Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add zenstory-ai/novel-to-game --skill game-art-directiongit clone --depth 1 https://github.com/zenstory-ai/novel-to-gameWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/zenstory-ai/novel-to-game/game-art-direction)<a href="https://agentmods.dev/skills/zenstory-ai/novel-to-game/game-art-direction"><img src="https://agentmods.dev/badge/skills/zenstory-ai/novel-to-game/game-art-direction/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/zenstory-ai/novel-to-game/game-art-direction"><img src="https://agentmods.dev/badge/skills/zenstory-ai/novel-to-game/game-art-direction.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00108 | $0.00816 |
| Opus 5.5 | $0.00043 | $0.00326 |
| Sonnet 5.5 | $0.00022 | $0.00163 |
| Haiku 4.5 | $0.00011 | $0.00082 |
Grade A, and why
game-art-direction scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
1 near-identical copy found in the catalogue:
- game-art-direction — 100% identical, 0 lines differ
What it actually says
游戏美术与创意方向
定义玩家最终看见、听见和读懂的体验;资产怎样生产、使用什么渲染库、模型或供应商由构建阶段决定。
读取 art-direction-method.md。必须已有 GAME_DESIGN.md 与
PRODUCT_BRIEF.md;视觉服务玩法,不能用漂亮参考图重写游戏。
产物语言由 PRODUCT_BRIEF.md 锁定;未锁定时跟随对话语言,不默认产出中文。
继承目标平台、视口/朝向、画风、内容尺度、targetFinish 与 experienceProfile。视觉参考只借
声明的构图、材质、色光或信息原则,不复制他作角色、地图、界面和资产。原作文化与目标市场分别
研究,不用流行刻板符号替代原作身份。
设计
- 定义能区分正确与错误方案的视觉原则;身份与审美校准见参考方法同名一节;
- 为玩家、目标、威胁、奖励和地标建立镜头、焦点、轮廓、尺度与密度语法;
- 让颜色、光、材质和运动编码真实状态,并提供不依赖颜色的提示、低动效表达与清晰的明度对比;
- 定义首屏焦点、HUD 信息层级、输入反馈、结果分级、失败与结果状态;
- 为环境、角色、交互物和关键道具定义共享世界语法与各自识别锚点;
- 定义目标语言的字体覆盖、阅读顺序、文本密度与文化符号边界;
- 为核心循环或最高视觉风险定义关键游戏时刻,说明玩家动作、压力、焦点和前后状态;
- 定义声音世界、功能反馈层级和音乐边界;语音只在确有独特价值时选择,并始终保留字幕/静音路径。
narrative-led 或 hybrid 的叙事层还要说明人物距离、朝向、遮挡和姿态如何表现关系变化,以及对白区
怎样保证阅读、历史回看、跳过与加速。
不要写着色器、拓扑、贴图规格、接口、文件格式教程或供应商参数。
输出
生成 design/ART_DIRECTION.md,包含:
targetFinish与视觉原则;- 镜头/构图、世界/角色/道具语法、功能性色光材质;
- HUD、反馈、运动/转场、语言/文化与声音方向;
- 关键游戏时刻;
- 必需与可降级资产,以及原创/授权边界和仍未确定的视觉风险。
是否追加 design/VISUAL_TARGETS.md 与少量持久目标图,条件见方法「关键游戏时刻与目标图」。
交付前在目标视口检查动作、压力与反馈可辨;关键时刻在实际界面而非概念海报中成立; 方向覆盖核心循环、失败和结果,构建无需重新发明风格或反馈,但仍保有实现自由。
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 7d ago Changed 6c4a04515e0d
- 12d ago Changed 73f95a5e7477
- 1mo ago Changed · -4 lines 79aada543bbc
- 1mo ago Changed · -1 lines · -60 tokens per session 94a69ae08c9a
- 1mo ago Changed · -21 lines cb205230e55d
- 1mo ago First seen · 74 lines · 168 tokens per session scan A 1a798bab9818
game-art-direction is a skill published in the GitHub repository zenstory-ai/novel-to-game (933 stars, last pushed 7d ago), licensed MIT. It adds 108 tokens to every session and 816 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
design-review
Reviews one design document for completeness, internal consistency, implementability, and design standards. Before handing to programmers.
art-bible
Author the Art Bible — visual identity gating asset production. Run before /map-systems.
asset-spec
Per-asset visual specs plus AI generation prompts from GDDs and character profiles. After the art bible.
localize
Localization pipeline — find hardcoded strings, extract string tables, cultural review, VO, RTL, enforce string freeze.
vertical-slice
Pre-production validation — end-to-end build to confirm the full loop is achievable before committing to Production. After GDDs, architecture, UX specs.
help
What should I do next? Use when stuck or you don't know what to do.