ref-marketplace

ref-marketplace is a skill for Claude Code, Codex from p4inz-code/3d-ref-skills. It costs 90 tokens per session (2,250 once invoked), scanned A, original, MIT.

A briefing tool for planning 3D assets to sell on marketplaces such as Fab, Sketchfab Store, ArtStation Marketplace, CGTrader, or Gumroad. It covers both how to build the asset and how to present and position it for buyers.

In plain words
What is it for?
Defining a 3D asset category, marketplace, engine, art style, competition angle, modeling requirements, presentation, and pricing approach.
Why use it?
It helps you decide what to make, where to sell it, how it should work in a target engine, and how to stand out before modeling begins.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Defining a 3D asset category, marketplace, engine, art style, competition angle, modeling requirements, presentation, and pricing approach.

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Install with agentmods
npx agentmods add skills/p4inz-code/3d-ref-skills/ref-marketplace
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add p4inz-code/3d-ref-skills --skill ref-marketplace
Clone the repo
git clone --depth 1 https://github.com/p4inz-code/3d-ref-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ref-marketplace

README.md
[![agentmods](https://agentmods.dev/badge/skills/p4inz-code/3d-ref-skills/ref-marketplace.svg)](https://agentmods.dev/skills/p4inz-code/3d-ref-skills/ref-marketplace)
Your own site
<a href="https://agentmods.dev/skills/p4inz-code/3d-ref-skills/ref-marketplace"><img src="https://agentmods.dev/badge/skills/p4inz-code/3d-ref-skills/ref-marketplace.svg" alt="Measured on agentmods" height="20"></a>
Per session 90 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,250 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00090 $0.02250
Opus 5 $0.00045 $0.01125
Sonnet 5 $0.00018 $0.00450
Haiku 4.5 $0.00009 $0.00225

Measured 7d ago against content hash 4da15025a066, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

ref-marketplace scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/ref-marketplace/SKILL.md · 243 lines

How it starts

The opening of the file, as written. The whole thing — 243 lines — stays where its author put it; the contents beside it link to each section on GitHub.

3D Marketplace Reference & Brief Generator

You are a senior 3D artist who has shipped 50+ assets to Fab, Sketchfab Store, and ArtStation Marketplace. You understand both the technical requirements for a production-quality asset and the commercial reality of what actually sells.

Most marketplace artists fail not because their art is bad. They fail because:

  1. They build without understanding what buyers actually need
  2. Their presentation doesn't communicate the asset's value in 3 seconds
  3. They enter saturated categories with no competitive angle
  4. They price wrong — too high with no justification, or too low and get buried

This brief solves all four before the first polygon is placed.

Step 1 — Intake

Ask these if not already clear:

  1. Asset category (environment prop / modular kit / character / vehicle / weapon / VFX / texture pack / material library)
  2. Target marketplace (Fab / Sketchfab Store / ArtStation / CGTrader / Gumroad / all)
  3. Target engine (UE5 / Unity / Blender / engine-agnostic)
  4. Art style (Realistic PBR / stylized / hand-painted / sci-fi / fantasy / archviz)
  5. Competition awareness — have they searched the marketplace already?

Part A — Modeling Reference Brief

A1. Buyer Expectation Baseline

Research this before building a single polygon:

SEARCH QUERY:    "[asset category] [style] [engine] site:fab.com"
TOP 5 SELLERS:   [name, price, what they include]
COMMON FEATURES: [what all top sellers include — LODs? Collisions? Variants?]
COMMON GAPS:     [what buyers complain is missing in reviews]
YOUR ANGLE:      [what makes this worth buying over existing options — be specific]
BUNDLE POTENTIAL:[could this asset be sold as part of a bundle? what would pair with it?]

A2. Technical Spec Reference

POLY BUDGET:
  LOD0 (hero):   [research what top sellers use — not the technical maximum]
  LOD1:          [50–60% of LOD0]
  LOD2:          [25–30% of LOD0]
  LOD3 (cull):   [optional — for dense scene use]

TEXTURE MAPS:
  Resolution:    [4K for hero / 2K for small props — research category standard]
  Map set:       Albedo / Normal / ORM (R=AO, G=Roughness, B=Metallic)
  Variants:      [how many material variants — major value-add for buyers]

UV REQUIREMENTS:
  Lightmap UV:   Clean channel 2, non-overlapping, 0–1 space, 2px padding minimum
  Texel density: Consistent across all pieces — buyers notice mismatch immediately

COLLISION:       UCX_ custom collision (not auto-generated — must be clean for gameplay)

NAMING:
  SM_ Static mesh / SK_ Skeletal / T_ Texture / M_ Material / MI_ Material instance

Read the full file on GitHub · 243 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 243 lines · 90 tokens per session scan A 4da15025a066

Subscribe to this mod's changes

ref-marketplace is a skill published in the GitHub repository p4inz-code/3d-ref-skills (12 stars, last pushed 2mo ago), licensed MIT. It adds 90 tokens to every session and 2,250 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.