hz-unity-device-readiness

hz-unity-device-readiness is a skill for Claude Code from meta-quest/agentic-tools. It costs 69 tokens per session (2,194 once invoked), scanned A, original, Apache-2.0.

A Unity project audit for preparing Meta VR applications for glasses with hand-first input and a narrower field of view. It finds controller-dependent interactions and screen layouts that may be clipped.

In plain words
What is it for?
Use it to scan input code, plan controller-to-hand interaction changes, and find head-fixed interface elements that need redesigning.
Why use it?
It shows where an application assumes controllers or a wider view than the target device provides, before those assumptions cause usability problems.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the meta-vr plugin — 36 skills, 1 MCP server shipped together

Good fit Use it to scan input code, plan controller-to-hand interaction changes, and find head-fixed interface elements that need redesigning.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/meta-quest/agentic-tools/hz-unity-device-readiness
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add meta-quest/agentic-tools --skill hz-unity-device-readiness
Clone the repo
git clone --depth 1 https://github.com/meta-quest/agentic-tools

Made for: Claude Code.

Or install meta-vr, the plugin that ships this one along with the rest of its 36 skills, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for hz-unity-device-readiness

README.md
[![agentmods](https://agentmods.dev/badge/skills/meta-quest/agentic-tools/hz-unity-device-readiness/github.svg)](https://agentmods.dev/skills/meta-quest/agentic-tools/hz-unity-device-readiness)
Your own site
<a href="https://agentmods.dev/skills/meta-quest/agentic-tools/hz-unity-device-readiness"><img src="https://agentmods.dev/badge/skills/meta-quest/agentic-tools/hz-unity-device-readiness/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for hz-unity-device-readiness

Your own site · 80×15
<a href="https://agentmods.dev/skills/meta-quest/agentic-tools/hz-unity-device-readiness"><img src="https://agentmods.dev/badge/skills/meta-quest/agentic-tools/hz-unity-device-readiness.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 69 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,194 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00069 $0.02194
Opus 5.5 $0.00028 $0.00878
Sonnet 5.5 $0.00014 $0.00439
Haiku 4.5 $0.00007 $0.00219

Measured 24d ago against content hash 3e249fedc58f, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

hz-unity-device-readiness scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 24d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/hz-unity-device-readiness/SKILL.md · 143 lines

How it starts

The opening of the file, as written. The whole thing — 143 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Device Readiness

Context

This skill prepares a Unity project for Meta VR Glasses device requirements across two dimensions: input (hand tracking as the primary input, not a fallback) and field of view (a device with a narrower FoV than current Quest headsets). The input workflow is immediately below; the field-of-view workflow is its own section further down.

The target device treats hand tracking as the primary input method, not a fallback. Most existing Quest projects were built controller-first, so the work isn't just "replace button presses with gestures" — it's rethinking interaction design so hands feel natural instead of like a worse controller. A systematic scan matters: find every controller dependency, understand the gameplay intent behind it, and map it to the right ISDK pattern.

When a Meta VR Glasses or Meta Quest device is connected, ground the audit in real device data first — metavr device list shows what's attached, and metavr device info <id> reports the device's input and display capabilities the audit should target.

Analysis Workflow

Step 1: Scan the Project

Build a complete picture of how the project handles input today. Controller dependencies hide in surprising places — not just obvious OVRInput.Get() calls, but also XR Interaction Toolkit components, Unity's legacy Input system, and custom grab systems. Cast a wide net:

# Find controller input usage
grep -r "OVRInput\.\(Get\|GetDown\|GetUp\)" --include="*.cs" .
grep -r "OVRInput\.Button\|OVRInput\.Axis" --include="*.cs" .

# Find XR Interaction Toolkit usage
grep -r "XRGrabInteractable\|XRRayInteractor\|XRDirectInteractor" --include="*.cs" .

# Find legacy Input system usage
grep -r "Input\.GetButton\|Input\.GetAxis\|Input\.GetKey" --include="*.cs" .

# Find interaction patterns
grep -r "Grabbable\|IGrabbable\|OnGrab\|OnRelease" --include="*.cs" .
grep -r "Raycast\|RaycastHit\|Physics\.Raycast" --include="*.cs" .

Step 2: Categorize Findings

Read the full file on GitHub · 143 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 24d ago First seen · 143 lines · 69 tokens per session scan A 3e249fedc58f

Subscribe to this mod's changes

hz-unity-device-readiness is a skill published in the GitHub repository meta-quest/agentic-tools (221 stars, last pushed 25d ago), licensed Apache-2.0. It adds 69 tokens to every session and 2,194 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-25.

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