gsp-build-strategy

gsp-build-strategy is a skill for Claude Code, Codex from mike007jd/game-superpowers. It costs 27 tokens per session (569 once invoked), scanned A, original, MIT.

A game-development planning guide for choosing how to build a game, how much quality to aim for, and how large each task should be.

In plain words
What is it for?
It helps choose modes such as guided development or live patching, set targets such as a first playable version or production feature, and record the decision when needed.
Why use it?
It helps match the development approach to the project's stage and risk, so a small experiment is not planned like a live product.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions subagents.

Good fit It helps choose modes such as guided development or live patching, set targets such as a first playable version or production feature, and record the decision when needed.

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Install with agentmods
npx agentmods add skills/mike007jd/game-superpowers/gsp-build-strategy
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add mike007jd/game-superpowers --skill gsp-build-strategy
Clone the repo
git clone --depth 1 https://github.com/mike007jd/game-superpowers

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for gsp-build-strategy

README.md
[![agentmods](https://agentmods.dev/badge/skills/mike007jd/game-superpowers/gsp-build-strategy/github.svg)](https://agentmods.dev/skills/mike007jd/game-superpowers/gsp-build-strategy)
Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for gsp-build-strategy

Your own site · 80×15
<a href="https://agentmods.dev/skills/mike007jd/game-superpowers/gsp-build-strategy"><img src="https://agentmods.dev/badge/skills/mike007jd/game-superpowers/gsp-build-strategy.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 27 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 569 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00027 $0.00569
Opus 5 $0.00014 $0.00284
Sonnet 5 $0.00005 $0.00114
Haiku 4.5 $0.00003 $0.00057

Measured 11d ago against content hash 872e2e78cf32, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

gsp-build-strategy scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

publish/clawhub/gsp-build-strategy/SKILL.md · 63 lines

How it starts

The opening of the file, as written. The whole thing — 63 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Game Build Strategy

Goal

Choose the right build strategy for the project.

Outputs

Follow the gsp-orchestrator output strategy:

  • inline (default): present build strategy and quality target in conversation.
  • minimal or full: write docs/game-studio/build-strategy.md and docs/game-studio/quality-target.md.

Use:

  • ./shared/reference/development-modes.md
  • ./shared/reference/quality-targets.md
  • ./shared/templates/build-strategy.md
  • ./shared/templates/quality-target.md

Development modes

  • yolo-super
  • guided-build
  • refactor-open
  • surgical-live

Quality targets

  • first-playable
  • polished-prototype
  • production-feature
  • live-patch

Selection rules

  • greenfield + narrow mechanic spike -> yolo-super + first-playable
  • greenfield + serious showcase build -> usually yolo-super or guided-build + polished-prototype
  • existing product-facing feature work -> usually guided-build or refactor-open + production-feature
  • shipped or live-risky -> surgical-live + live-patch

Planning policy

Match task size to the mode:

  • aggressive modes can use large coherent implementation chunks
  • production-feature work can use medium coherent chunks
  • live work should use smaller changes with tighter verification

Choose the exploration budget explicitly:

  • minimal when the task is narrow and already shape-locked
  • standard for normal product work
  • high for single-prompt showcase generation, benchmark runs, or any task where first-result quality matters more than token thrift

For high exploration budget work:

  • spend more tokens up front on concept lock, UX shape, and visual anchor decisions
  • prefer polished-prototype over first-playable unless the user explicitly wants only a spike
  • add runtime verification and screenshot critique before claiming completion
  • if the host supports subagents, default to builder + reviewer + verifier instead of a single uninterrupted build pass
  • if the task splits cleanly, allow multiple builders in parallel with a shared reviewer / verifier gate

Read the full file on GitHub · 63 lines

Files

What ships with it

9 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 63 lines · 27 tokens per session scan A 872e2e78cf32

Subscribe to this mod's changes

gsp-build-strategy is a skill published in the GitHub repository mike007jd/game-superpowers (12 stars, last pushed 4mo ago), licensed MIT. It adds 27 tokens to every session and 569 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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