world-of-claudecraft: Skill for Claude Code

.claude/skills/blender-anim-pipeline/SKILL.md

blender-anim-pipeline is a skill for Claude Code from levy-street/world-of-claudecraft. It costs 74 tokens per session (2,671 once invoked), scanned A, original, MIT.

A workflow for creating new GLB animation clips for character and creature rigs already included in World of ClaudeCraft. GLB is a 3D model file format that can contain animation.

In plain words
What is it for?
Use it to author locomotion, attacks, spells, reactions, deaths, and emotes, using pose blending or escalating to Blender when the existing approach is insufficient.
Why use it?
It adds distinct movements without creating a separate animation-dispatch system or rebuilding an existing rig.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter.

This is levy-street/world-of-claudecraft's own configuration. It tells Claude Code how to work on world-of-claudecraft itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything world-of-claudecraft configures →

About the project

World of ClaudeCraft is a browser-based classic-style multiplayer online game with a persistent shared world that can also run locally or be controlled through a Python reinforcement-learning interface. Players can quest and raid in the online world, while developers can host it themselves and train AI agents to play. The catalogue skills, agents, instructions, hooks, and setting support workflows for interacting with and developing the game.

levy-street/world-of-claudecraft · 2,251 stars · on GitHub · worldofclaudecraft.com

Reuse

Borrowing it

Nothing to install: this file belongs to levy-street/world-of-claudecraft. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/levy-street/world-of-claudecraft/main/.claude/skills/blender-anim-pipeline/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/levy-street/world-of-claudecraft

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for blender-anim-pipeline

README.md
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Your own site
<a href="https://agentmods.dev/skills/levy-street/world-of-claudecraft/blender-anim-pipeline"><img src="https://agentmods.dev/badge/skills/levy-street/world-of-claudecraft/blender-anim-pipeline/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for blender-anim-pipeline

Your own site · 80×15
<a href="https://agentmods.dev/skills/levy-street/world-of-claudecraft/blender-anim-pipeline"><img src="https://agentmods.dev/badge/skills/levy-street/world-of-claudecraft/blender-anim-pipeline.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 74 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,671 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium MCP Rug Pull · line 125
    npx commands without a version suffix (e.g. @1.0.0) create a rug-pull risk if the upstream server is compromised and publishes a malicious update.
    Fix: Pin the version: npx @scope/[email protected]
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00074 $0.02671
Opus 5 $0.00037 $0.01336
Sonnet 5 $0.00015 $0.00534
Haiku 4.5 $0.00007 $0.00267

Measured 13d ago against content hash 2dd503b5a969, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

blender-anim-pipeline scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/blender-anim-pipeline/SKILL.md · 170 lines

How it starts

The opening of the file, as written. The whole thing — 170 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Animation authoring: pose-sample-and-blend, with a Blender escalation path

Full mechanics reference: scripts/anim/pose_blend.mjs (the shared module every consumer imports; read its JSDoc before writing a new build script). This skill is the operating procedure and the decision of when to escalate past it.

Scope check first

This is for new authored clips on rigs this repo already ships (public/models/chars/, public/models/creatures/). A brand-new creature or player skin needs the asset-pipeline skill first (rig + base clip vocabulary); this skill only adds MORE clips to a rig that already has a donor clip library baked in.

Why two techniques, not one

Issue #2889 proposed a Blender MCP server driving new clip authoring at scale (1000+ clips). Investigation found:

  • No blender-mcp server is connected to this project, and no script in this repo invokes a blender binary. Blender-driven authoring is genuinely new tooling, not a wired-up path.
  • scripts/build_bow_anims.mjs (merged, live in production, powers the hunter's bow-draw clip) is an existing, dependency-free precedent for authoring brand new clips WITHOUT Blender: it samples poses already baked into a rig's OWN clip library at chosen timestamps, blends between them with hand-authored easing, and bakes the result into a new clip wired through the ordinary animUrls + ClipMap mechanism.

So: pose-sample-and-blend is the primary technique for the large majority of this initiative's scope (a class or creature family needing a distinct clip almost always has a rig that already ships adjacent donor poses: an idle, a windup, a hold, a gesture). Headless Blender is the escalation path, used only when no donor clip anywhere in the rig's shipped library can supply the pose the new clip needs (a genuinely novel silhouette: a new weapon grip angle, a creature-specific pose no shipped clip approximates).

Both land through the exact same seam: an animUrls GLB entry consumed by an existing or new VisualDef/ClipMap in src/render/characters/manifest.ts. Neither technique touches src/render/renderer.ts as the animation driver, and neither adds a dispatch path outside visualKeyFor / ClipMap / VisualDef (issue #2889's own acceptance criteria).

Read the full file on GitHub · 170 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago First seen · 170 lines · 74 tokens per session scan A 2dd503b5a969

Subscribe to this mod's changes

blender-anim-pipeline is a skill published in the GitHub repository levy-street/world-of-claudecraft (2,251 stars, last pushed yesterday), licensed MIT. It adds 74 tokens to every session and 2,671 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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