 $0.01032
Sonnet 5 $0.00000 $0.00413
Haiku 4.5 $0.00000 $0.00206

Measured 12d ago against content hash 8eafefcc6387, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

asset-pipeline scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/asset-pipeline/SKILL.md · 111 lines

How it starts

The opening of the file, as written. The whole thing — 111 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Asset pipeline: generate, review, integrate

Full reference: scripts/asset_pipeline/CLAUDE.md. This is the operational loop.

0. Prerequisites

  • TRIPO_API_KEY in the repo-root .env (gitignored). OPENAI_API_KEY optional (better concept images, skin --prompt repaints). Never commit .env or keys.
  • Confirm credits before spending: node scripts/asset_pipeline/pipeline.mjs balance. A P1 image-to-model run is ~40 to 50 credits; rig 25; retarget 10 per animation.

1. Pick the lane

Ask Lane Command core
Held weapon (sword, axe, staff, ...) weapon weapon --name <key_with_family> --prompt "..."
World object / building / scenery prop prop --name <key> --height <units> --prompt "..." [--building]
Mob / NPC / animated character creature creature --name <key> --prompt "..."
Player-class skin (texture swap) skin skin --class <cls> --suffix <x> --tripo --prompt "..."
League-style themed CHARACTER skin skinmodel skinmodel --class <cls> --theme "pool party" --name <key>
Free rig of a raw mesh (KayKit skeleton) rig-manual rig-manual --raw <job>/raw.glb --name <key>

skinmodel is the flagship: it renders the REAL base class model, has gpt-image-2 redesign that exact character around the theme (same identity, chibi proportions), builds it with Tripo's best model (v3.1 + smart_low_poly), retargets the FULL KayKit clip vocabulary in-place (so clips: kaykit([...]) drives it unchanged), and injects calibrated handslot.r/.l bones (pose transplanted from the knight reference) so it holds weapons through the game's own attach path. Review preview/held_attack.png to see it swing a sword.

Weapon keys MUST contain a family token (sword, dagger, staff, hammer, axe, halberd, spear, scythe, wand) or the tests/held_weapon_models.test.ts contract fails. For skins, --tripo --prompt "..." is the RECOMMENDED mode (real re-texturing); --recolor is the cheap deterministic fallback, and a bare --prompt repaint needs OPENAI_API_KEY (mode details: scripts/asset_pipeline/CLAUDE.md).

Read the full file on GitHub · 111 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 111 lines · 0 tokens per session scan A 8eafefcc6387

Subscribe to this mod's changes

asset-pipeline is a skill published in the GitHub repository levy-street/world-of-claudecraft (2,251 stars, last pushed yesterday), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 2,063 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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