hz-xr-simulator-control

hz-xr-simulator-control is a skill for Claude Code from meta-quest/agentic-tools. It costs 135 tokens per session (2,405 once invoked), scanned A, original, Apache-2.0.

A control guide for a running Meta XR Simulator, which is desktop software that imitates a VR headset. It selects the simulator-specific commands for its virtual device, input, environment, display layers, frame rate, and logs.

In plain words
What is it for?
Use it to change simulated headset settings, provide virtual hand or controller input, inspect runtime data, and record or troubleshoot simulator behavior.
Why use it?
It prevents commands intended for a physical headset from being used against the simulator, which can otherwise look like no device is connected.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Part of the meta-vr plugin — 36 skills, 1 MCP server shipped together

Good fit Use it to change simulated headset settings, provide virtual hand or controller input, inspect runtime data, and record or troubleshoot simulator behavior.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/meta-quest/agentic-tools/hz-xr-simulator-control
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add meta-quest/agentic-tools --skill hz-xr-simulator-control
Clone the repo
git clone --depth 1 https://github.com/meta-quest/agentic-tools

Made for: Claude Code.

Or install meta-vr, the plugin that ships this one along with the rest of its 36 skills, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for hz-xr-simulator-control

README.md
[![agentmods](https://agentmods.dev/badge/skills/meta-quest/agentic-tools/hz-xr-simulator-control/github.svg)](https://agentmods.dev/skills/meta-quest/agentic-tools/hz-xr-simulator-control)
Your own site
<a href="https://agentmods.dev/skills/meta-quest/agentic-tools/hz-xr-simulator-control"><img src="https://agentmods.dev/badge/skills/meta-quest/agentic-tools/hz-xr-simulator-control/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for hz-xr-simulator-control

Your own site · 80×15
<a href="https://agentmods.dev/skills/meta-quest/agentic-tools/hz-xr-simulator-control"><img src="https://agentmods.dev/badge/skills/meta-quest/agentic-tools/hz-xr-simulator-control.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 135 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,405 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00135 $0.02405
Opus 5.5 $0.00054 $0.00962
Sonnet 5.5 $0.00027 $0.00481
Haiku 4.5 $0.00014 $0.00241

Measured 24d ago against content hash 2caa710ecfb7, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

hz-xr-simulator-control scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 24d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/hz-xr-simulator-control/SKILL.md · 153 lines

How it starts

The opening of the file, as written. The whole thing — 153 lines — stays where its author put it; the contents beside it link to each section on GitHub.

XR Simulator Control

metavr is overwhelmingly a physical Quest or Glasses CLI: device, app, capture, input, log, files and ui all talk to a headset over ADB. xrsim is one group among them and drives a simulated headset instead. Choosing the wrong group is the most common failure here, and it is quiet: metavr device list prints No devices connected and exits 0, so the wrong answer looks healthier than the right one.

This skill drives a simulator that already exists. Installing one, or wiring it into a project, belongs to hz-xr-simulator-install-and-configure.

Which Command Group

The goal concerns Use Not
The simulated headset model, IPD, refresh rate metavr xrsim device … metavr device … (physical, ADB)
The simulator frontend process metavr xrsim app … metavr app … (APKs on a headset)
Simulated hands and controllers metavr xrsim input … metavr input … (keyevents to hardware)
The simulator's synthetic room metavr xrsim env … —
Compositor layers, simulated frame rate metavr xrsim layer / xrsim runtime fps —
The simulator's own logs metavr xrsim runtime logs metavr log / metavr adb logcat (device logcat)
What the simulated headset renders metavr xrsim record metavr capture (physical device screen)
Recording and replaying an app's OpenXR calls on a real headset metavr tapedeck metavr xrsim record (compositor pixels, not a call stream)
The SpatialSim emulator metavr ssim metavr xrsim (a different simulator)

Read the Use column as the right tool for that goal and Not as the one you might reach for by mistake. The last two rows are in this table because they are the mistakes, not because they are this skill's job.

Three are worth stating outright, because a plausible command exists on both sides:

  • "Record an OpenXR session" is the most confusable intent in the CLI. xrsim record captures the simulator's compositor output to MP4; tapedeck captures and replays an app's OpenXR call stream on a physical device. They are not substitutes.
  • "The simulator" is ambiguous inside this binary. ssim is the SpatialSim emulator, xrsim is the Meta XR Simulator.
  • device, app and input exist both at the top level and under xrsim, so the same verb means different things depending on the group. capture does not: there is no xrsim capture, and the simulator equivalent is xrsim record.

Read the full file on GitHub · 153 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 24d ago First seen · 153 lines · 135 tokens per session scan A 2caa710ecfb7

Subscribe to this mod's changes

hz-xr-simulator-control is a skill published in the GitHub repository meta-quest/agentic-tools (221 stars, last pushed 25d ago), licensed Apache-2.0. It adds 135 tokens to every session and 2,405 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-25.

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