gsp-loop-bootstrap

gsp-loop-bootstrap is a skill for Claude Code, Codex from mike007jd/game-superpowers. It costs 25 tokens per session (222 once invoked), scanned A, original, MIT.

A game-architecture guide for setting up how gameplay state, controls, cameras, user-interface elements, and sound work together.

In plain words
What is it for?
Use it when starting or reorganising a game's main runtime structure, including state machines, player controls, camera behaviour, HUD updates, and encounter flow.
Why use it?
It helps prevent important game state from being hidden in display code and reduces costly structural changes later.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/mike007jd/game-superpowers/gsp-loop-bootstrap
Any agent
npx skills add mike007jd/game-superpowers --skill gsp-loop-bootstrap
Clone the repo
git clone --depth 1 https://github.com/mike007jd/game-superpowers

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for gsp-loop-bootstrap

README.md
[![agentmods](https://agentmods.dev/badge/skills/mike007jd/game-superpowers/gsp-loop-bootstrap.svg)](https://agentmods.dev/skills/mike007jd/game-superpowers/gsp-loop-bootstrap)
Your own site
<a href="https://agentmods.dev/skills/mike007jd/game-superpowers/gsp-loop-bootstrap"><img src="https://agentmods.dev/badge/skills/mike007jd/game-superpowers/gsp-loop-bootstrap.svg" alt="Measured on agentmods" height="20"></a>
Per session 25 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 222 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00025 $0.00222
Opus 5 $0.00013 $0.00111
Sonnet 5 $0.00005 $0.00044
Haiku 4.5 $0.00003 $0.00022

Measured 5d ago against content hash bcfb54cb4668, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-05, from the pricing page.

Security

Grade A, and why

gsp-loop-bootstrap scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

publish/clawhub/gsp-loop-bootstrap/SKILL.md · 33 lines

What it actually says

Game Loop Bootstrap

Goal

Create a maintainable gameplay architecture that matches the chosen target quality.

Outputs

Follow the gsp-orchestrator output strategy:

  • inline (default): present architecture decisions in conversation.
  • minimal or full: write or update docs/game-studio/architecture.md.

Prefer abstractions like

  • GameManager
  • InputProfile
  • StateMachine
  • PlayerController
  • CameraRig
  • HUDFlow
  • SoundLayer
  • EncounterDirector

Rules

  • Separate simulation state and UI state clearly enough to reason about them.
  • Avoid hiding critical gameplay state inside presentation objects.
  • Choose the simplest architecture that still supports the requested result.
  • In aggressive greenfield modes, do not fear building a complete coherent shell if it prevents later churn.
  • In live modes, preserve compatibility unless a deliberate migration plan exists.
Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 33 lines · 25 tokens per session scan A bcfb54cb4668

Subscribe to this mod's changes

gsp-loop-bootstrap is a skill published in the GitHub repository mike007jd/game-superpowers (6 stars, last pushed 4mo ago), licensed MIT. It adds 25 tokens to every session and 222 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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