setup-engine

setup-engine is a skill for Claude Code from pixel-cellar/Claude-Code-Game-Studios. It costs 53 tokens per session (3,101 once invoked), scanned A, original, MIT.

A workflow for choosing and recording the game engine and its version, such as Godot, Unity, or Unreal Engine. An engine is the software used to build and run a game.

In plain words
What is it for?
It helps compare engines based on the game's type, platform, team, language preferences, budget, and existing design work.
Why use it?
It turns an engine choice into a documented project decision and identifies missing technical knowledge. If needed, it looks up reference information for newer engine versions.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions CLAUDE.md.

Good fit It helps compare engines based on the game's type, platform, team, language…

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/pixel-cellar/claude-code-game-studios/setup-engine
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add pixel-cellar/Claude-Code-Game-Studios --skill setup-engine
Clone the repo
git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-Studios

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for setup-engine

README.md
[![agentmods](https://agentmods.dev/badge/skills/pixel-cellar/claude-code-game-studios/setup-engine.svg)](https://agentmods.dev/skills/pixel-cellar/claude-code-game-studios/setup-engine)
Your own site
<a href="https://agentmods.dev/skills/pixel-cellar/claude-code-game-studios/setup-engine"><img src="https://agentmods.dev/badge/skills/pixel-cellar/claude-code-game-studios/setup-engine.svg" alt="Measured on agentmods" height="20"></a>
Per session 53 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,101 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00053 $0.03101
Opus 5 $0.00026 $0.01550
Sonnet 5 $0.00011 $0.00620
Haiku 4.5 $0.00005 $0.00310

Measured 3d ago against content hash 6760d8d7713a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

setup-engine scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/setup-engine/SKILL.md · 295 lines

How it starts

The opening of the file, as written. The whole thing — 295 lines — stays where its author put it; the contents beside it link to each section on GitHub.

当此技能被调用时:

1. 解析参数

三种模式:

  • 完整规格/setup-engine godot 4.6 — 已提供引擎和版本
  • 仅引擎/setup-engine unity — 已提供引擎,版本将自动查找
  • 无参数/setup-engine — 完全引导模式(引擎推荐 + 版本选择)

2. 引导模式(无参数)

如果未指定引擎,运行交互式引擎选择流程:

检查现有游戏概念

  • 如果存在,读取 design/gdd/game-concept.md — 提取游戏类型、范围、目标平台、美术风格、团队规模,以及 /brainstorm 给出的引擎推荐
  • 如果概念不存在,告知用户:

    "未找到游戏概念。建议先运行 /brainstorm 发现你想构建什么 — 它还会推荐引擎。或者告诉我你的游戏想法,我可以帮你选择。"

如果用户想在无概念的情况下选择,询问:

  1. 什么类型的游戏?(2D、3D,或两者兼具?)
  2. 什么平台?(PC、移动端、主机、网页?)
  3. 团队规模和经验?(单人新手、单人经验丰富、小团队?)
  4. 有强烈的语言偏好吗?(GDScript、C#、C++、可视化脚本?)
  5. 引擎授权预算?(仅免费,还是可接受商业授权?)

给出推荐

使用以下决策矩阵:

因素 Godot 4 Unity Unreal Engine 5
最适用于 2D 游戏、小型 3D、单人/小团队 移动端、中等规模 3D、跨平台 3A 级 3D、照片级写实、大型团队
语言 GDScript(+ C#,通过扩展支持 C++) C# C++ / Blueprint
费用 免费,MIT 许可证 收入门槛以下免费 收入门槛以下免费,5% 版税
学习曲线 平缓 中等 陡峭
2D 支持 优秀(原生) 良好(但以 3D 为优先) 可行但非理想选择
3D 质量上限 良好(快速提升中) 非常好 业界领先
Web 导出 支持(原生) 支持(有限制) 不支持
主机导出 通过第三方 支持(需要授权) 支持
开源 源码可用

给出排名前 1-2 的推荐及其与用户回答相关联的理由。 让用户自行选择 — 永远不要强制推荐。


3. 查找当前版本

引擎确定后:

  • 如果提供了版本,直接使用
  • 如果未提供版本,使用 WebSearch 查找最新稳定版:
    • 搜索:"[engine] latest stable version [当前年份]"
    • 与用户确认:"最新稳定版 [引擎] 是 [版本]。使用这个吗?"

4. 更新 CLAUDE.md 技术栈

读取 CLAUDE.md 并更新技术栈部分。将 [CHOOSE] 占位符替换为实际值:

Godot:

- **引擎**:Godot [版本]
- **语言**:GDScript(主要),通过 GDExtension 支持 C++(性能关键场景)
- **构建系统**:SCons(引擎),Godot 导出模板
- **资产管线**:Godot 导入系统 + 自定义资源管线

Unity:

- **引擎**:Unity [版本]
- **语言**:C#
- **构建系统**:Unity Build Pipeline
- **资产管线**:Unity Asset Import Pipeline + Addressables

Unreal:

- **引擎**:Unreal Engine [版本]
- **语言**:C++(主要),Blueprint(游戏玩法原型开发)
- **构建系统**:Unreal Build Tool (UBT)
- **资产管线**:Unreal Content Pipeline

5. 填充技术偏好

更新 CLAUDE.md 后,创建或更新 .claude/docs/technical-preferences.md,填入引擎对应的默认值。先阅读现有模板,然后填入:

引擎和语言部分

  • 根据第 4 步的引擎选择填入

Read the full file on GitHub · 295 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 295 lines · 53 tokens per session scan A 6760d8d7713a

Subscribe to this mod's changes

setup-engine is a skill published in the GitHub repository pixel-cellar/Claude-Code-Game-Studios (326 stars, last pushed 5mo ago), licensed MIT. It adds 53 tokens to every session and 3,101 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.