Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add MRCalderon3D/everything-game-dev-code --skill unity-performancegit clone --depth 1 https://github.com/MRCalderon3D/everything-game-dev-codeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/mrcalderon3d/everything-game-dev-code/unity-performance)<a href="https://agentmods.dev/skills/mrcalderon3d/everything-game-dev-code/unity-performance"><img src="https://agentmods.dev/badge/skills/mrcalderon3d/everything-game-dev-code/unity-performance/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/mrcalderon3d/everything-game-dev-code/unity-performance"><img src="https://agentmods.dev/badge/skills/mrcalderon3d/everything-game-dev-code/unity-performance.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00018 | $0.00340 |
| Opus 5.5 | $0.00007 | $0.00136 |
| Sonnet 5.5 | $0.00004 | $0.00068 |
| Haiku 4.5 | $0.00002 | $0.00034 |
Grade A, and why
unity-performance scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Unity Performance
Purpose
Profile and optimize Unity projects based on player-build evidence, not editor intuition.
Use When
- frame time, GC, memory, or load issues appear
- content scale is rising
- release targets are approaching
Inputs
- target hardware
- representative scenes
- current metrics
- content and architecture assumptions
Process
- profile player builds on target or representative hardware
- separate CPU, GPU, GC, loading, and memory issues
- review scene, prefab, asset, and code contributors together
- prioritize fixes by measured impact
- track performance baselines over time
Outputs
- profiling summary
- optimization backlog
- baseline metrics
- owner-by-problem map
Quality Bar
- respects Unity lifecycle, serialization, and content authoring realities
- keeps editor/runtime/test boundaries clean
- prevents scene, prefab, and package complexity from becoming hidden architecture
Common Failure Modes
- inspector wiring being the only source of truth
- overusing MonoBehaviours or scene setup as architecture
- package or scene drift reaching release without review
Related Agents
- unity-reviewer
- performance-reviewer
- technical-artist
Related Commands
- unity-review
- perf-budget
- verify
Notes
- Keep this skill aligned with the relevant rules layer and current project documentation.
- If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 60 lines · 18 tokens per session scan A 4c78b081d54c
unity-performance is a skill published in the GitHub repository MRCalderon3D/everything-game-dev-code (96 stars, last pushed 12d ago), licensed MIT. It adds 18 tokens to every session and 340 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-10.
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