gsp-feedback-design

gsp-feedback-design is a skill for Claude Code, Codex from mike007jd/game-superpowers. It costs 21 tokens per session (282 once invoked), scanned A, original, MIT.

A guide for designing how a game communicates through visuals, movement, sound, and interface changes. It treats these responses as part of the game rules, not as finishing touches.

In plain words
What is it for?
Use it to plan feedback for combat, movement, collecting, menus, and puzzles, including what belongs in the game world or on the heads-up display (HUD).
Why use it?
It helps when actions work but feel unresponsive or unclear. It gives the game consistent signals for success, failure, danger, and changing states.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to plan feedback for combat, movement, collecting, menus, and puzzles, including what belongs in the game world or on the heads-up display (HUD).

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Install with agentmods
npx agentmods add skills/mike007jd/game-superpowers/gsp-feedback-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add mike007jd/game-superpowers --skill gsp-feedback-design
Clone the repo
git clone --depth 1 https://github.com/mike007jd/game-superpowers

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for gsp-feedback-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/mike007jd/game-superpowers/gsp-feedback-design/github.svg)](https://agentmods.dev/skills/mike007jd/game-superpowers/gsp-feedback-design)
Your own site
<a href="https://agentmods.dev/skills/mike007jd/game-superpowers/gsp-feedback-design"><img src="https://agentmods.dev/badge/skills/mike007jd/game-superpowers/gsp-feedback-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for gsp-feedback-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/mike007jd/game-superpowers/gsp-feedback-design"><img src="https://agentmods.dev/badge/skills/mike007jd/game-superpowers/gsp-feedback-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 21 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 282 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00021 $0.00282
Opus 5 $0.00010 $0.00141
Sonnet 5 $0.00004 $0.00056
Haiku 4.5 $0.00002 $0.00028

Measured 10d ago against content hash f371d73519cb, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

gsp-feedback-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

publish/clawhub/gsp-feedback-design/SKILL.md · 41 lines

What it actually says

Game Feedback Design

Goal

Make feedback part of the design, not something bolted on at the end.

Outputs

Follow the gsp-orchestrator output strategy:

  • inline (default): present feedback design in conversation.
  • minimal or full: write docs/game-studio/feedback-design.md.

Use:

  • ./shared/templates/feedback-design.md
  • ./shared/checklists/feedback-design-checklist.md
  • ./shared/checklists/game-feel-pillars.md
  • ./shared/checklists/ui-ux-hard-rules.md

Cover

  • input acknowledgment
  • success / reward signals
  • fail / deny signals
  • danger telegraphing
  • state transition feedback
  • audio priorities
  • micro-motion and juice that support clarity rather than noise
  • which feedback belongs in the world layer vs the HUD layer

Use when

  • the build works but feels dead
  • the target is polished-prototype or above
  • combat, traversal, collection, menuing, or puzzle interactions need stronger feel

Important

Feedback is part of the mechanic contract. If the game does not communicate clearly or feel responsive, it is not “done enough.”

Files

What ships with it

9 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 41 lines · 21 tokens per session scan A f371d73519cb

Subscribe to this mod's changes

gsp-feedback-design is a skill published in the GitHub repository mike007jd/game-superpowers (12 stars, last pushed 4mo ago), licensed MIT. It adds 21 tokens to every session and 282 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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