unity-async-patterns

unity-async-patterns is a skill for Claude Code, Codex from Nice-Wolf-Studio/unity-claude-skills. It costs 77 tokens per session (4,022 once invoked), scanned A, original, MIT.

A collection of Unity patterns for writing reliable asynchronous code and coroutines, which let work continue over time without freezing the game.

In plain words
What is it for?
It helps review or write Unity async and coroutine code, including correct waiting, cancellation when objects are destroyed, background-thread transitions, batch-mode frame waits, and Addressables cleanup.
Why use it?
It highlights bugs involving pooled Awaitable objects, cancellation, threads, swallowed errors, frame waits, and Addressables resource handles.

Skill for Claude CodeCodex

Part of the unity plugin — 35 skills shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/nice-wolf-studio/unity-claude-skills/unity-async-patterns
Any agent
npx skills add Nice-Wolf-Studio/unity-claude-skills --skill unity-async-patterns
Clone the repo
git clone --depth 1 https://github.com/Nice-Wolf-Studio/unity-claude-skills

Made for: Claude Code, Codex.

Or install unity, the plugin that ships this one along with the rest of its 35 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-async-patterns

README.md
[![agentmods](https://agentmods.dev/badge/skills/nice-wolf-studio/unity-claude-skills/unity-async-patterns.svg)](https://agentmods.dev/skills/nice-wolf-studio/unity-claude-skills/unity-async-patterns)
Your own site
<a href="https://agentmods.dev/skills/nice-wolf-studio/unity-claude-skills/unity-async-patterns"><img src="https://agentmods.dev/badge/skills/nice-wolf-studio/unity-claude-skills/unity-async-patterns.svg" alt="Measured on agentmods" height="20"></a>
Per session 77 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,022 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00077 $0.04022
Opus 5 $0.00039 $0.02011
Sonnet 5 $0.00015 $0.00804
Haiku 4.5 $0.00008 $0.00402

Measured 5d ago against content hash 3e9b7f850e7e, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

unity-async-patterns scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

skills/unity-async-patterns/SKILL.md · 543 lines

How it starts

The opening of the file, as written. The whole thing — 543 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Async & Coroutine Patterns -- Correctness Patterns

Prerequisite skills: unity-scripting (coroutines, Awaitable API, yield types), unity-lifecycle (destruction timing, destroyCancellationToken)

These patterns target async bugs that are especially dangerous because they often work during testing and fail in production: exceptions silently swallowed, objects destroyed mid-await, and thread context violations.


PATTERN: Awaitable Double-Await

WHEN: Storing an Awaitable instance and awaiting it more than once

WRONG (Claude default):

Awaitable task = Awaitable.WaitForSecondsAsync(2f);
await task; // First await -- works
await task; // Second await -- UNDEFINED BEHAVIOR (may complete instantly or throw)

RIGHT:

// Awaitable is POOLED -- after the first await completes, the instance is recycled
// Each Awaitable should be awaited exactly once

// If you need to await the same operation from multiple places, use .AsTask():
var task = Awaitable.WaitForSecondsAsync(2f).AsTask();
await task; // Works
await task; // Works -- Task is not pooled

// Or simply create separate Awaitables:
await Awaitable.WaitForSecondsAsync(2f);
await Awaitable.WaitForSecondsAsync(2f); // Fresh instance

GOTCHA: Unity pools Awaitable instances to avoid allocation. After completion, the instance is returned to the pool and may be reused by a completely different operation. A second await on the same instance may see a different operation's state, complete instantly, or throw. This is unlike Task which can be safely awaited multiple times. Use .AsTask() when you need multi-await semantics, but be aware this allocates.


PATTERN: Missing destroyCancellationToken

WHEN: Writing async methods in MonoBehaviours

WRONG (Claude default):

async Awaitable Start()
{
    await Awaitable.WaitForSecondsAsync(5f);
    // If object was destroyed during the wait:
    // - MissingReferenceException on next Unity API call
    // - Or worse: silently operates on a "fake-null" object
    transform.position = Vector3.zero;
}

Read the full file on GitHub · 543 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 543 lines · 77 tokens per session scan A 3e9b7f850e7e

Subscribe to this mod's changes

unity-async-patterns is a skill published in the GitHub repository Nice-Wolf-Studio/unity-claude-skills (30 stars, last pushed 1mo ago), licensed MIT. It adds 77 tokens to every session and 4,022 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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